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  1. Public

    [v1.351] Hero Database

    Updated everything, just need someone to add alarak portrait Also seems I can't change topic name for some reason, or in this case version to 1.351
  2. Name: Vindicator. Alarak Type: - Bruiser Starting Stats: Starting Health – 646 Movement Speed – 3.35 Attack Range – 1.25 Attack Speed – 1.8 Starting Damage – 69 Base Armor.Resist – 18.4% [20] Base Spell Armor/Resist – 22.5% Strength – 32 + [6]*** Agility – 32 + [6] Intelligence – 26` + [3] __________________________________________________ Heroic Passive [Warrior's edge] [basic attacks mark enemies for 8 seconds. Abilities consume these marks, dealing bonus physical damage, which doubles when Alarak is under 30% Healt. Damage increases with level and Alarak heals based on damage dealt. Physical damage: 2-6% Max Health Heal: 25 + 40% Damage Dealt __________________________________________________ [Q] - [Vengeful Assault] Target Point "Dash to a target point, first enemy hero encountered is carrying them into the air, then into the ground up to 3.5 units towards your cursor and deals spall damage to the target. Physical Damage: 30/ 60/ 90/ 120 (+50% INT) Energy Cost: - 50/60/70/80 Cooldown: - 22/21/20/19 seconds Range: 5u/ 5.5u/ 6u/ 6.5u __________________________________________________ [W] - [Cleave] Activate, 3u AoE "Deal Physical Damage to enemies around you." Physical Damage: 30/ 40/ 50/ 60 (+70% Weapon Damage) Streave: "Deal Physical Damage in a line between you and a target point. If you hit an enemy hero, Cleave's CD is reduced." Physical Damage: 100%/ 120%/ 140%/ 160% (Weapon Damage) Energy Cost: -30/35/40/45 Cooldown: - 5.5/ 5/ 4.5/ 4 seconds Range: - 3 unit AoE __________________________________________________ [E] - [blood Lust] Passive "Consuming a Mark of Warrior's edge grants your abilities additional armor pen for 10 seconds, stacking 5x." Armor Penetration: 3%/ 4%/ 5%/ 6% Active: "Blink to a recently damaged enemy hero within 5 units, enabling Streave for 4 seconds." Energy cost:? Cooldown: 22s/ 20s/ 18s/ 16s __________________________________________________ [R] - [Contra Void] Activate, 1x8 linear AoE "For up to 2 seconds block the next source of damage over 50 (exluding tower shots), unleashing a wave of energy towards the target that knocks up enemies, marks attacker with Warrior's Edge, and deals Physical Damage." Physical Damage: 125/ 200/ 275 (+50% Weapon Damage) Energy Cost: 100/125/150 Cooldown: 100/90/80 seconds Range: 1x8 linear AoE
  3. Name: Ephemeral.Corona Type: - Caster Carry Starting Stats: Starting Health – 400 Movement Speed – 3.34 Attack Range – 6.5 Attack Speed – 1.85 Starting Damage – 50 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 20 + [4] Agility – 25 + [4] Intelligence – 45` + [7]*** __________________________________________________ Heroic Passive [ionize] "Corona's [Q] and [R] abilities apply apply stacks of Ionize to enemies hit. Enemies can have up to 4 stacks and stacks last for 10 seconds. Applying additional stacks of Ionize refreshes the duration on all other stacks." __________________________________________________ [Q] - Ball Lightning "Corona launches a ball lightning in a target direction that deals 65/80/98/110(+20%Int) spell damage to all enemies hit. Ball Lightning applies 1 stack of Ionize to each enemy hit." Energy Cost: - 42/47/52/57 Cooldown: - 4/ 3.8/ 3.6/ 3.4 seconds Range: 12 __________________________________________________ [W] - Chain Lightning Strike "Strikes a target enemy with a bolt of lightning, removing an Ionize stack and dealing 55/70/85/100(+32%Int per Ionize Stack) spell damage. Lightning will then chain to a random enemy within 10 units that has at least 1 stack of