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  1. DoubleG

    how to fix tetra

    A year ago I was spamming my ally chat after a 25-0 Cyprus and 5 lost towers at 20 min: "BUY BKBBBBB - PLEAAAASE BUY BKBBBBB" everybody ignored me haha, RIP how is it going? still doing IHes? if so I gladly come along for a few!
  2. DoubleG

    Fc dat sht dat important and i know da wae

    Ye but aint that your problem if you cant adapt to new mechanics and map and what not? Instead you blame others for your incompetence - the fuk xaxaxaxaxaxaxaxaxaxaxaxaxaxa Jungle is super easy with hunters hatched on any hero and maybe even too strong on some. Kura isnt bad at all.Proper carry design in my mind - weak earlygame and stupid strong lategame. Seems just right to me. How is it adams fault that you can´t lasthit properly earlygame on that hero?
  3. EnTaro.Tassadar Introduction The hero is like chass, easy to understand the core idea but hard to master.Tass has always been considered broken and for good reason. This hero offers unitily. Has self sufficient heal, slows and huge damage potential depending on the item choice. Hence he can be played as any role (Tank, Support, SustainedDPS, Burst). The main focus of this guide is to show, on how to become an burst monster who has nearly the movespeed of riverbuffed Grunty and damage potential of a full Cyprus combo. On a side note, I will state how to play him as a hard support/tank. It will take some time to master this hero but dont resign my dear AOS friends if you fail after a a few tries. It took me quite some time to stop being a complete feeder aswell. Talents Our main damage comes as spelldamage and hence cunning is probably one of the more important talents you just HAVE to take along with Fitness and Prodigy. About the other 4 talents one could always argue. I will state the best practice for me. I usually strugge more with physical damage, so I tend to take integrity. Bottom line, I think that this does depend highly on personal preference. [Mights - Cunning - Fury] [Fitness - Integrity/Discipline] [Prodigy - Swiftness] Playstyle [SpellDamageBurster] This playstyle is the most fun for me, as it is very rewarding. Lategame you can basicly 1v3 or even 1v4 against certain compositions. Your main goal is to become 6 slotted around 60 min. If the games goes your way it is possible to reach that point on min 40 or around 80 if it goes really bad. Basicly think of yourself as a ticking timebomb. If the enemy team manages to shut you down enough you and your team are probably doomed, if they dont it´s a freewin[Antimage from Dota is a solid analogy i think]. Your huge adantage in the farm department comes with the clone ability[V]. Upon purchasing lighting rod you basicly can clear 2 camps at the same moment rather efficient in time and resources. You run into the least risk by putting ur clone onto a lane , where you know the enemies are not and hopefully wont show up in the near future. Meanwhile you farm the jungle with your real hero. The diffictulty with that approach is to not feed away your clone all the time and manage to lasthit all the creepwave on the splitpush, while maintaning an overview of your alies and real hero. All of that can only be achieved through practice and practice only. Usually if you are up against some decent players they will suprise your clone and get free cash, and a lot in that. Further they will try to ward your and their jungle area and just suprise you out of nowhere. You have to manage your time really well if you want to win that minigame of cat and mouse. Another strategy, a decent enemy team will try, is to just group up and fight their way into your t3s by exploiting the fact that it is a 4v5 while you farm. I try to solve this problem by splitpusing with my clone or farming jungle with him and position my real hero near my alies. If I can farm with the real hero its great! Well if not, then it still just has to be, since thats the only way to drag out the game long enough. Now you just try to defend the tower and save your alies by swapping them, if they get in danger of death. After a while the enemy team usually give up on the idea and go back to farming. Thats the moment where you do the exact same. Exactly how the saying goes, don´t fix it if it ain´t broken, you just repeat that till you are strong enough to man fight all of them. Of coure you could just teamfight with your team and try to win that way up from early/midgame. That is a legit strategy aswell and depends only on personal preference. I do enjoy the feeling of beeing OP. When you just fight the whole enemy team alone and they cant do anything but run in each direction. Or to just solo level 3 boss in 7 seconds like its nothing. You can even fight any tower including the t3´s 1v1 and win it. I admit you have to micro a bit to do all of that and it takes a bit of time, but its possible. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [Tank/HardSupport] As promised above I will sketch the idea of a tank/hard support playstyle. The idea is to slow the enemy in lane with both clone and real hero(chain them with perfect timing if possible), so the dps that you babysit can harass or in the best case kill the enemy. After you reached level 6 you should try to slow down enemies with your ult or even more importantly save your alies who are in trouble. Basicly its always worth sacrifice yourself for your carry if you are an support. I even often do that when i play Tass as a carry, but lets not talk about these moments of shame. The main focus of this guide is the carry playstyle, hence I will write the item build and talents in a short manner . Transport is just a must in my opinion for a support. The other talent points i would invest into the defence