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  1. Zoom out?

    Higher resolution does not equal more view space. It just means more pixels in a given area. The field of view in SC2 doesn't increase with your resolution or your monitor size. The view area is standardized by Blizzard for SC2 as a whole AFAIK. I think they did this for balance reasons to ensure all players are on equal footing. I think also game performance is negatively affected by zooming out more so that's another reason for the fixed field of view. I'm on a 27' Mac myself, so I get what you're talking about. I recommend sitting farther away from the screen.
  2. Changelog v2.11

    For the heroic it's possible, as I don't recall either Adam or I changed it since then. For R, no that's on me.
  3. Changelog v2.11

  4. Why I do not play aos anymore

    Speaking of ETAs on new heroes...
  5. Why I do not play aos anymore

    Re: Lag I can't comment because this is a fairly subjective experience, and this is a 7 year old game. I personally (and honestly) have not experienced a drop in performance (still using my old Mac). AoS had late game fps drops since before any update to the maps, but those haven't changed much since despite many attempts to find a resolution. I will say this though, many of the new assets were developed by Blizzard in the last 2 years, so you should probably upgrade your machine if you haven't already. Re: Gametime Last game we played together it lasted a long time, but that was a beta and we were finetuning a lot of things, chief among them is the creepwave damage output which affected game time. There are many reasons why games last longer than they should, and in many cases it's because of the players not the game. Re: Map/Visuals/Sound Since your time, SC2 went through 2 expansions and countless content upgrades. We wanted to take advantage of this, and polish the game. Each and every hero has unique soundsets, icons, and visual models and animations that are thematically correct and consistent associated to them now. Yes, you didn't ask for it, but you're welcome. Re: Mapsize The movement speeds of all units and heroes among other changes have been adjusted to be in proportion to the new map size. Effectively, this means the size of the map is in your head because moving about the terrain has probably never been faster (literally). Re: Elements from other MOBAs Every MOBA borrowed from other MOBAs. Elements we were inspired to use from other games were done so purposefully and always adapted to fit in with the spirit of the game as much as possible. You bring up Bounty Runes for example. One of the key reasons why Hydranium was brought into the picture is to add a point of contention early game. In the old AoS map that you so fondly prefer, we used to go to the enemy Thor, camp there and try to get a kill early. That was no different spiritually than what people are trying to do in DotA with bounty runes, and it was there in AoS before bounty runes ever became a thing in DotA. Hydranium is the new old Thor Camp. It's inevitable that we will take ideas from other MOBAs, AoS has done this from the beginning and this isn't unique to the "new direction" so I am not sure why you are painting it as such. What new elements we do decide on taking and adapting, will always be new to AoS though, and always with the intent of adding more flavor, variety, and choices for players. tldr; Karax is a snowflake. Come play I buff Psionic Q 4 u.
  6. Changelog v2.11

    Stukov's heroic is meant to deal bonus spell damage that scales with his current health, and his R is meant to deal spell damage that scales with maximum energy. Neither of these values were being calculated and applied due to an oversight. So his heroic was not applying the bonus spell damage all this time, and his R was only applying base damage and healing him. Now both abilities apply the proper spell damage that scales correctly. It's a fix, but you can say it is a buff as he should be noticeably better than before because of this and the change to his E.
  7. Changelog v2.11