Ionize, repeating the effect until no valid targets within range remain." Energy Cost: - 100/110/120/130 Cooldown: - 17/16/15/14 seconds Range: - 9 __________________________________________________ [E] - Resonance "Applying Stacks of Ionize to enemy heroic units grants Corona 0/3/6/9% movement speed bonus for 2 seconds stacking up to 5 times and reduces her cooldowns by 1.25/1.3/1.35/1.4 seconds." Energy Cost: - passive Cooldown: - passive Range: - Self __________________________________________________ [R] - Coronal Discharge "After a .3 second channel Corona unleashes a 3.5 unit area electrical storm at a target location, dealing 150/200/250(+60%Int) initial spell damage and slowing enemies hit by 33%*(number of Ionize charges) for 3 seconds. the storm is controllable. lasts 10 seconds. and deals 20/45/70(+15%Int) spell damage per second to enemies in the area. Coronal Discharge applies 1 stack of Ionize with initial damage and 1 more to units each second they remain within the storm" Energy Cost: 150/175/200 Cooldown: 120/110/100 seconds Range: 10
  4. Name: Psionic.Turraneth Type: - Caster Carry Starting Stats: Starting Health – 440 Movement Speed – 3.34 Attack Range – 5.5 Attack Speed – 1.9 Starting Damage – 51 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 25 + [4] Agility – 25 + [4] Intelligence – 40` + [7]*** __________________________________________________ Heroic Passive [Deus Ex] "Instead of Energy, Turraneth utilizes 3 psi orbs. Orbs used or effected by Turraneth's abilities will return to her after 18/16/14/12 seconds. Turraneth may pick up used orbs by walking over them to return them immediately." __________________________________________________ [Q] - Psi Cannon "Launches an Orb to a target location dealing 68/86/104/122(+25^(1.2)%Int) spell dmg to all enemies hit. Turraneth has a maximum of 3 charges. Psionic Cannon deals 50% damage to creeps" Energy Cost: - 1 Charge and 1 Orb Cooldown: - 10/5/2.5/0 seconds Range: 9 __________________________________________________ [W] - Power Flex "Moves all Placed orbs 6 units towards a target point dealing 70/120/170/220(+50%Int) spell dmg and slowing movement speed of enemies hit by 30/40/50/60% for 2.5 seconds. Units hit by more than one Orb on the same cast take no additional dmg" Energy Cost: - none Cooldown: - 15 seconds Range: - Global __________________________________________________ [E] - Essence Shift "Turraneth blinks to the last placed Orb after a 1 second channel shielding herself for 70/120/170/220(+70%Int) shields that last for 4 seconds. If no Orbs are placed, Turraneth gains shields but does not teleport anywhere. When Turraneth ports back to base, all orbs are recalled." Energy Cost: - none Cooldown: - 24/22/20/18 seconds Range: - Global __________________________________________________ [R] - Psi Recall "Active: Pulls all placed orbs back to Turraneth dealing 80/160/240(+55%Int) spell dmg to all enemies hit. Enemies hit by multiple Orbs take 50% dmg per additional Orb Passive: Reduces the amount of time it takes for Orbs to return to Psionic to 14/12/10 seconds." Energy Cost: none Cooldown: 70/60/50 seconds Range: Global
  5. Name: VoidBearer.Kuradel Type: - Caster Carry Starting Stats: Starting Health – 448 Movement Speed – 3.44 Attack Range – 5.5 Attack Speed – 1.9 Starting Damage – 49 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 26 + [4] Agility – 24 + [4] Intelligence – 40` + [7]*** __________________________________________________ Heroic Passive [End of Times] "Killing an enemy unit permanently grants Kuradel (+1 Int). This effect is capped at (+120 Int). Press [V] to show the current amount of Int gained by this passive" __________________________________________________ [Q] - Void Pulse "After a .75 