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DragonHeart

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Everything posted by DragonHeart

  1. DragonHeart

    Changelog v2.30

    Just one problem with the updates so far. Star Scream no longer feels like a transformer now that he can't move while transforming and W seems to make him take additional damage when he gets hit while the decay tics. Recommend reverting his E and Slowing the decay tic rate.
  2. DragonHeart

    Asuras Guise

    Get rid of that mana drain. Not having mana is bad game balance.
  3. DragonHeart

    Asuras Guise

    Not all of these are build-able on all heroes without hurting their performance. Especially early game
  4. DragonHeart

    Feral.Terminus

    This hero should not be able to buy cerebro. Nuff said
  5. DragonHeart

    Backpack

    Could we add a backpack like in Dota 2 so we can carry consumables and item parts to be swapped and used?
  6. DragonHeart

    Old Faces

    Not everyone knows that.
  7. DragonHeart

    Old Faces

    I'm old enough to know the real name of this game. And it is not Aeon of Storms.
  8. DragonHeart

    Going Back in time!!

    Organism CoolNoob misunderstands. Death irrelevant. Only data important.
  9. DragonHeart

    LZ

    Can we nerf this guy somehow? He tankier than drake and does more dps than shadow.
  10. DragonHeart

    Karax Slow

    Sorry I can't rely on my team?
  11. DragonHeart

    Karax Slow

    I don't know about you, but a 5 second, near rooting, global slow is a bit much.
  12. DragonHeart

    Karax Slow

    Still a very long slow for when you cant afford to buy those items. Some hero's become useless if they don't focus on buying damage items.
  13. DragonHeart

    [v1.351] Hero Database

    Karax not in the pool
  14. DragonHeart

    Changelog v2.18

    Tyde Pods... Really...
  15. DragonHeart

    Changelog v2.11

    Thanks for fixing Electric mantle, now I can KILL EVERYONE AS KITTY!!!
  16. DragonHeart

    Super Creeps

    NERF THESE flobERS!!! "ahem" please. One super creep shouldn't amount to one hero. And chew threw 70% resistances.
  17. DragonHeart

    Changelog v 2.8-2.10

    Still gain/lose rating in wtf mode. Also ultralisk has 5 scythes instead of 4. Freaky floating scythe.
  18. DragonHeart

    Creeps and pushers

    Ok seriously creep are way too powerful. Please consider nerfing them. Full build carries should not have trouble dealing with them at the 50 minute mark.
  19. DragonHeart

    Creeps and pushers

    One of these things needs to be nerfed as if you have one enemy pusher based hero and even one inhibitor down you cant stop them. Shouldn't be forced to have a pusher based hero in order to win.
  20. DragonHeart

    Force of Entropy, Nitrogen Retrofit, Gravity Edge, etc.

    Yeah i kinda get gravity edge and I mistook the type of nitrogen you were talking about (thinking of NOS also known as nitrous oxide system). However, entropy is the increased requirement to do ANY task that requires energy. This goes for moving attacking and spell casting (A.K.A. timescale).
  21. Each items effect in game tries to be parallel with its name, but these items either don't make sense or lost their way. Could you make Force of Entropy a timescale reduction item again but just lower effect and Nitrogen Retrofit and Gravity Edge switch effects? This make more sense, at least in item name.
  22. DragonHeart

    Creeps and pushers

    Granted I did conceive this during a pub game, but that may show a problem. If well fed and decent wave clearing dps and spell casters cant stop a team of pushers and one tank, It makes me think that it should at least be looked into.
  23. DragonHeart

    Talent Tree Rework

    Wouldn't it be better if talents were, "This would be fun to have", rather than, "I must take this or I'll be behind". Starting from tier three to first and offense to utility. All the tier three's are fine. Tier two of offense is fine except veteran (personal preference). Veteran could be the old demigod so that it will be easier to last hit or for great harassment of the enemy (can make it like some items where if your melee you get double effect). Tier two defense is fine, but undying seems suicidal to take. Better to make it give both life-steals with increasing benefits as you get lower on health? Tier two utility is fine, but wealth is a total waste. Instead make it just like Overlord, but give armor (like your wealth allows minions to have more armor like in medieval times). Finally, tier ones, the worst of the bunch. For offense, might could be a slight push for every auto attack in the direction the hero is facing (would like it to scale with strength, but might be too op), cunning could be for every skill-shot a hero lands on another hero gets increased damage to their abilities (loses all stacks with a miss or an ability that isn't skill-shot, trade off, all skill-shots have thinner hit-boxes), blood-thirst could be increased movement speed when looking at a low health hero, but loses speed when looking away (could swap with zeal), and fury can still be gain attack speed (but gain stacks just like cunning and loses stack when not attacking the same target, doesn't have to be a hero target). For defense, fitness could be you gain out of combat movement speed (loses it when you hit or get hit), discipline could be that you gain health and energy for every last hit you get (must not have hit the creep ever even with an ability), vigor could be you gain timescale above a certain health, and integrity could be that you gain a buff if your allies are alive in an area so it doesn't affect you across the map (but a debuff if even one dies). And for utility, prodigy could be the first ability you level up get a small buff, brilliance could be a +1 energy per second aura (stack with itself, so +5 for the entire team clumped up), swiftness could be if you double click the same spot twice then you dash that direction (don't know if this is possible, if not give debuff time reduction), and youth could be you gain movement speed but lose health. Would love feedback! :D
  24. DragonHeart

    Change Talents

    Current talents are not what they should be. Wouldn't it be better if talents were, "This would be fun to have", rather than, "I must take this or I'll be behind". Starting from tier three to first and offense to utility. All the tier three's are fine. Tier two of offense is fine except veteran (personal preference). Veteran could be the old demigod so that it will be easier to last hit or for great harassment of the enemy (can make it like some items where if your melee you get double effect). Tier two defense is fine, but undying seems suicidal to take. Better to make it give both life-steals with increasing benefits as you get lower on health? Tier two utility is fine, but wealth is a total waste. Instead make it just like Overlord, but give armor (like your wealth allows minions to have more armor like in medieval times). Finally, tier ones, the worst of the bunch. For offense, might could be a slight push for every auto attack in the direction the hero is facing (would like it to scale with strength, but might be too op), cunning could be for every skill-shot a hero lands on another hero gets increased damage to their abilities (loses all stacks with a miss or an ability that isn't skill-shot, trade off, all skill-shots have thinner hit-boxes), blood-thirst could be increased movement speed when looking at a low health hero, but loses speed when looking away (could swap with zeal), and fury can still be gain attack speed (but gain stacks just like cunning and loses stack when not attacking the same target, doesn't have to be a hero target). For defense, fitness could be you gain out of combat movement speed (loses it when you hit or get hit), discipline could be that you gain health and energy for every last hit you get (must not have hit the creep ever even with an ability), vigor could be you gain timescale above a certain health, and integrity could be that you gain a buff if your allies are alive in an area so it doesn't affect you across the map (but a debuff if even one dies). And for utility, prodigy could be the first ability you level up get a small buff, brilliance could be a +1 energy per second aura (stack with itself, so +5 for the entire team clumped up), swiftness could be if you double click the same spot twice then you dash that direction (don't know if this is possible, if not give debuff time reduction), and youth could be you gain movement speed but lose health. Would love feedback! :D
  25. DragonHeart

    Fast Twitch

    OK thank you
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