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Deathbringer

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  1. Old Faces

    Because to judge objectively you need more than one game played in the new version.
  2. Fc dat sht dat important and i know da wae

    Fell nice lie about lurker, 3 days ago u went 3-15-7 and didn't have full build after 1h. You just had wrong build (veil + warp) and didn't farm on jungle. Also wtf tank Leo? You drunk bro?
  3. Old Faces

    No offense WhaleTits but how do u expect to win/ have fun? You came back into new aos after very long break and go against people whos playing it every day.
  4. Fc dat sht dat important and i know da wae

    I disagree with most things u mentioned. But lets go through your argument fastly: Ofc it is Dev mistake that "assist still are not shown on screen", "some heroes are still better than others" and "some heroes speed is not adjust to ability" but u can't and shouldn't atack the whole game only becouse u do not enjoy new tactic or strategy in this one. In fact new version are requiring much more skill becouse of this 5-10% game speed increase. All abilities are harder to use becouse u need to be much more precise (as example u can take any greping or stuning hero like artanis, micro, brine, yig etc..., before it was so easy u could go even without stun toss made by other player, now it is much harder since you need better gangs and better precision attack). You are complaining about "skill have too slow cd comparing with game speed". That would be absurd if all skill cd would increase 15%... Alarak, Cyprus, Corona, Pyro, Artanis, Toxi, type_here_any_aoe_caster can u imagine this? This would turn this game into "who has better ulti in slower time". Imo some skills should have even increased cd so it will make ulti harder to use and more valuable for it's user. Also items changes are good, a bit decreased cooldown (as example - warp, dial), but harder to type on faster runing heroes specially if u want to toss them into you. It is very positive change imo, you can get better kills if u are faster with looking for occasions. That's fair ain't it? The mana rework was "must to do" if game speed was increased do not see anything strange in it. This point made my day. Current jungle is way diffrent from the the previous version and mayby that's your main problem. Imo jungle is even too good. I played a lot with Doubleg last time and he is one of the best jungler on this map. You can read his guide about tassadar or just watch his leo in jungle. It is about correct item build and correct time for farming, so in fact all about skill. As u have written even yig can farm there very good. That's true. Jungle also help a lot laning heroes. I really enjoy this vulture + 2 marauders. They are very easy to kill even for solo tank first lvl. I really do not undearstand how u can complain about jungle. It is perfectly done on this map. Also u have healing structures which simply allow u to "farm like madman" couse u do not even need to come back to main base for health/mana regen. Also teleporting gem or controller ward can bring victory just by itself allowing you to travel all around map and backdoor 3 second after defending tower opoosite side of the map. The balance here is very well done becouse much depends onto EVERY player actions. What i agree with? Some heroes are indeed just too strong comparing with others. Also fair points about Narud and Penthos. Khyrak bleed are just broken early game, not even mentioning this new hero Karak ability to cloak whole team. Also Fisher analysis was pretty good one with which i agree 100%.
  5. Old Faces

    I'm old enough to remember inh on eu server with John when he wasn't gm rank xD
  6. This build work #confirm. Great work explaining. Much appreciate ^^
  7. How does one find a game around here?

    Hope for talandar or xelnaga xd
  8. Just Thought on Op Heroes

    gara - nerf that nitro stacking onto his tower making perm debuf on enemy.
  9. Just Thought on Op Heroes

    I can't get off feeling of misundearstanding. By "invis player activate bombs" - I mean invisible hero going onto mines still get affected by them. I thought that bombs should be activated only if visible unit go into them. Also it is like you have 2 ways: To ward every single bush/ enemy high ground in game loosing mass minerals on it... Get ts and pray for no bombs from lowerground -> highground... Both of this solution include mass mineral spending which early game can be game losing moment... It is not like he is op same way as tass etc, it's just freakin annoying that you have no way to escape if you meet his bombs by accident...
  10. Just Thought on Op Heroes

    Jack- invis player activate bombs, also there should be any option to kill bombs in bushes or on high ground (without ward)
  11. Changelog v 2.8-2.10

    Nitrogen item affects now Garra (mull) tower giving perm slow motion to enemy. Was it planed or just accident?
  12. There supposed to be tournament. About 2 full lobby of nice players. But then it didn't happen couse "too low number of people" and "money price has ... disappeared xD". After hearing that players rq from game so only 1 inh had been hosted and after this miserable match all just left. GG WP xd
  13. Just Thought on Op Heroes

    Tass - lower range ulti and higher cd of it. Bio - disable casting ulti on tower
  14. Fix Veil

    Fix that bullshap stackable item unless u want to change game into "who first collect 5 of them"...
  15. Ofc tournament haven't even happened, so... ^^
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