    General New Loading Screen. Fixed glitch that made it possible to collect Hydranium twice. Mini-icons in the UI now should always display the correct icon and description (when you hover over them). Temporary buffs from abilities and items should all have their icons highlighted green. Debuffs (and internal cooldowns) icons will always be highlighted red. Only Consumables, and Boss Buffs should appear as colored mini-icons. Terrain Fixed some pathing issues with terrain that should not be accessible. Structures Imperial Sanctums' health increased to 6000 from 5000. Suppressors' health increased to 6000 from 5000. Pylons/Eggs Health reduced to 4000 from 5000; and are granted Anti-BD Protection like other base structures. 'Siege Master' passive aura emitted by Towers now grants +12 Physical & Spell Armor to nearby friendly heroes from 10. Neutrals Brax Monolith health reduced to 2000 from 2250. Fireworm health increased to 2500 from 1500; Attack damage decreased by 10. Primal Essence Buff (Fireworm) now grants +10% Physical/Spell Damage from 15%. All "Levi buffs" (Primal Essence/Primal Blood/Primal Wrath) now grant a 50% Respawn Timer reduction from -20/35/50% Respawn Timer. Creeps Melee Creeps (Zealot, Roach) basic attacks now deal 100% damage against enemy heroes and structures, but deal 75% damage against enemy creeps. Ranged Creeps (Dragoon, Locust) basic attacks now deal 50% damage against enemy heroes and structures, but deal 150% damage against enemy creeps. Siege Creeps (Carrier, Guardian) basic attacks now deal 75% damage against enemy creeps and heroes, but deal 225% damage against enemy structures. Items Adamantium Alloy - Now grants +600 Energy instead of +20% Max Energy. Blue Gene - Price reduced to 3700 from 4000. Buckler - Unique Weapon Damage reduction decreased to -6 from -8. C-48 Gauss Cannon - Removed from game. (See Shinobi Style & Xenomorph Cleaver) Cauterizer - Unique now steals 8 Weapon Damage and 6 Armor stacking up to 3 times, from stealing 20 Weapon Damage and 20% Weapon Speed stacking once. Cerebro - Active can now only target allied heroic units (Cannot target creeps). Chilling Artifact - Active Weapon & Movement Speed slow increased to -80% and -40% respectively from -75% and -35%. Now also affects enemy non-heroic units. Darwin's Might - Removed Nullifier component, added Cybernetic Implants; Now grants +70 Strength, instead of 55 Strength and 25 Spell Armor. - Unique: Your attacks deal 10 + (3% Max Health) Physical Damage - From - On attack, heals (8% Missing Health). - Lifesteal increased to 20% from 15%. - Price increased to 4200 from 4000. Defibrillator - Respawn Timer reduction increased to 33% from 25%. Energy Capsule - Price reduced to 40 from 50. Eternal Drive - Active now grants Debuff Immunity and Regenerates 300 Health & Energy over 3 seconds from 2 seconds. - Active now grants +10 Health & Energy Regeneration for 10 seconds instead of +20 Armor & Spell Armor for 10 seconds. - Active cooldown reduced from 70s to 60s. Eternity - % Lifesteal stat removed. - Unique now grants +15% Lifesteal & 15% Spell Leech from 20% Spell Leech. - Agility increased from 48 to 50. - Price reduced to 4100 from 4600. Electric Mantle - Spell Armor increased to 30 from 20. - Fixed bug that causes active to stun and deal bonus spell damage to self and enemy attacker instead of just enemy. Everthirst - Price increased to 4000 from 3800. - Now grants +2 Energy Regeneration. (See Runic Gavel) Explosive Retrofit - No longer grants Lifesteal. (See Predator Tusk) - Ranged AoE damage reduced to 20% from 30%. - Unique AoE reduced to 2.5u from 3u. - Price reduced from 4100 to 3400. Eye of Narud - Increased Observer’s flying vision from 10u to 15u-radius. - Added minimap icon. - Updated sound & visuals. - Renamed item to Eye of Amon. Force of Entropy - Unique now also reduces attack speed by 35% (25% if Ranged) for 2.5s. Galactic Defender - Unique now grants +2 Spell Armor instead of +2% Time Scale for every 10% Missing Health. - Price increased to 3850 from 3750. Hand of Mengsk - Added Nullifier component; Now also grants +30 Spell Armor. - Price increased to 4300 from 3600. Health Capsule - Price reduced to 40 from 50. Hive Symbiosis - Armor bonus increased to 30 from 20. - No longer grants amplified health and energy regeneration. - Unique Aura now grants +5 Health/Energy Regeneration, and +10% Lifesteal & Spell Leech to nearby allied heroes and