second delay, deals 50/80/110/140(+32^(1.05)%Int) spell dmg in a 1.5 unit area. If only one unit is hit it will take 1.5 times the amount of dmg." Energy Cost: - 45/50/55/60 Cooldown: - 6/5/4/3 seconds Range: 8.5 __________________________________________________ [W] - Dark Propagation "Sends out a slow line of explosions in the target direction dealing 70/120/170/220(+40%Int) spell dmg to enemies hit and slowing their movement speed by 40% for 2 seconds. Deals half dmg to non-heroic units." Energy Cost: - 110/135/160/185 Cooldown: - 18/17/16/15 seconds Range: - 10 __________________________________________________ [E] - Deathly Harvest "Enemies hit by Kuradel's abilities take (+4/5/6/7% Targets Missing Health) bonus spell dmg. Dmg done by this passive heals Kuradel for 100% of the dmg dealt." Energy Cost: - passive Cooldown: - passive Range: - Self __________________________________________________ [R] - Chaos Rift "Click a target location and flick in the desired direction. Deals 125/200/275(+80%Int) spell dmg in an 8 unit long line and stuns enemies hit for 1 second." Energy Cost: 150/200/250 Cooldown: 120/110/100 seconds Range: 6
  6. Public

    [Database] Anthrax

    Name: Anthrax Type: - Support Starting Stats: Starting Health – 515 Movement Speed – 3.44 Attack Range – 6 Attack Speed – 1.85 Starting Damage – 61 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 25 + [5] Agility – 25 + [4] Intelligence – 40` + [6]*** __________________________________________________ Heroic Passive [Ruin] "Anthrax's attacks and abilities do bonus true dmg based on targets spell armor and armor. Basic attacks deal (10%Targets armor + 10% Targets spell armor) bonus true dmg Abilities deal (65% targets armor + 65% targets spell armor) bonus true dmg" __________________________________________________ [Q] - Plague Bearer "Deals 60/100/140/180(+30%int) spell dmg down a line then repeats the dmg two seconds later. Enemies hit by both take double dmg from the second impact" Energy Cost: - 95/105/115/125 Cooldown: - 16/15/14/13 seconds Range: 10 __________________________________________________ [W] - Miasma "Casts a slowing 3 unit area miasma at a target location that lasts for 5 seconds. Enemies that are within the area lose 13/16/19/22% movement speed per second and are rooted after being in the Miasma for 2.5 seconds" Energy Cost: - 100/120/140/160 Cooldown: - 18/17/16/15 seconds Range: - 6 __________________________________________________ [E] - Corrupted Barrier "Target unit gains a barrier that blocks up to 1/2/3/4 tower or hero attacks for up to 3 seconds." Energy Cost: - 75/85/95/105 Cooldown: - 20 seconds Range: - 6 __________________________________________________ [R] - Harvester of Sorrow "Anthrax flies to a target 5 unit area dealing 150/275/400(+50%Int) spell dmg upon arrival. Enemies that are hit take 20% increased dmg from all sources for the next 6 seconds. This ability cannot be used if Anthrax has taken dmg in the last 6 seconds." Energy Cost: 175/225/275 Cooldown: 150/130/110 seconds Range: Global
  7. Public

    [Database] Emil.Narud

    Name: Emil.Narud Type: - Caster Carry Starting Stats: Starting Health – 496 Movement Speed – 3.34 Attack Range – 10 Attack Speed – 1.5 Starting Damage – 73 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 32 + [6] Agility – 25 + [3] Intelligence – 33` + [6]*** __________________________________________________ Heroic Active [Transcendence] "Instead of Basic attacks, Narud utilizes Loci of Power. Every 1.5 seconds Narud pulses out a green orb to each Loci of Power that is within 10 units. These orbs deal 60(+20%Int) spell dmg to the first target they hit, enemy heros take an additional (+40%Int) spell dmg. Narud may enable/disable this effect by toggling [V]. On death, Narud materializes his true form for 8 seconds. During this time he is invulnerable, gains Maximum Energy, 50% cooldown reduction, and may cast any of his abilities but cannot move." __________________________________________________ [Q] - Loci of Power "Materializes a Loci of Power at the target point. Loci of Power are invulnerable except to towers, and interact with Narud's other abilities. Narud can have 2/3/3/3 Loci on the map at any given time and hold 4/6/8/10 charges of Loci of Power." Energy Cost: - none Cooldown: - 7/6/5/4 seconds Range: 10 __________________________________________________ [W] - Convergence "All Loci of Power within 10 units will fire a bolt of blue energy towards the target location dealing 80/120/160/200(+27.5^(1.2)%Int) spell dmg to the first target they hit. Each bolt can travel up to 10 units and enemies hit by multiple bolts on the same cast will take 50% for each additional hit" Energy Cost: - 55/65/75/85 Cooldown: - 7/7/6/6 seconds Range: - 10 __________________________________________________ [E] - Absolute Control "Pulls in all enemies within a 2/2.5/3/3.5 unit area and slows them by 50% for 3 seocnds" Energy Cost: - 80/120/160/200 Cooldown: - 20 seconds Range: - 8 __________________________________________________ [R] - Starburst Stream "While on causes all Loci of Power within 10 units to create beams of raw plasma between each other. Enemies struck by the beam take 60/110/160(+28%Int) spell dmg per second, non-heroic units take half that amount." Energy Cost: 20/40/60(+2% Maximum Energy) per second Cooldown: Toggle on/off Range: 10
  8. Name: Alexei.Stukov Type: - Caster Bruiser? Starting Stats: Starting Health – 563 Movement Speed – 3.34 Attack Range – 5.5 Attack Speed – 1.8 Starting Damage – 54 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 31 + [4] Agility – 24 + [4] Intelligence – 35` + [7]*** __________________________________________________ Heroic Passive [soulfire] "Alexei gains bonus maximum energy equal to 25% of his Maximum Health and his abilities deal bonus dmg equal to 10% of his Current Health" __________________________________________________ [Q] - Vile Talon "Deals 80/120/160/200(+50%Int) spell dmg to a target enemy. Alexei steals 40% movement speed from the target for 2.5 seconds." Energy Cost: - 60/70/80/90 Cooldown: - 7/6/5/4 seconds Range: 6ish __________________________________________________ [W] - Searing Concoction "After a 1.25 seconds delay deals 40/70/100/130(+12% Targets Current Health) spell dmg and knocks back all enemies at the target 3 unit area location." Energy Cost: - 70/80/90/100 Cooldown: - 18/16/14/12 seconds Range: - 6ish __________________________________________________ [E] - Living Armor "Target Ally gains 10/15/20/25 armor and 5/10/15/20 health regeneration for 10 seconds." Energy Cost: - 50/60/70/80 Cooldown: - 30/25/20/15 seconds Range: - (No range indicator...) __________________________________________________ [R] - Plague "Alexei unleashes a Plague Ball at the target dealing 100/200/300(+50%Int) spell dmg. The ball bounces back to you after impact and if you catch it this abilities cooldown is reduced by 75% and heals Stukov for 50/100/150(+10% Missing Health)." Energy Cost: 100/150/200 Cooldown: 60/50/40 seconds Range: 5.5
