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MOTHER

AoS Developer
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About MOTHER

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  1. MOTHER

    Anthrax

    People still sleeping on Harvester of Sorrow, for the same reason I think Anthrax doesn't get the playtime he deserves - He's not a pub-friendly hero and requires a degree of premeditation and strategy going in. The most friendly pub version of him had him abuse Sunflare Gun which I don't think is the optimal way of building him. I think a position 4 offensive support or position 2-3 DPS INT Hybrid are better.
  2. MOTHER

    playing AOS

    Links working fine; You need to login and accept the request from NA region.
  3. MOTHER

    playing AOS

    Hello, Join this group on Battlenet (NA): https://blizzard.com/invite/W0DP5sMz It makes finding games much easier than anything else. Inform players if you are new or learning and I am sure most will accommodate you. Weekends are peak time, usually there is 2-3 games going simultaneously then.
  4. MOTHER

    The Promise of Spring...

    I am referring to in-game bans not here.
  5. MOTHER

    Changelog v2.64-2.73

    v2.64-2.73 General Game - Addressed various bugs (2.65-2.73). Terrain - Added several minor cliffs in the jungles. Neutrals Soul Gem (Aeon) - Grants +15 Health Regeneration for its duration. Items Aegis Reflector - Intelligence reduced to 35 from 40. - Armor reduced to 20 from 22. (Rework!) - 'Reflect' active now reflects 80% of all Physical and Spell Damage back to its source as Spell Damage from 85% of only Spell Damage. - Reduced active duration to 4.5 seconds from 6. Blue Gene - Added a 'Perfect Mutation' Unique upgrade to the remaining heroes. Darksteel Titan - Parry 3 now procs on and reduces Physical Damage with Penetration from Enemy Heroes (Fix). Cauterizer - Trauma 2 now reduces target Weapon Damage and Armor by 8 and 6 respectively, but steals only half that amount for 4 seconds (from full amount). Electric Mantle (Rework!) - 'Electric Current' active now procs on any Single Target Physical and/or Spell Damage; stunning for 1.65s and dealing back 150 (+25% Triggering Damage Attempted) Spell Damage. Can only proc once per enemy hero per cast. Galactic Defender - Replaced 2x Sledgehammer components with 1 Hyperion Incinerator; Now grants 55 Weapon Damage from 50. - Price increased to 3900 from 3850. Isomorphic Pyre - Unique has no effect on Map Bosses. Nitrogen Retrofit (3000; NEW!) Components: Stabilizer, Storm Pauldrons +15 Strength +15 Agility +45 Intelligence [Active - Flash Freeze; 7.5u Range] Roots the target enemy unit for 2.5 seconds, and Disables most Mobility abilities. 60 second cooldown; Cost 75 Energy. (Note: The following 'Mobility' abilities are all disabled by Nitrogen Retrofit: Warp Shard Active, Vergil E/R, Darpa R, Avenger E, Dehaka Q, Penthos W, Fenix Q, Vorpal Q, Biotron W [before he burrows], Crackling Q, Viron W/R, Khyrak Q/R, Alarak Q/E, Cyprus E, Anthrax R, Boros R (Salsa), Leo V, Artanis Q, Vorazun Q, Zeratul Q, Shadow Q, Starscream E [before activation], Balrog Q, Turraneth E, Pyro E, Rob Q, Greelus V (Teleport), and Warfield E.) Parallax Generator - 'Endo Parallaxis' Unique cooldown reduced to 20 from 25. - 'Exo Parallaxis' Unique cooldown reduced to 40 from 50. Phantom Menace - 'Phantasm' Unique bonus damage reduced to 20% from 25%. Predator Tusk - Replaced Sledgehammer component with 1 Quantum Spade; Now grants 15 Weapon Damage from 25. - Price decreased to 1600 from 1750. Retribution's Edge - Parry 2 now procs on and reduces Physical Damage with Penetration from Enemy Heroes (Fix). Smoldering Incisor - Unique has no effect on Map Bosses. Space Gem - Cooldown reduced to 75 from 90. Symphonic Seed - 'Bloom' unique max stacks reduced to 4 from 5. - Energy regen per second increased to 3.5% Max Energy from 3%. Tenderizer - Replaced Sledgehammer component with 2x Quantum Spade. - Trauma 1 now reduces target Weapon Damage and Armor by 6 and 4 respectively, but steals only half that amount for 4 seconds (from full amount). - Max Stack count increased to 4 from 2. Tetragrammaton - Primary Attribute reduced to 50 from 60. - Weapon Damage reduced to 25 from 30. Heroes Akasha W (Blue Gene) - AoE increased to 3.5u radius from 3. Alarak R - Cooldown rescaled to 70/50/30 from 70. - Energy cost rescaled to 125/175/225 from 175/200/225. Axiom Q - Cooldown rescaled to 18/16/14/12 from 18/15/12/9. Brine HP/Q (Acid Spit) - Cooldown increased to 12 from 8. - Updated visuals. R - Using your Q and E abilities while burrowed will now temporarily reveal Brine to enemies. - Whenever Brine uses Acid Spit (Q) on a target enemy unit under the effect of Nether Assassin, he will automatically attack the target unit after. Greelus W - Now gains Shields and Energy equal to 75% of the Energy absorbed from 100%. Grunty Q - Energy cost increased to 45/50/55/65 from 25/35/45/55. R (Blue Gene) - Reduced Health Regeneration bonus to +20 from +30. - No longer grants +30% Physical Resistance. - Puddle duration reduced to 18s from 25s. Khyrak Q (Blue Gene) - Stun Duration increases to 2s, and deals +25% Bonus Damage if the enemy is bleeding. Nova E - Ability cooldown is now disabled while it is active. Queen Q (Blue Gene) - Despotic Banelings now deal an additional 15 (+2.5% INT) Spell Damage at all levels. Rancor R (Blue Gene) - Charge count increases to 6 from 5. Ravager Q/R/AA (Blue Gene) - Corrosion duration increases to 3s from 2. W - Cooldown rescaled to 29/26/23/20 from 20. Raynor V (Blue Gene) - Cast time reduced to 0.75s from 1s. Shadow HP - Shadow now also gains +10% Evasion during nighttime. R - Evasion rescaled to 30/40/50% from 40/50/60%. Summers V (Self-detonation) - Countdown reduced to 1.5s from 2.5s. - Summers gains +3 Movement Speed during the countdown. E (Proximity Mine; Blue Gene) - Increases base Spell Damage by 100 at all levels. R (Blue Gene) - Increases base Spell Damage by 125 at all levels. Stukov E - Armor reduced to 6/10/14/18 from 10/16/22/28. - Energy cost increased to 100 at all levels from 60/70/80/90. Tassadar W - No longer procs of any Mercenary Unique (Moebius Coil/Perpetual Engine/Bandit's Artifice) Terminus E - Can no longer target Massive Allied or Enemy Units. Vergil Q/R - Judgement Cuts can only damage visible enemies now. Yig (Rework!) HP - Q replenishes 10% Max Energy per hero. - W Replenishes 20% Max Energy from 25%. Q - Now costs 15% Current Health from 30/40/50/60 + (10% Max Energy) - No longer heals Yig. W - Now costs 20% Max Energy instead of 30% Current Health - Scaling Spell Damage changed to (+50% INT) (+15% Missing Health) from (+60% INT). - Heals you for half Spell Damage dealt to non-heroic targets, and 2x the amount for Enemy Heroes. E - Now provides target with 12/24/36/48 STR instead of 10/14/18/22 Armor and Spell Armor. - Buff duration increased to 10s from 6s. R - Now costs 30% Max Energy instead of 30% Current Health. Zeratul Q (Blue Gene) - Now applies 1 additional Unfolding Fate stack from +2 (Fix). W - Scaling True Damage per stack reduced to 3% Target Missing Health from 3.75%.
  6. MOTHER