units. No Longer grants Bonus Max Health and Energy. Kassia Crystal - Added cast sound. Korhal Vanguard - Active damage reduction increased from -15% to -20%. Lion's Bane - Removed Cybernetic Implants component, added Nullifier; Now grants +45 Strength and 25 Spell Armor, instead of 70 Strength. - Price reduced to 3250 from 3450. Naix Claw - Lifesteal increased to 25% from 20%. - Active now grants +175% Lifesteal for 10s seconds, decaying at -35% per auto-attack, instead of +40 Weapon Damage and +40% Lifesteal for 8 seconds. - Cooldown increased to 70s from 60s. - Updated active sound. Nitrogen Retrofit - Unique slow duration increased to 2.5s from 2s. Organic Carapace - Max Health Regeneration when Out-of-Combat increased to 4.5% from 2.5% per second. Photodeviator - Cooldown reduced to 24s from 30s. Predator Tusk - Hunter's Hatchet replaces Bloodletter as a component; Grants 100 Health instead of 12% Lifesteal. - Ranged AoE damage reduced to 20% from 30%. - Unique AoE reduced to 2.5u from 3u. - Price reduced to 1750 from 2000. Retribution Edge - Unique parrying now reduces weapon damage taken by 50% from 30%. - Unique counter attacks with 100% Weapon Damage if you are Ranged and 150% Weapon Damage if you are Melee, from 70% and 120% Weapon Damage respectively. Runic Gavel - Pulse Regenerator is now a component; Now Grants +1.5 Energy Regeneration. Due to the aforementioned change, the following items now all gain +2 Energy Regeneration stat: Sunflare Gun, Everthirst, Black Hole Magnum, Eternity, Energy Saber, and Isomorphic Pyre. Scavenger’s Veil - MS bonus changes from +5% MS to +0.1 MS. Schrodinger's Lockbox - Added cast sound. (HA!) Shinobi Style - Passive MS bonus Unique removed. - Cloaking active now additionally grants +10% Movement Speed and removes your Unit Collision for duration. - Active duration increased to 15s from 14s. - Added cast sound. Sliptyde Scythe - Unique now grants +3% Time Scale instead of +6 Spell Armor and +4% Movement Speed on auto-attack, stacking up to 3 times. - Replaced Nullifier Component with Storm Pauldrons; Grants 30 Intelligence instead of 20 Spell Armor. - Agility increased to 50 from 48. - Price Increased to 4300 from 3800. Smoke Screen - Cast range increased to 7u from 5u. Space Battery - Active cooldown reduced to 60 from 70s. Spell Buffer - Active damage reduction increased from -15% to -20%. Sunflare Gun - Intelligence reduced from 35 to 20. - Agility reduced from 35 to 30. - Unique Lifesteal & Spell Leech reduced to 10% from 15%. - Now grants +2 Energy Regeneration. (See Runic Gavel) - Active now deals 250 + (150% INT) Spell Damage from 200 + (75% INT) Spell Damage. - Active Debuff no longer steals 25% Movement Speed for 2.5s, but instead now reduces Spell Resistance by 20% for 5 seconds. - Updated sound and visuals. Superheated Mantle - AoE reduced to 4u radius from 4.6u. Sword Breaker - Active Weapon Speed slow reduced to -40% from -75%. Duration increased to 6s from 3s. Tenderizer - Unique now steals 6 Weapon Damage and 4 Armor stacking up to 3 times, from stealing 15 Weapon Damage and 15% Weapon Speed stacking once. Tetragrammaton - Active duration increased from 7 to 12s. Cooldown reduced to 140s from 150s. Xenomorph Cleaver - Unique now grants +3% Armor Penetration for 6 seconds on auto-attack, stacking up to 5 times; (From +6 Weapon Damage stacking up to 6 times). - Price increased to 3800 from 3600. Heroes General - STR/AGI/INT Attribute Point Bonuses have been rescaled to 5/5/5 from 4/5/6. Alarak Q - Base damage increased to 60/110/160/210 from 30/60/90/120. - Energy cost increased to 60/90/120/150 from 50/60/70/80. - Cooldown rescaled to 24/22/20/18s from 22/21/20/19s. - Updated sound & visuals. W (Cleave/Streave) - Energy cost set to 60 from 50/55/60/65 (Was 0 Energy cost for Streave). E - Energy cost set to 30 from 50. - Cooldown rescaled to 30/25/20/15 from 22/20/18/16s. R - Damage increased to 150/250/350 + (100% Weapon Damage) Physical Damage from 125/200/275 + (50% Weapon Damage) Physical Damage. - Cooldown rescaled to 110/90/70 from 100/90/80. - Energy cost rescaled to 150/175/200 from 125/150/175. Anthrax R - Cast delay reduced to 1.1s from 1.6/1.3/1.1s. Artanis R - Cooldown rescaled to 100/80/60s from 100/90/80s. Biotron HP - Infected Civilians damage reduced from 12 (+10% STR) to 10 (+5% STR). MS debuff per attack changed to 10% stacking up to 5 times, from 5% stacking up to 6 times. - Spawning