  9. Name: Greelus.Humankind Type: - Support Starting Stats: Starting Health – 555 Movement Speed – 3.34 Attack Range – 5.5 Attack Speed – 1.85 Starting Damage – 54 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 30 + [6] Agility – 24 + [3] Intelligence – 36` + [6]*** __________________________________________________ Heroic Active [bionavigate] "Greelus deploys a beacon at his current location that lasts for 25 seconds. If Greelus is within 15 units of the beacon he can activate Bionavigate to teleport back to the beacon. 30 second cooldown." __________________________________________________ [Q] - Irradiation "Greelus fires a missile at a target 3 unit area location dealing 70/130/190/250(+65%Int) spell dmg and slowing enemies hit by 50% for 1 second. For the next 6 seconds Greelus' basic attacks deal 15/25/35/45(+3% Targets Current Health) bonus spell dmg on attack and reapply the slow." Energy Cost: - 60/70/80/90 Cooldown: - 12 seconds Range: 6ish __________________________________________________ [W] - Energy Soak "For 4 seconds, Greelus gains 10 armor and spell armor and absorbs 10/14/18/22(+7% Targets Current Energy) energy from units within 4.5 units each second, gaining shields and energy equal to 100% of the energy absorbed. Shields last for 4 seconds." Energy Cost: - 50 Cooldown: - 22/20/18/16 seconds Range: - 4.5 __________________________________________________ [E] - Silencer Drone "Greelus deploys 1/2/3/4 silencer drones that follow the target for 6 seconds. Each drone deals 20 spell dmg to a random enemy and silences it for 1.25 seconds." Energy Cost: - 60/90/120/150 Cooldown: - 20 seconds Range: - 8ish __________________________________________________ [R] - Mass Contamination "Select a target location and flick the mouse in the desired direction. Greelus deploys a line of toxic pods that deal 130/190/250(+25%Int) spell dmg each second in a 4x10 unit aoe line for 8 seconds. Enemies inside the area are debuffed and taking 6% additional spell and physical dmg from all sources for each second they are in the area" Energy Cost: 200/250/300 Cooldown: 110 seconds Range: 12ish
  10. Name: Doctor.Geneva Type: - Support Starting Stats: Starting Health – 539 Movement Speed – 3.34 Attack Range – 5.5 Attack Speed – 1.85 Starting Damage – 66 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 28 + [5] Agility – 24 + [3] Intelligence – 38` + [7]*** __________________________________________________ Heroic Passive [Feelin Good] "Allies targeted by or in the area of Geneva's abilities gain 15% movement speed for 2 seconds." __________________________________________________ [Q] - Surgical Strike "Geneva channels for up to 7 seconds healing an ally. Heals for 60/90/120/150(+30%Int) health initially, and then 20/30/40/50(+10%Int) health each second the channel remains. While Empowered, heals for an additional (12.5% Targets missing health) Health per second and grants the target debuff immunity." Energy Cost: - 120/130/140/150 Cooldown: - 26/23/20/17 seconds Range: 7ish __________________________________________________ [W] - Optic Flare "Geneva fires an Optic Flare at a target 3 unit area location dealing 60/90/120/150(+8% Targets Current Health)(+50%Int) spell dmg. Enemies hit are slowed by 40% and lose vision for 2 seconds. While Empowered the size, range, slow, and dmg are increased by 1.5x" Energy Cost: - 60/70/80/90 Cooldown: - 20/18/16/14 seconds Range: - 7ish __________________________________________________ [E] - Feedback Armor "After .4 seconds cast time geneva fires an 3 unit wide energy blast in a target direction. Allies in the area are shielded for 100/150/200/250(+50%Int) for 5 seconds. Enemies hit are pushed back and take 50/75/100/120(+25%Int) spell dmg. Pushed enemies that collide with terrain are stunned for 1.75 seconds and take double dmg. While Empowered, the width of this effect is doubled" Energy Cost: - 80/100/120/140 Cooldown: - 24/22/20/18 seconds Range: - 9 __________________________________________________ [R] - Hadron Capacitor "Geneva Empowers her next ability within 6 seconds, vastly increasing its effectiveness." Energy Cost: 75 Cooldown: 80/70/60 seconds Range: Self
