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DragonHeart

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Everything posted by DragonHeart

  1. DragonHeart

    [Database] Rob.Boswell

    I did, and I was punished for it every time
  2. DragonHeart

    [Database] Rob.Boswell

    Sure, but every other hero can do their main role AND another role for fun
  3. DragonHeart

    Changelog v2.38-2.43

    Glad more on hit passive items can work on Vorazun now
  4. DragonHeart

    [Database] Rob.Boswell

    This hero feels underwhelming
  5. DragonHeart

    Changelog v2.33-2.37

    Also, is buggy at max range. Doesn't cast and takes the cooldown
  6. DragonHeart

    What Do You Think This Should Do?

    Get a flying text that says "MAXIMUM POWER"
  7. DragonHeart

    [Database] Rob.Boswell

    So this is basicly Tychus mercenary cannonball
  8. DragonHeart

    Jakk Mines

    BUT I WANT THE MONEY Edit: Also, thanks for telling me about hatchet
  9. DragonHeart

    Jakk Mines

    Can there be an item for melee heros to de-mine an area with Jakk mines? It is unblanaced that melee hero literally have no options to destroy them without dying, and most people are too dumb to de-mine an area, even if you warn them.
  10. DragonHeart

    Russian Calculation

    This is not as powerful as tertagram counters most of the damage
  11. DragonHeart

    how to fix tetra

    Exactly, it is just an expensive BKB. Nothing to complain about
  12. DragonHeart

    [Database] Matriarch.Vorazun

    Just nerf her end game damage. She only had problems with being at all helpful when forced into team fights
  13. DragonHeart

    Jakk Mines

    I know this is off topic, but since we are talking about hatchet. What about oblivion ward? Even when pinged and texted in chat that it is destroying us and should be prioritized, most people ignore it. What is a way for melee heros to counter it?
  14. DragonHeart

    Jakk Mines

    Shouldn't hunters knife also be able to?
  15. DragonHeart

    [Database] Matriarch.Vorazun

    Cauterizer and pyre do not work. Also, I did all these test on the Test Obelisk both fountain and forest. The passive armor pen does not work on the shadows. That also leaves the question why the shadows lose 50% of their attacks. I see the attack animation and it co-insides with the attack rate, but damage is not applied.
  16. DragonHeart

    [Database] Matriarch.Vorazun

    Must be the "no damage" map bug that causes it. I've also noticed that alot of on-hit item effects don't work on Vorazun's shadows. At first I thought you just were exempting anything that said basic attacks, but I found items that break that mold like Isomorphic Pyre and Force of Entropy. Could we get a fix or an explanation on why over half the on-hit items don't work? Edit: Also found that shadows don't utilize the heroic passive and only proc damage every other attack.
  17. DragonHeart

    [Database] Matriarch.Vorazun

    It doesn't act like it has a 3 unit radius/aoe
  18. DragonHeart

    [Database] Matriarch.Vorazun

    The ultimate seems bugged. You have to be right in someones face to get it to proc. If they move at all they dodge the ulti
  19. DragonHeart

    LZ

    Can we nerf this guy somehow? He tankier than drake and does more dps than shadow.
  20. DragonHeart

    LZ

    Year later bump lol
  21. DragonHeart

    [Database] Viler.Nemesis

    Going to number these for convenience:: 1. The E is very inconspicuous as I've seen. Even telling people to take it out and telling of the dangers, they still combo three abilities and wonder why they are being chunked. On top of that, the range is so long that you can put it in a place no one can get to. At the very least, please make it non-flying so every hero can get to it so melee heros are not reliant on there blind range heros. 2. W heals and has a long range. It is hard to punish even with an ally nearby. In lanning phase Viler Takes the hero that is slowed out of the fight, and if aggroed by the other enemy, can be punished by the ally lanner. Otherwise, you are just free to take all the energy from your target. In team fights, no one is dumb enough to jump a Viler as the oblivion construct will be in the center of the team and Viler will be sitting there taunting, hoping the enemy team will collapse on him so that his allies can kill everyone.
  22. DragonHeart

    Changelog v2.33-2.37

    The reason why I ask is because it only has enough range to swap position with the facing of a hero, it has very limited use from my extensive use
  23. DragonHeart

    Changelog v2.31-2.32

    Someone doesn't like Jim
  24. DragonHeart

    Changelog v2.33-2.37

    Can I request that Vorazun E have a greater range or is targetable? It currently don't have much utility other than its passive
  25. DragonHeart

    [Database] Viler.Nemesis

    The E and W damage numbers are a bit overloaded.
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