radius for infected civilians reduced from 20u to 15u. - Timed life reduced to 14s from 15s. Q - Updated sound. W - Updated sound & visuals. R - Duration set to 10s from 10/12/14s. - Cooldown rescaled to 150/135/120s from 140/120/100s. - Physical/Spell Armor Stolen rescaled to 16/27/38% from 20/25/30%. Cain E - Energy cost changed to 60 from 50/75/100/125. - Updated sound. R - Added cast sound. - Updated visuals. Crackling HP - Energy cost reduced to 25 from 50. Q - Energy cost rescaled to 60/85/110/135 from 60/70/80/90. E - Energy cost rescaled to 60/90/100/130 from 60/65/70/75. R - Duration rescaled to 6/9/12s from 6/7/8s. - Cooldown rescaled to 100/80/60s from 90/80/70s. - Energy cost rescaled to 100/150/200 from 75/100/125. Corona MS reduced from 3.1 to 2.95. W - Damage reduced from 60 / 80 / 100 / 120 (+40% INT Per Ionize Stack) to 50 / 70 / 90 / 110 + (30% INT Per Ionize Stack) Darpa E - Energy cost reduced to 75 from 70/100/130/160. R - MS/AS Bonus duration upon landing increased from 2.5s to 4.5s. - Cast range rescaled to 10u/12u/14u from 12u. - Charge cooldown rescaled to 28/21/14s from 60/50/40s. Cooldown between each use reduced from 8 to 7s. - Energy cost reduced to 75 from 100. - Updated visuals. Dustin Q - Spell Penetration reduced from 50% to 25% E - Spell Amp increased to 12.5% per pulse from 10%, up to 50% from 40%. - AoE increased from 3u-radius to 4u. Garamond W - Updated sound. R - Updated sound & visuals. Greelus R - Updated sound. Grunty W - Charges rescaled to 1/2/2/3 from 2/2/2/2. E - Energy cost rescaled to 80/110/140/170 from 90/120/150/180. Huntress STR/AGI/INT gain per level rescaled to 2/7/6 from 3/6/6. Base STR reduced by 2, and base AGI increased by 2. Q, W - Energy cost reduced to 50/75/100/125 from 75/100/125/150. Immortal Q - Energy cost increased to 20% from 15%. W - Damage rescaled to 30/50/70/90 (+6% Max Energy) from 25/45/65/85 (+10% Max Energy) - Energy cost increased to 20% from 15%. E - Passive Max Energy regeneration bonus increased to 0.25% from 0.15%. R - Energy cost increased to 30% from 20%. Jakk E - Proximity Mines trigger AoE reduced to 2.5u-radius from 3u-radius (Spell Damage AoE still 3u-Radius). - Activation delay increased from 1.65s to 1.9s. - Cooldown rescaled to 15/12/9/6s from 16/12/8/4s. R - Cooldown rescaled to 10/8/6s from 8/6/4s. Karax HP - Can now only buff 1 Allied Hero with an Adurant at a time from 2. - Duration reduced from 180s to 120s. - Cast range increased to Global from 8u. - Energy cost increased 50 from 0. - Cooldown increased to 80s from 60s. Q - Instead of Rooting enemies, it now Slows Enemy Movement Speed by 80% for duration channelled. - Boosts Allied Movement Speed by 20% from 10%. for duration channelled. - AoE reduced to 2.5u from 3u. - Energy cost rescaled to 175/150/125/100 from 100/120/140/160. - Cooldown rescaled to 46/38/30/22s from 35/30/25/20s. - Cast range reduced to 6u from 6.5u. W - Movement Speed bonus reduced to 0% from +12%. - Duration rescaled to 2/4/6/8s from 2/2.5/3/3.5s. - Energy cost rescaled to 70/90/110/140 from 100/120/140/160. - Cooldown rescaled to 30/26/22/18s from 24/22/20/18s. Kerrigan Q - Base damage rescaled to 30/60/90/120 from 10/40/70/100. Kuradel Q - Energy cost rescaled to 60/80/100/120 from 75/100/125/150. W - Scaling damage increased from 40% INT to 50% INT. - Energy cost reduced to 100/125/150/175 from 110/135/160/185. R - Base damage rescaled to 125/250/375 from 125/200/275. - Energy cost rescaled to 200/275/350 from 200/250/300. Khyrak HP - Bleed duration has been increased to at least 3s from 2s, still refreshes on movement, but only up to a maximum of 6s on Non-heroic units and 12s on Heroic units. Previously there was no cap on the # of refreshes. King Attack range reduced to 4.5u from 5 (now same as Reinforcements). Updated sound. HP - Reinforcements’ physical damage bonus reduced from 100% to 50%. Leo STR/AGI/INT gain per level rescaled to 4/7/4 from 6/6/3. Q - Energy cost increased to 50/80/110/140 from 40/50/60/70. W - Target Health threshold reduced to 35% from 50%. E - Reflect damage rescaled to 50/70/90/110% from 72/84/96/108%. - Energy cost increased to 80 from 50/60/70/80. - Cooldown rescaled to 24/22/20/18s from 18/17/16/15s. - Updated sound. R - Damage changed to 40/80/120 + (25% Weapon Damage) Spell Damage from 40/95/150 + (25% INT) Spell Damage - Energy cost increased to 100/150/200 from 80/120/160. - Updated sound. Maar