  11. Name: Null.Disruptor Type: - AA Carry/ Caster Carry Starting Stats: Starting Health – 496 Movement Speed – 3.42 Attack Range – 6.5 Attack Speed – 1.8 Starting Damage – 49 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 32 + [6] Agility – 32 + [3] Intelligence – 36` + [6]*** __________________________________________________ Heroic Passive [Chrono Distortion] "Allies within 12 units of Null gain 3% while enemies lose 3% time." __________________________________________________ [Q] - Magic Missile "Fires 3 missiles at the target direction that detonate upon impact dealing 20/40/60/80(+18%Int) spell dmg and stunning for 1 second per impact" Energy Cost: - 80/90/100/110 Cooldown: - 15/14/13/12 seconds Range: 10ish __________________________________________________ [W] - Field Disruptor "Summon an impassable force field that covers a (1.5ish) unit area and lasts for 1.5/2/2.5/3 seconds. Can hold up to 3 charges." Energy Cost: - 25/30/35/40 Cooldown: - 8 seconds Range: - 8ish __________________________________________________ [E] - Arcane Sword "Summon a spinning Arcane Sword at a target location that lasts for 6 seconds, and deals 30/65/100/135(+25%Int) spell dmg to enemies hit by the Sword up to once per second. Null gains 25 energy every time this ability damages an enemy hero" Energy Cost: - 110/120/130/140 Cooldown: - 16/15/14/13 seconds Range: - 6.5 __________________________________________________ [R] - Mirror Magic "Summons a focus that is positioned directly opposite the target unit for 12 seconds. the Focus copies all abilities used by Null" Energy Cost: 130/150/170 Cooldown: 100/75/50 seconds Range: 8ish
  12. Name: Jakk.Summers Type: - AA Carry/ Caster Carry Starting Stats: Starting Health – 472 Movement Speed – 3.34 Attack Range – 6 Attack Speed – 1.9 Starting Damage – 47 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 29 + [4] Agility – 36 + [4] Intelligence – 25 + [7]*** __________________________________________________ Heroic Active [Equip Energy Rifle/Grenades] "Jakk can switch between two weapons giving him a buff in conjunction with his current weapon and also giving him a unique [E] skill for each weapon. Grenades: Attacks deal 10(+25%Int) bonus spell dmg in a small aoe. Energy Rifle: Each basic attack restores (12% Weapon Dmg) energy " __________________________________________________ [Q] - Field Engineer "While equipped with Grenades Jakk gains 6/9/12/15% movement speed buff and while equipped with his Energy Rifle he gains 10/15/20/25% Weapon speed buff" Energy Cost: - Passive Cooldown: - Passive Range: Self __________________________________________________ [W] - Spyder Ward "Jakk Drops a Spyder Mine at his current location that reveals a 12 unit area for up to 4 minutes" Energy Cost: - 60 Cooldown: - 80/60/40/20 seconds Range: - Self __________________________________________________ [E] - Mine Field / Force Beam Mine Field [Grenades] "Jakk scatters 11 mines at a target location that last 8 seconds. When a mine is tripped nearby enemies are slowed by 35% for 2 seconds and take 40/70/100/130(+35%Int) spell dmg. Deals Half dmg against non-Heroic units" Energy Cost: - 80/110/140/170 Cooldown: - 21/18/15/12 seconds Range: - 6.5 Force Beam [Energy Rifle] "After a short channel Jakk deals 80/120/160/200(+60%Int) spell dmg and stuns all enemies in a line for 1.25 seconds." Energy Cost: - 40/60/80/100 Cooldown: - 10/9/8/7 seconds Range: - 15 __________________________________________________ [R] - Remote Mine "Jakk plants a Remote Mine at a target location. Upon activation Remote Mines decloak, then detonate after 1.3 second delay dealing 160/300/440(+80%Int) spell dmg to nearby enemies. Remote Mines last up to 8 minutes. Press [V] to activate all Remote Mines on the Map. Remote Mines can also be individually activated by selecting one or more and pressing [V]" Energy Cost: 80/140/200 Cooldown: 10/8/6 Range: 1