    BILE

    Bile is not admin.
  7. MOTHER

    The Promise of Spring...

    All previously banned accounts have been unbanned in 2020. (Ya'll behave now though)
  8. MOTHER

    Changelog v2.58-2.63

    v2.58-2.63 General Game - Addressed various bugs (2.59-2.63). - Updated Aeon of Storms (EU). Items Blue Gene - Added a 'Perfect Mutation' Unique upgrade to the following heroes: Artanis, Alarak, Balrog, Crackling, Immortal, Geneva, Jackson, Maar, Turraneth, Kuradel, Tychus, Vorpal, Darpa, Egon, Terminus, Khyrak, Nemesis, Avenger, Null, Leo, Cain, Fenix, and Corona. Heroes Darpa W - Now consumes all Vendetta stacks on the target, dealing an additional (15/20/25/30% Weapon Damage) Physical Damage per stack consumed. - Base Bonus Physical Damage reduced to 50/75/100/125% from 50/100/150/200% Weapon Damage. Fenix Q - Physical Damage now also scales with +15% Current Shields R - Target Scaling Physical Damage reduced to +25% Current Shields from +50%. Overlord E - Movement Speed Slow reduced to 20% from 25%. - Energy cost rescaled to 50/80/110/130 from 50/70/90/110. R - Cast time can no longer be cancelled once it starts. V (Oversight; Blue Gene) - Cooldown increased to 60 seconds from 40. - Energy cost increased to 150 from 125. - Herald now requires 5 hits from 6 hits to kill. - Herald basic attack no longer scales with 25% Weapon Damage. - Now has a base mineral bounty of 72. - Timed Life reduced to 30s from 35s. - Only one Herald at a time. Rancor R (Blue Gene) - Cast range bonus increased to 75% from 50% at all levels. Shadow R - Energy cost set to 200 at all levels from 150/175/200. Tassadar R (Blue Gene) - Cast time is now also improved to 0.25s from 0.75s. Terminus Q - Cooldown increased to 20 from 15. W - Now is disabled while active. R - Scaling energy cost increased to 2% Max Energy from 1.5%. Zyrkhan R (Blue Gene) - While active, allied units and structures gain +50 Health Regeneration per second.
  9. Greetings, With the Fall season coming to a close, and Aeon of Storms well on its way to its 10th anniversary next year. I'd like to take a moment to thank everyone who keeps playing and supporting this great game. Juggling AoS and real life projects and responsibilities isn't easy, and it has begun to impact my time with you guys. The time I do have for AoS, I spend on working on the game rather than playing with you. Even though AoS is a labor of love to me, I will be taking a short break from development early next year to catch up on things. Before this hiatus however, I will make good on my promise to you and deliver the second, and final part of the Blue Gene "Perfect Mutations" project in January. Ensuring every hero has something new, different, and fun (also possibly ridiculously OP) in their bag of tricks. When development of AoS resumes again in Spring 2020, you can look forward to more content, new mechanics and definitely some intriguing, if not crazy new heroes to follow such as the chilling Cryo.Smith... ...Dakrun. the destroyer... ...And the great unclean one - Defiler.Thakras. Thanks again, and wishing you all a happy new year.
  10. MOTHER