Q - Energy Replenished per Kill changed to 8 (+0.75% Max Energy) / 16 (+1.5% Max Energy) / 24 (+2.25% Max Energy) / 32 (+3% Max Energy) from 8/16/24/32. WE (Sap) - Updated sound. WW/EE (Path of Destruction/Frost Wave) - Cooldown rescaled to 18/15/12/9s from 10s. WWW/EEE (Meteors/Ki Burst) - Cooldown rescaled to 30/26/22/18 from 26/24/22/20. R - Energy cost increased to 200/275/350 from 175/250/325. Mandrake Q - Energy cost rescaled to 90/115/140/165 from 120/140/160/180. R - Spell damage now scales with 100% STR instead of 100% INT. - Energy cost rescaled to 200/300/400 from 175/250/300. Micro W - Spell damage now scales with 50% STR instead of 50% INT. E - Updated sound & visuals. Nova Q - Energy cost increased to 60/80/100/120 from 70/80/90/100. - Energy refunded from target kills changed from 5/10/15/20 to 30/40/50/60. E - Energy cost reduced to 50/60/70/80 from 60/70/80/90. - Updated sound. R - Updated sound. Null Q - Scaling Damage per Missile increased to 25% INT from 20%. Penthos Q - Passive Damage per Second changed to 10/15/20/25 + (10% Weapon Damage) Spell Damage from 15/20/25/30 + (10% INT) Spell Damage. - Active no longer deals double Passive Spell Damage per Second. - Active now reduces Movement & Attack Speed by 16/24/32/40% for 3s from only Movement Speed by 15/20/25/30% for 3s. - Passive tethering lasts 3s from 4s. - Updated sound & visuals (Active). W - Damage changed to 12/20/28/36 + (25% INT) Spell Damage from 20/30/40/50 + (20% INT) Spell Damage. E - Cooldown increased from 2.5s to 4s. Pyro Q - Energy cost changed to 60 from 60/65/70/75. W - Increased healing rescaled to +10/20/30/40% from +30/40/50/60%. - Cooldown rescaled to 24/22/20/18s from 15s. E - Base damage rescaled to 40/80/120/140 from 20/50/80/110. - Energy cost rescaled to 80/100/120/140 from 80/90/100/110. R - Energy cost increased to 150/175/200 from 120/140/160. - Cooldown rescaled to 120/100/80s from 100/90/80s. Raynor W - Cooldown rescaled to 40/35/30/25s from 40s. - Updated sound. R - Damage changed from 200/300/400 (+100% INT) + (15% Target Missing Health) Spell Damage to 250/325/400 (+7.5% INT per Unit of Distance Traveled) Spell Damage. - When fired, Jim and the "Kill Shot" projectile will now temporarily unfog and be revealed to all players. - Cooldown rescaled to 35/30/25s from 60/45/30s. - Energy cost increased to 200/300/400 from 200/250/300. Shadow Q - Base damage rescaled to 70/120/170/220 from 70/130/190/250. - Energy cost rescaled to 50/80/110/140 from 70/100/130/160 W - Energy cost reduced to 75 from 70/80/90/100. Starscream Q - Energy cost rescaled to 60/90/120/150 from 60/75/90/105; Flight Mode energy cost changed to 30/45/60/75. W - Energy cost increased to 80 from 40/50/60/70; Flight Mode energy cost changed to 40. E - Energy cost rescaled to 150/120/90/60 from 60/90/120/150. R - Energy cost increased to 100/150/200 from 50/100/150. Stukov HP - Bonus Spell Damage now scales with current health and applies correctly (Fix). E - Energy cost reduced to 60/70/80/90 from 80/100/120/140. R - Spell Damage now scales with max energy and applies correctly (Fix). Tassadar HP - Astral Projection now has a 180s Timed Life. - Cooldown increased to 120s from 45s. - Energy cost reduced to 0 from 50. W - Updated sound. R - Cooldown rescaled to 75/60/45s from 90/60/30s. - Now can only target allied heroic units. - AoE reduced from 4.5u-radius to 3u-radius. - Updated sound & visuals. Terminus E - Can now also target Allied creeps (Can be used to Deny). Tosh HP - Debuff duration reduced to 60s from 180s. (Note: Mark still shows on cloaked units) Vergil Q - Energy cost rescaled to 70/90/110/130 from 60/70/80/90 W - Cooldown debuff rescaled to 14/21/28/35% from 15/20/25/30%. E - Cooldown rescaled to 30/25/20/15s from 20/19/18/17s. - Energy cost set to 40 from 50/60/70/80. Vorpal Base STR/AGI/INT rescaled to 35/30/25 from 35/35/20. STR/AGI/INT gain per level rescaled to 6/4/5 from 5/6/4. Warfield Q - Energy cost rescaled to 50/70/90/110 from 50/55/60/65. W - Energy cost rescaled to 80/100/120/140 from 80/85/90/95. E - Energy cost set to 35 from 50/45/40/35. R - Base damage rescaled to 75/150/225 from 100/150/200. - Energy cost rescaled to 150/175/200 from 100/120/140. - Updated visuals. Zeratul E - Energy cost set to 80 from 80/90/100/110. R - Energy cost increased to 200/100/0 from 150/75/0. Zyrkhan W, R - Updated sounds. ----------------
  8. Aeon of Storms BETA-Test Games