  13. Name: Queen.Imperius Type: - Pusher/Support Starting Stats: Starting Health – 571 Movement Speed – 3.34 Attack Range – 5.5 Attack Speed – 1.9 Starting Damage – 59 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 32 + [6] Agility – 32 + [3] Intelligence – 36 + [6]*** __________________________________________________ Heroic Active [bioMass] "Passive: Queens abilities consume Biomass instead of Energy. Queen begins with a cap of 100 Biomass and regenerates (2.5% Maximum Biomass) per second. Active: Nearby units have a 50% chance of dropping Biomass samples upon death. which Queen make pick up by walking over or by targeting them with [V] to permanently increase her Biomass cap up to 300" __________________________________________________ [Q] - Baneling Strike "Spawns 1 Baneling per 5 Biomass consumed in an area around Queen. Banelings will home in on the target unit dealing, each dealing 15/30/45/60(+10%Int) spell dmg in a 3 unit area on death. Deals 50% dmg to structures " Energy Cost: - 25(+25% Current Biomass) Cooldown: - 18/16/14/12 seconds Range: - 14ish __________________________________________________ [W] - Transfuse "Heal a target ally for 10/60/110/160(+2.5*Biomass consumed)(+25%Int) health. Allies near the target are healed for half that amount." Energy Cost: - 35(+35% Current Biomass) Cooldown: - 16 seconds Range: - 5ish __________________________________________________ [E] - Creep Colony "Queen lays a Creep Tumor that spreads creep in a 10 unit radius and gives vision in a 4 unit radius. Queen and her minions gain 25% Movement speed while on creep. Queen can have a maximum of 2/3/4/5 Creep tumors on the map." Energy Cost: - 30 Biomass Cooldown: - 60/45/30/15 seconds Range: - 1-2 __________________________________________________ [R] - Tyrant Ultralisk "Commands Timmy the Ultralisk to charge forth. Timmy tunnels to the target point knocking up enemies in his way for 1.5 seconds. Timmy has 600/1200/1800(+10*Biomass Consumed) health, deals 80/160/240(+.6*Biomass Consumed) Physical dmg per attack, lasts for 30 seconds, and has the following special features. +65 dmg vrs structures/+25% Movement Speed/+50% Dmg resist Once summoned Timmy can be told who to attack or where to go by Pressing [R] and selecting a target unit or location." Energy Cost: - 40(40% Current Biomass) Cooldown: - 120 seconds Range: - 14ish
  14. Name: Hybrid.Maar Type: - Caster Carry/Support Starting Stats: Starting Health – 440 Movement Speed – 3.34 Attack Range – 6 Attack Speed – 1.9 Starting Damage – 51 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 25 + [4] Agility – 25 + [4] Intelligence – 40 + [7]*** __________________________________________________ Heroic Active [Liberation] "Consumes current Power of Destruction and Power of Creation charges to create an effect. If Maar has an one of his Aura active Liberation can be used to place the aura on the ground at a target location within 8 units for 10 seconds" __________________________________________________ [Q] - Soul Eater "Killing enemies grants Maar 14/20/26/32 energy" Energy Cost: - Passive Cooldown: - Passive Range: Self __________________________________________________ [W] - Power of Destruction "Gain 1 Red Orb that empowers Destruction liberation Spells" Energy Cost: - 40/54/68/82 Cooldown: - none Range: - self __________________________________________________ [E] - Power of Creation "Gain 1 Blue Orb that empowers Creation Liberation Spells" Energy Cost: - 40/54/68/82 Cooldown: - none Range: - self __________________________________________________ [R] - Mass Teleport "Channel for 4 seconds and then teleport you and nearby heroic allies to