    Changelog v2.52-2.57

    v2.52-2.57 General Game - Added Overlord.Azathoth - Added Neutral Sanctums (See below) - Fixed several missing visuals at the lowest graphics setting. - Bug fixes (v2.53-v2.57) Help (F12) - Updated. Miscellaneous - New Loading Screen. Terrain - Some lanes and most jungle areas of the map have been reworked. Talents Fortify - Damage Resistance now applies to all incoming damage types (Fix). Runes Hydranium Crystals - No longer grant any XP bonus to your team upon collecting them. Structures Neutral Sanctums (New!) - Added 2 capturable Neutral Sanctums to the map (adjacent to the side shops). The Northwest and Southeast Sanctums present a new bonus objective for your team after the 5 minute (game-time) mark. You can capture a neutral sanctum by left-clicking on the structure while your hero is nearby to start channeling. Neutral Sanctums can be recaptured from you by the enemy in the same way. Capturing a Sanctum will provide your team with vision of the immediate area as well the ability to teleport to them using Space Gems or the Transport talent. For every 5 minutes your team maintains its control over a Neutral Sanctum, your team will be a rewarded a bonus worth (6*Minutes of Game time) XP. If an enemy captures a Neutral Sanctum from you before this 5 minute interval, the countdown is reset for your team. Towers - All lane towers no longer have flying vision (i.e. cannot see elevated terrain or through bushes). Buffers - Protoss' Prime Pylons and Zerg' Hivemind Eggs health increased to 5000 from 4000 each. Items General - Most items with active abilities now have an energy cost associated with their active (25-150). Aegis Reflector - Cooldown increased to 50 from 40. Blue Gene (Rework!) - 'Natural Selection' Unique removed. - Price increased to 4100 from 3600. - Added second Stabilizer component. - Added 'Perfect Mutation' Unique; Upgrades one of your hero's abilities (For reference; see here). [Note: Your hero's Perfect Mutations are highlighted in the learn ability 'T' menu tooltips only.] Cerebro - Chain Lightning 2 Unique Spell Damage changed to 60 (+50% INT) from 50 (+75% INT). Controller - You can no longer teleport to Controllers. - Price reduced to 120 from 140. Everthirst - Unique now regenerates 4% Missing Energy on Basic Attack, and 6% Missing Health on Ability Use from 6% and 10% respectively. Flares - Price reduced to 120 from 140. Ghosting Garb - Spell Amp increased to 35% from 25%. - Fixed bug that removes the disarm on certain heroes (Jakk, Tosh) - Updated visuals. Hunter's Knife - You can now use the active 'Knife Toss' ability on Marine King's Bribed units and all Jakk's Wards and Mines. Ihan Crystal - Price reduced to 2750 from 2850. Lightning Rod - Chain Lightning 1 Unique Spell Damage changed to 30 (+25% INT) from 25 (+50% INT). Nightstalker - Unique INT scaling reduced to 35% from 50%. Onslaught Scimitar - Chain Lightning 3 Unique Base Spell Damage increased to 60 from 50. Schrodinger's Lockbox - Now removes tower aggro. - Cast range reduced to 4u from 4.5u. Sentry Ward - Price reduced to 70 from 80. - Removed from Side Shop. Shrink Ray - Movement Speed slow reduced to 50% from 70%. - Cooldown increased to 85 from 75. Heroes Avenger R - Cooldown increased to 120 from 70. Artanis Q - No longer passively grants 9/12/15/18% Spell Penetration. W - Damage resistance reduced to 15/30/45/60% from 50/60/70/80% - Cooldown rescaled to 26/23/20/17 from 26/24/22/20. E - While active, grants 6/9/12/15% Spell Penetration. - Cooldown rescaled to 15/11/7/3 from 10/8/6/4. - Energy cost rescaled to 30/50/70/90 from 40/50/60/70. Boros W - Energy cost increased by +2.5% Max Energy at all levels. - Scaling Spell Damage per second reduced to 