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Fisher

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About Fisher

  • Birthday 03/04/1993

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  • Gender
    Male
  • Interests
    Barracudas

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  1. Fisher

    AoS 2019: The Storm Rages On...

    When does the beta testing for Viler starts 🙂
  2. Fisher

    Play on EU server whilst NA is down?

    nvm - proper servers are up again.
  3. Anyone on EU playing? I went to create a game there since the NA servers are down.
  4. Fisher

    Jackson.Roullette - Silence woman.

    I don't think this hero need any kind of buffs- whoever said Roulette is weak needs to explain themselves. In most cases you'll be able to warp in - ulti and then silence everyone. Rarely do people react quick enough to stun you, and to be fair not a lot of heroes have an instant stun to do so. Even if you suggested buff gets implemented people will still rush warp shard - Said buff will just allow you to catch people even easier using that item. Not going with that item severely reduces your chances to pull of a enemy team ultimate hitting 3+ people. That being said giving him further utility will make a big positive impact on a hero that is already very strong and viable in just about any team comp there is, and with that in mind I'll say no unless there's an appropriate nerf to trade for it.
  5. Fisher

    Get online

    Better bounce off work and get the games going.
  6. Fisher

    If you build it, they will come

    NEED 1
  7. Fisher

    If you build it, they will come

    again today dream?
  8. Fisher

    AoS 7 Beta Changelog

    Kuradel,
  9. Fisher

    AoS 7 Beta Changelog

    Some points you've made seems reasonable while I don't agree on all of them. The burst damage is being nerfed significantly if you were previously fully utilize the item, i.e. building it with synergising items to get the most bang for the buck. Take sunflare for example, if you have a full int burst build you would probably deal 1000-1500 on the sunflare active. If you had a more balanced build damage cap reduction is less significant.The same logic applies with the other items where the new cap has been introduced. By the end of the day the nerf will be bigger the better you previously utilized the item. The question is if we want the item to proc insane amounts of damage or not. If the question is no, you might want to amend the item and buff something else enough to make up for the high reduction of damage. Otherwise I won't find myself buying an item like that, simply because there are better options. I am just afraid that items that was previously one of the more situational items are now becoming less common. I think most heroes are in a good place, but they are not played because they require a bit of team work, or they are less forgiving to play (squishy, not having an easy escape etc.) I appreciate that changes are required to keep the game a up and running, but perhaps focus on what heroes consider boring when implementing changes.
  10. Fisher

    AoS 7 Beta Changelog

    I think it was agility toons a few patches back getting some nerfs across them, if I remember correctly the distribution of their primary skills worked out to put them in disadvantage prior to the update. Then next up was strength toons getting reduced move speed and or more expensive items / nerfed items. Now we're looking at the int ones getting burst damage decreased pretty much across the board, on top of that there's further reduction in terms of damage caps on most of the burst damage items. What are we trying to achieve? Removing all kind of nukes? on a side note, personally I prefer to swap into new toons getting buffed, so constant nerfs across the hero selection screen doesn't excite me even though it's meant to balance the game.
  11. Fisher

    Changelog v2.25-2.27

    While rory haven't been changed in a long time the items around him has. That being said he's still useful, but his E is far from what it was way back with the implementation of various ways to heal or remove debuffs. That being said I'm not sure if anything needs to be done or not - potentially reduce the healing effect on targets affected by his E? Or if a part of the damage can't be debuffed.
  12. Fisher

    Aeon of Storms IH games.

    I'm sick and off work - any games about to commence?
  13. Fisher

    Aeon of Storms IH games.

    Did you manage to get any games going?
  14. Fisher

    Changelog v2.19-2.24

    Been off a while and just caught up on changelogs. Regarding huntress: I'm fairly sure that he already was on 3 strikes to proc his E prior to this update, just that the text always said 4. I haven't tested him yet but the E sounds like a nerf to him in general - can anyone comment on this? Unlike the other agi heroes he's slightly harder to play as he doesn't have an easy escape. @ Summers, the hero was already the easiest countered hero in the game.. just revert it back to the older version which was more fun to play and where you could go AA late game to prevent becoming useless once people starts buying radar kits. I don't think the hero is viable against good opponents.
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