    IH today! Come!
  9. AoS 7 Beta Changelog

    Will likely playtest some more in the next day or so, hopefully you can join us. I just updated the beta map and OP. Some significant changes intended to streamline items (nothing final of course), and more adjustments to Karax.
  10. AoS 7 Beta Changelog

    We had several games yesterday that proved helpful. Updated the OP patch notes in response to the games and more. Let's get more games going today and tomorrow as well.
  11. Shout Out to ffsm

    A+ Queen.
  12. An Open Letter to the Premades

    This is why the function of the lobby host exists honestly. Some players take it on themselves to shuffle teams that are too lopsided. Tilting the lobby names appropriately also helps set the mood for a game (“newbie friendly”, “no premade”, “premade teams”). By agreeing to play against premades for 5 hours, you are passively accepting this pattern of behavior in a way. I am not suggesting that there is no validity in how you feel - Not at all. Just that it takes everyone involved for this situation to happen, and communication is key. I think in the spirit of GGs, everyone should be seeking out competition rather than easy wins to validate their egos. Premades should seek out other premades as possible IMO, but that’s just me.
  13. AoS 7 Beta Changelog

    Agreed on its importance. So I’ve updated the patch notes to reflect this very possibility.
  14. AoS 7 Beta Changelog

    The beta map has been updated and the main post now includes the work-in-progress patch notes for 2.11. Hopefully we can get a few games going on this before taking it live.