25% INT from 50% INT. Brine W - Scaling Health Regeneration reduced to 50% STR from 100% STR. - Now gives 12/14/16/18% Cooldown Reduction instead of 10/12/14/16% Movement Speed. - Cooldown set to 26 from 30/28/26/24 E - Scaling Spell Damage decreased to 10% Max Health from 12.5%. R - Now grants +15% Movement Speed for its duration. Egon Q - Max Charges reduced from 2 to 0. - Cooldown rescaled to 11/9/7/5 from 9/8/7/6. R - Time Scale bonus at Level 1 and 2 now applies the correct amount as listed in the tooltip (Fix). Fenix W - Duration increased to 5 seconds from 4. - Whirlwind is now deactivated by Banishing effects (e.g. Lockbox active, Overlord W) Greelus E - Silencer Drones now deal 15/20/25/30 (+20% INT) Spell Damage per attack from 25. R - No longer applies a Damage amp debuff. - Cooldown rescaled to 110/90/70 from 140/120/100/. Grunty E - Swamp Trap now lasts 2 minutes from 6. Jakk V (Remote Detonation) - If Jakk is within the target area of this ability, he will now detonate himself (2.5 second countdown), dealing 50% Max Health True Damage to himself. Enemies are dealt current level Remote Mine (R) area Spell Damage. 30 second internal cooldown. (Note: Jakk can kill himself, but cannot deny enemies the kill credit.) W - Cooldown rescaled to 210/150/90/30 from 300/220/140/60. - Max number of Spyder Wards set at 3 (from no limit). Karax W/E - Energy cost rescaled to 60/80/100/120 from 80/100/120/140. R - Energy cost rescaled to 200/250/300 from 200/225/250. - No longer affects Map Bosses. Khyrak Base movement speed reduced to 2.75 from 2.85 HP - Movement Speed bonus reduced to 10% from 15%. King Q - Physical Damage Amp rescaled to 9/12/15/18% from 12/14/16/18%. E (Drug Frenzy) - Cooldown increased to 30 from 12. R - Damage bonus decreased to 50/75/100% from 50/100/150%. - Damage resistance bonus decreased to 20/35/50% from 30/45/60%. Maar W/E - Energy cost reduced to 30/40/50/60 + 2% Max Energy from 40/50/60/70 +3% Max Energy. - While invoked, each blue orb of Power of Creation now passively grants Maar 4 Health Regeneration, 5% Movement Speed, and 5% Damage Resistance. - While invoked, each red orb of Power of Destruction now passively grants Maar 6 (+3% Physical Damage) Attack Damage, 0.5 Attack Range, and 8% Attack Speed. Nemesis Q - No longer slows attack speed. R - Fixed bug that causes the main target to also receive the reflected damage. Queen - Attack range reduced to 5 from 5.5 W - Cast time increased to 0.75s from 0.5s. Shadow HP - Nighttime Movement Speed bonus reduced to 10% from 15%. Q - Energy cost rescaled to 40/80/120/160 from 50/80/110/140. - Damage bonus during Nighttime and The Shadow Walk (R) decreased to 20% from 30%. Vega - Updated '-Alt2' skin. HP - Now provides chosen ally with +6 Health Regen when their health drops below the threshold. - Threshold decreased to 70% from 66%. - Vega now gains +3 Energy Regen while cloaked and near her chosen ally. - Movement Speed Bonus reduced to 10% from 20%. - Ally Heal Bonus reduced to 20% from 40%. Q - Projectile speed increased slightly. - Now instantly kills non-massive creeps on hit. W - Duration rescaled to 3.5/4/4.5/5 from 4/4.75/5.5/6.25 - Cooldown increased to 32/30/28/26 from 30/28/26/24. R - Energy cost reduced to 40/60/80 (+2.5% Max Energy) from 50/75/100 (+5% Max Energy). - Base Physical Damage increased to 75/125/175 from 50/100/150. - Cooldown rescaled to 8/7/6 from 10/8/6. - 3x stack Bonus effect buff/debuff duration increased to 3s from 2s. - Cast time increased to 0.85 from 0.75. Viron R - Now removes tower aggro while reconstituting. Warfield R - Cast range reduced to 5.5 from 6. - Cooldown rescaled to 80/60/40 from 70/55/40. - Debuff duration reduced to 8 seconds from 12.
  11. MOTHER