tree. Core Items in no particular order(I´m not good with names, so sorry for that) : Superheated Mantle Ethernal Drive The warding Item Healing Item Taser Impact Dial Chilling Situational Nitrogen Lockbox ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Build With this build and yamato on, you melt anything lategame. When I say anything, I really mean ANYTHING. Akasha , Drake, LZ, Nova, Jax, Shadow, Dustin - doesnt matter. My Personal Item progression in 70% of the games played: (IHAN) -> Lighting Rod -> Gravity Edge -> Twin Paradox(small part of Yamato) -> Sliptide -> Nitrogen -> Yamato -> Phantom Manace -> Cerebro Picture/Reason to buy said Item: IHAN : Helps in lane! Lighting Rod : You want to get Cerebro lategame anyway and it is one of the best tools to farm on tass Twin Paradox : Gives you the badly needed Timescale to escape ganks and get to alies quicker who need to be swaped Nitrogen : Increses your kite potential even further Phantom Manace : Huge Damage boost! And gives you even more MS and chase potential Cerebro : Damage Boost( Upgrade from Lighting Rod) Yamato : Give spelldamage amplification( Upgrade from Twin Paradox ) Gravity Edge : SpellArmor penetration and MS bonus are exactly what you want. The enemies will likely stack a lot of Spellarmor by midgame Sliptide : Give you alot of Attackspeed, around 110 extra Spelldamage per attack lategame and alot of Movespeed to chase. Further you get a nice Spellarmor boost on attack! First I rush IHAN, as it helps me a lot with sustainability. That item is not needed but I still always rush it as i personally prefer to. Feel free to leave it out if you confinced you can manage without. Right after I go into Lighting Rod. That item is really good for your farm speed. At this point everything depends on the enemy team and what you think you need more at that exactl moment. I myself usually go into Gravity Edge right after because it gives you a huge damage boost on all your abilities and enables you to chase better with the unique MS + the SpellArmor penetration isnt wrong to have. The most important thing is , to not get Nitrogen(I do not count IHAN) as second item , as it will slow down your farm the most in comparison to all the other items listed above. No mather what second item you bought I think its essential to get Twin Paradox now, since you get uncatchable with it beeing active and it helps you farm a LOT. Now it is a good moment to get the XelNaga Curiass(The small part of Phantom Manace). With that in your hands you really shouldnt die anymore unless you make a big misplay. After you got that you either complete all the Items that are still incomplete or you get Sliptide/ Nitrogen. That depends on what you think you need first. This varies in all of my games. If you want to teamfight earlier I recommend Nitrogen - if you want to have better solokill potential I think Phantom Manace is a good choice - if there is an enemy dustin ruining my day I tend to rush sliptide at that point. Your SKILLS/ Skillorder Energy Rake - Q This is your main tool to farm the whole game. It has huge AOE and really solid scaling. Lategame you do around 522 Spelldamage. Soul Drain - W With this ability you can quickly heal urself up in the lane, slow down your enemies so your alies can catch up and help you escape(clone slows the ganker and you run away with the real hero). Lategame this ability deal around 300 damage per second and heals you for the same amount, while slowing down the enemy by 50 %(only MS). Hyper Armor - E This ability alows you to be selfefficient in lane and jungle. Further it gives you the chance to escape potential ganks and catch oppoennts of guard while ganking yourself. Lategame this ability grants you around 1,3 k Shields on a low CD with all the CD reduction items you have and the Prodigy talent. Aether Swap - R Well thats your main damage source. And on the same note a saviour for your alies. This ability does HUGE damage with the right items and slow down enemies hit in an aoe. Damage is approximatly around 2k in an aoe with full built. [Keep in mind that all the calculated numbers are approximate and correct while having no Clone. Not acounted are Spell Penetration, Yamato, Cunning Talent, Cerebro, Phatom Manace, Sliptide, BossBuff. Further, consider that enemy Spellarmor has to be aplied aswell] Well, I do not have the exact numbers with all the buffs. But what I can tell from experience is that with Yamato on, any non tank dies from ult and one AA. A really hardcore tank will die from around 4 AA. That sound a lot, but the enemies are slowed from your ult + Nitro and you have nearly the Movespeed [ Tass with Yamato and MS items and E active : 6.4 || Grunty with Yamato and MS Items on river : 8.4 ] of Grunty in river at that point. Not to mention, you did hit the Attackspeed Cap of 0,42. Any time Yamato/ult is of CD you go in and kill whoever you see. If you happen to be in a competent team, just ask your tank to kamikaze and swap him in the right moment. Another important thing to understand, is the skill order. Depending on the enemy you face in lane, it is smarter to max out either Q or E. If you think you can kill him , you should go for max Q. If you think the laning might get rather ruff you max out E. Better safe than sorry! I personally do not like to jungle on tass from level 1, but if you do you should get a point in Q and one in E. And after just max out Q. In any case I usually get 1 point in W and leave it at that untill level 16(do stats instead/ if you did leave out IHAN it would be smart to max it earlier). [as a support you should consider maxing out W first and taking E along with it] Usually you see rage quits left and right after 2 or 3 teamwipes. Enjoy the Monsterkills! Cheers
  4. DoubleG

