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  1. Bile

    Idea for towers

    Extra bit? It changes so much of the game because of it haha! PLS REMOVE! 😄
  2. Bile

    Idea for towers

    Agreed but just overall I think the items and heroes and current playstyle really know to take advantage of these weaker towers to start a snowball effect very early on in the game. Add in a MK/Shade or Queen and your first tower could potentially be gone between the 9-13 minute mark in the game. Seems weak to me, way weaker in the past and the only major changes to the game in that aspect has been character development and items. The abilities that cause the tower to bug absolutely change the outcome of my early game and even entire games as a whole. Where I thought I could fend off a 3v1 or 3v2 suddenly becomes a lot harder when I'm taking constant damage and the tower isn't holding aggro properly. I either die or sacrifice the tower early and again the other team is off to a large lead due to a failing game mechanic, just irritating I suppose. The one good thing from all of this I've taken away however is becoming a little more creative with certain items and builds and actually finding some useful strategies along the way. But PLEASE FIX THE DEHAKA BUG, it's a extremely mobile tank, that's very beefy to begin with, has a self-heal, and can dive you at your tower continuously without taking more than 1-2 tower shots for his rotation of skills.
  3. Bile


    1 hit and it stops :x not rlly an effective way if 1 ability that silences u takes 1/2 ur hp away
  4. Bile


    Great post that I think highlights some of the biggest issues in the current meta. Egon takes most heroes in his lane to 1/2hp with 1 ability for the first 20 minutes or so of the game. I think it was Manling or maybe someone else but they suggested just increasing hp 10-20% for all heroes across the board so that theres more laning and chances for heroes to keep up with others that pressure or bully in the early game.
  5. Bile

    Idea for towers

    That's the thing, now I just abandon lane because I know for a fact that tower can't stop more than two heroes. Dehakas Q makes the tower stop attacking you, omni same thing, lb's change aggro, ghosting+superheated+squishycarry=dead., ss flight will cancel, bio claymore 2x will cancel, there's more ill add later. Not bug but shade can abuse with ult+increase weapon range very easily, as can many other heroes due to towers being pretty ineffective, as mentioned before if u have 3 heroes u can dance the tower shots around and make the tower bug
  6. Bile

    Idea for towers

    Time the flob out here Adam. When was the last time you've seen a solid AoS match? Sure if you die 3v1 for them to dive you suck, but when there's so many bugs and abuses with abilities and new items its not even funny. I used to remember old aos and the towers being very strong but now they're simply not. I've died to tower dives where I legit have hugged/damaged the enemy heroes for at least 20 seconds if not longer on some occasions and the tower bugs out or an item like ghosting gets used, and the tower looks incredibly weak doing minimal if any damage. Then what happens? (TWENTY flobING SECONDS) Let's say for the moment I get dived 3v1 and suffer a decent amount of damage. What options do I have? I can teleport back to base to heal and return losing valuable farm and letting the opposing team snowball my lane. Or I stay near the tower to try and heal, and this is where the problem is for the gameplay currently. 9/10 times a player wont want to leave lane to maximize his experience during the laning phase of the game. However more so than not, staying by the tower which you think would target and help aid in ur defense backfires and you end up dying anyway. The tower misfires or fires at a creep than a hero and if u want to get super technical u can have 2-4 players duck in and out of the tower messing with the ai targeting mechanism and it not shooting at all. all of this on top of so many movement speed/debuff/healing items in the game has changed the meta of the game where tower diving is almost essential due to it's minimal threat. The tower isn't much of a defense to fall back to especially early game when it shoots slowly, can only have one target, and is easily fooled.
  7. Bile

    Idea for towers

    Idk Mother I just...………...d...………………..k
  8. Bile

    Idea for towers

    Thoughts on adding a slowing AoE aurora to towers? This way if someone dives they REALLY need to commit and it makes tower diving what its supposed to be, high risk/reward? Thoughts?
  9. Bile

    Changelog v2.38-2.44

    She is pretty strong. Self heal, extra speed on tumors, map vision/control from tumors, highly cd ability with Q that zones effectively, Ultra that wipes anyone who forgets about it :X
  10. Bile


    Going to be streaming games and using clips from today for the upcoming video! Everyone log on and come join to be a part of the late night AoS MANIA?!?!?! Going from now until-4am or last game of the night! LETS DO THIS>
  11. Bile


    ffsm is a legend
  12. Bile

    Good game

    Long one. Enjoy, don't judge my warding(I didn't). Boro got a luda at the end of the game, man he sexy. Luda.SC2Replay
  13. I'm interested if there's a way we can make a beta without the night mode and see how the game is?
  14. Bile