    Making Narud less clunky to play

    The new rangefinder on Q should still help in this case still.
  12. MOTHER

    Making Narud less clunky to play

    It should go off now. Narud will move to get into range to cast it if it is outside his reach. I also added a rangefinder for when casting Q so you can quickly identify your limits. Pretty much. That's just the attack animation looking weird. All heroes experience it, but it's not as visible because their models actually have an attack animation. I've considered doing a slight remake of Narud, to make him feel less clunky and awkward, but what stops me is the same reason I haven't touched Lurker with his 5 actives. Players who are used to playing those heroes (mechanically speaking) may not like the simplification of his gameplay.
  13. Name: Overlord.Azathoth Type: - Caster / Carry   Starting Stats: Starting Health – 523 Movement Speed – 3.67 Attack Range – 6.5 Attack Speed – 1.85 Starting Damage – 58 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 26 + [4] Agility – 28 + [4] Intelligence – 36` + [7]*** __________________________________________________ [Heroic Passive] - [The Thing That Should Not Be] Overlord has unobstructed Flying Vision. __________________________________________________ [Q] - [Overkill] Toggle Overlord splits his basic attack, losing attack speed but damaging up to 4 enemies in a 3.5u-radius area, applying on hit effects, and stealing Intelligence from them if they are heroes. Stolen Intelligence stacks infinitely but does not refresh. Attack Speed Loss: 30% / 25% / 20% / 15% Intelligence Steal per Enemy Hero: 2 / 4 / 6 / 8 Steal Duration: 60 seconds Energy Cost per Target: 12 / 16 / 20 / 24 (+2% Max Energy) __________________________________________________ [W] - [Brane Schism] Target Unit Banishes the target ally or enemy unit from the game for 4 seconds. While Banished, targets are invulnerable, untargetable, and uncommandable. Upon their return, deals Spell Damage in a 3.5u-radius area. If the target is an enemy hero, they are dealt the area damage and Intelligence is stolen from them for a duration. Stolen Intelligence stacks infinitely but does not refresh. Spell Damage: 100 / 160 / 220 / 280 (+50% INT) Intelligence Steal: 8 / 16 / 24 / 32 Steal Duration: 60 seconds Energy Cost: - 110 / 135 / 160 / 185 Cooldown: - 27 / 24 / 21 / 18 seconds Range: - 4.5 / 5 / 5.5 / 6 __________________________________________________ [E] - [Malignant Cesspit] Target Point; 3.5u radius AoE Overlord spawns a hellish pit at a target location for a duration that Slows Enemy Movement Speed and Mutes their Item Abilities. Enemies under the effects of Malignant Cesspit take bonus True Damage from Overlord's abilities. Duration: 16 seconds Movement Speed Slow: 25% Ability Bonus True Damage: 6% / 10% 14% / 18% (Current Energy) Energy Cost: - 50 / 70 / 90 / 110 Cooldown: - 24 / 18 / 12 / 6 seconds Range: - 8 / 10 / 12 / 14 __________________________________________________ [R] - [Final Annihilation] Activate After a short cast time, Overlord deals Spell Damage to every Enemy Hero on the map and Reveals them for a duration. Enemy units currently banished by Brane Schism (W) take full damage. Cast Time: 3s / 2.25s / 1.5s Spell Damage: 200 / 325 / 450 (+50% INT) Reveal Duration: 8s Energy Cost: 200 / 350 / 500 Cooldown: 120 seconds Range: Global
  14. MOTHER

    AoS 7 Beta Changelog

    This Sunday IH first playtest!
  15. MOTHER

    It's time for Aeon's Fall...

    The final annihilation was merely delayed.... It could not be stopped...
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