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DragonHeart

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About DragonHeart

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  1. Force of Entropy, Nitrogen Retrofit, Gravity Edge, etc.

    Yeah i kinda get gravity edge and I mistook the type of nitrogen you were talking about (thinking of NOS also known as nitrous oxide system). However, entropy is the increased requirement to do ANY task that requires energy. This goes for moving attacking and spell casting (A.K.A. timescale).
  2. Each items effect in game tries to be parallel with its name, but these items either don't make sense or lost their way. Could you make Force of Entropy a timescale reduction item again but just lower effect and Nitrogen Retrofit and Gravity Edge switch effects? This make more sense, at least in item name.
  3. Creeps and pushers

    Granted I did conceive this during a pub game, but that may show a problem. If well fed and decent wave clearing dps and spell casters cant stop a team of pushers and one tank, It makes me think that it should at least be looked into.
  4. Creeps and pushers

    One of these things needs to be nerfed as if you have one enemy pusher based hero and even one inhibitor down you cant stop them. Shouldn't be forced to have a pusher based hero in order to win.
  5. Talent Tree Rework

    Wouldn't it be better if talents were, "This would be fun to have", rather than, "I must take this or I'll be behind". Starting from tier three to first and offense to utility. All the tier three's are fine. Tier two of offense is fine except veteran (personal preference). Veteran could be the old demigod so that it will be easier to last hit or for great harassment of the enemy (can make it like some items where if your melee you get double effect). Tier two defense is fine, but undying seems suicidal to take. Better to make it give both life-steals with increasing benefits as you get lower on health? Tier two utility is fine, but wealth is a total waste. Instead make it just like Overlord, but give armor (like your wealth allows minions to have more armor like in medieval times). Finally, tier ones, the worst of the bunch. For offense, might could be a slight push for every auto attack in the direction the hero is facing (would like it to scale with strength, but might be too op), cunning could be for every skill-shot a hero lands on another hero gets increased damage to their abilities (loses all stacks with a miss or an ability that isn't skill-shot, trade off, all skill-shots have thinner hit-boxes), blood-thirst could be increased movement speed when looking at a low health hero, but loses speed when looking away (could swap with zeal), and fury can still be gain attack speed (but gain stacks just like cunning and loses stack when not attacking the same target, doesn't have to be a hero target). For defense, fitness could be you gain out of combat movement speed (loses it when you hit or get hit), discipline could be that you gain health and energy for every last hit you get (must not have hit the creep ever even with an ability), vigor could be you gain timescale above a certain health, and integrity could be that you gain a buff if your allies are alive in an area so it doesn't affect you across the map (but a debuff if even one dies). And for utility, prodigy could be the first ability you level up get a small buff, brilliance could be a +1 energy per second aura (stack with itself, so +5 for the entire team clumped up), swiftness could be if you double click the same spot twice then you dash that direction (don't know if this is possible, if not give debuff time reduction), and youth could be you gain movement speed but lose health. Would love feedback! :D
  6. Fast Twitch

    OK thank you
  7. Change Talents

    Current talents are not what they should be. Wouldn't it be better if talents were, "This would be fun to have", rather than, "I must take this or I'll be behind". Starting from tier three to first and offense to utility. All the tier three's are fine. Tier two of offense is fine except veteran (personal preference). Veteran could be the old demigod so that it will be easier to last hit or for great harassment of the enemy (can make it like some items where if your melee you get double effect). Tier two defense is fine, but undying seems suicidal to take. Better to make it give both life-steals with increasing benefits as you get lower on health? Tier two utility is fine, but wealth is a total waste. Instead make it just like Overlord, but give armor (like your wealth allows minions to have more armor like in medieval times). Finally, tier ones, the worst of the bunch. For offense, might could be a slight push for every auto attack in the direction the hero is facing (would like it to scale with strength, but might be too op), cunning could be for every skill-shot a hero lands on another hero gets increased damage to their abilities (loses all stacks with a miss or an ability that isn't skill-shot, trade off, all skill-shots have thinner hit-boxes), blood-thirst could be increased movement speed when looking at a low health hero, but loses speed when looking away (could swap with zeal), and fury can still be gain attack speed (but gain stacks just like cunning and loses stack when not attacking the same target, doesn't have to be a hero target). For defense, fitness could be you gain out of combat movement speed (loses it when you hit or get hit), discipline could be that you gain health and energy for every last hit you get (must not have hit the creep ever even with an ability), vigor could be you gain timescale above a certain health, and integrity could be that you gain a buff if your allies are alive in an area so it doesn't affect you across the map (but a debuff if even one dies). And for utility, prodigy could be the first ability you level up get a small buff, brilliance could be a +1 energy per second aura (stack with itself, so +5 for the entire team clumped up), swiftness could be if you double click the same spot twice then you dash that direction (don't know if this is possible, if not give debuff time reduction), and youth could be you gain movement speed but lose health. Would love feedback! :D
  8. Fast Twitch

    Is fast twitch affected by cool down reduction or timescale?
  9. O.P. Comeback featuring Virgil (also toxic escher)

    I know right. Everything can't be perfect now can it, but the same can be said about truly even and intense games.
  10. Duration: 1:26:04 Timeline: 15:30 OP Miscalculation (Mid), 44:00 escher trying to be a pedophile, 45:00 Turning point, 51:09 escher being a dumbass (mostly an ass) with round two of pedophilia (Top), 59:30 Zerg bait into overextend by Protoss (Bot), 1:02:45 DGreat distraction until team resurrection (Mid), 1:17:00 Lose of main Zerg carry (Jackson), 1:17:35 Zerg near team wipe into the beginning of the end of Protoss, 1:18:40 Virgil senses tingling, 1:19:10 M-M-Monster Kill and Yadra steal for Virgil, 1:21:55 Stolen L-L-Ludicrous Kill ;( and end of game, 1:23:07 DANCE WITH ME!!! Brief Summary of Match: Horrible uphill struggle for Zerg, followed by mid game turn around, steal of Yadra and team wipe of Protoss, into win. Special mention for escher pulling down his team and being generally toxic. Replay Link: attached to post. Aeon of Storms (1253).SC2Replay
  11. Item and Hero Updates

    Could you please test removing things that are frivolous like talents to see if having too many running pieces are the cause.
  12. Item and Hero Updates

    My machine is 7 years old but has the same power as models to this day so that is not an issue. Lag is an internet problem, if your program is too big it has to be sent in bite sized chunks which slow things down. The reason for the suggestion is that i played the old test map of AoS. Interestingly enough even SotIS lagged, but that younger map didn't.
  13. Biotron

    Exempt WoodyMassala as he is biased toward the hero.
  14. Biotron

    Seriously, it is not OK that Biotron builds full tank, with the exception of one caster item, being as tanky as Infernal and still hit as hard as Cyprus with full build.
  15. Item and Hero Updates

    K, also on a different topic for you, is it possible to look at the older game files to see if you can cut on the late game lag? The older game never lagged even after hours of play time
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