    Just Thought on Op Heroes

  5. DoubleG

    Fix Veil

    its a feature not a bug!
  6. Hands down - Andron! <3 First step while in game with him --> take vorpal, jax, dustin or any other aoe nuker next you farm like a madman after you done that , follow ghost around and wait for him to snipe while 1v4 --> enemies clumb up you go in for a Monsterkill
  7. DoubleG

    Changelog v 2.8-2.10

    yo i got 2 weeks of holidays, so i played a few games. Can we attend tass´s earlygame, its a pain in the ass to farm with that mofo early on. And voids ult would be gorgeous on zera. Mhm and since game is getting more and more into dota, can we get curiers :D
  8. DoubleG

    Inhouse Replays

    this is the exact reason i ALWAYS firstban rory
  9. DoubleG

    Changelog v1.352-1.355

    Wow i was just teasing someone. In my opinion stukov is perfectly fine now.
  10. DoubleG

    Changelog v1.352-1.355

    badly :D
  11. DoubleG

    Changelog v1.352-1.355

    buff stukov?
  12. DoubleG

    Changelog v1.352-1.355

    grunty gets unlimited ult speed buff upon picking up the spell damage amp rune. Happy abuse :)
  13. DoubleG

    Changelog v1.348-1.351

    i agree with dutch on the bushes. But i still think that most jungler can sneak in from behind and suprise while mid hero is doing poking or trading hits. Like ling or zera, boros. shad. Maybe im wrong but thats what i experienced so far.
  14. DoubleG

    Changelog v1.348-1.351

    @ adam isnt it easier to gank now!??? you can come from ramp above and backstab the lane player? i did a lot of dualmidlanes in ihes and it mostly worked.Only one time it failed hard cause i failed draft and had weak sololane.