a visible target location." Energy Cost: - 100/200/300 Cooldown: - 210/150/90 seconds Range: - Global Liberation Abilities - [Q] __________________________________________________ Heat Wave [1 Red Orb] "Fires a Ball of Flame, dealing 50/90/130/170(+70%Int) spell dmg at the target 2.25 unit area after a 1.2 second delay" Cooldown: - 3 seconds Range: - 7 ish __________________________________________________ Path of Destruction [2 Red Orb] "Unleashes 2 lines of destruction dealing 60/80/100/120(+50%Int) spell dmg to all enemies hit, crossing at the target point. Enemies may only be damaged once by each line." Cooldown: - 10 seconds Range: - 10ish __________________________________________________ Meteor [3 Red Orb] "Reveals a target area and after a 1.75 second delay deals 70/140/210/280(+90%int) spell dmg to enemies in the area. Enemies within 1.5 units of the center are knocked up and stunned for .75/1/1.25/1.5 seconds" Cooldown: - 20 seconds Range: - 16ish __________________________________________________ Barrier [1 Blue Orb] "Grants target ally 75/125/175/225(65%Int) Shields for 4 seconds. Barrier does not stack and cannot be cast on the same target for 15 seconds" Cooldown: - 3 seconds Range: - 15ish __________________________________________________ Frost Wave [2 Blue Orb] "After a 1 second channel time, creates a line of frost slowing enemies movement speed by 60% decaying over 4 seconds" Cooldown: - 10 seconds Range: - 10/12/14/16 __________________________________________________ Ki Burst [3 Blue Orb] "Releases a burst of energy knocking back enemies 3/4/5/6 units away from Maar while also granting Maar 15% bonus movement speed for 4 seconds" Cooldown: - 20 seconds Range: - 3/4/5/6 __________________________________________________ Sap [1 Red Orb / 1 Blue Orb] "Deals (10% Targets Current Health)(+50% Int) spell dmg and heals Maar for 50% of the dmg dealt. Deals 50% dmg to Bosses" Cooldown: - 3 seconds Range: - 6 __________________________________________________ Vanguard Aura [2 Red Orb / 1 Blue Orb] "Charges Maar with Vanguard Aura for 9 seconds. Nearby allies and Maar gain 11% Time. Overwrites other auras" Cooldown: - none Range: - 4ish __________________________________________________ Savior Aura [1 Red Orb / 2 Blue Orb] "Charges Maar with Savior Aura for 9 seconds. Nearby enemies deal 25% less dmg. Overwrites other auras" Cooldown: - none Range: - 4ish Whale likes this Like This Quote MultiQuote
  15. Name: Roulette.Jackson Type: - Initiator Starting Stats: Starting Health – 531 Movement Speed – 3.39 Attack Range – 6 Attack Speed – 1.9 Starting Damage – 59 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 27 + [5] Agility – 29 + [4] Intelligence – 34 + [6]*** __________________________________________________ Heroic Passive [Reactive Armor] "When Jackson deals spell dmg with any of his abilities he gains 25% of the dmg dealt as shields for 4 seconds." __________________________________________________ [Q] - Optic Beam "Channel up to 3.5 seconds dealing 40/60/80/100(+40%Int) spell dmg per second. If the effect runs its full duration it deals 70/130/190/250(+50%Int) spell dmg to nearby enemies." Energy Cost: - 60/80/100/120 Cooldown: - 15/14/13/12 seconds Range: 10ish __________________________________________________ [W] - Magnetic Presence "Enemies within 3.5 units of Jackson lose 10/15/20/25% movement and attack speed." Energy Cost: - passive Cooldown: - passive Range: - 3.5 __________________________________________________ [E] - Magnetic Link "Deal 60/90/120/150(+45%Int) spell dmg and silence enemies within 4 units of Jackson for 3/3.5/4/4.5 seconds, tethering target to Jackson. If a tethered enemy moves more than 4 units away from Jackson they are stunned for 1 second and take 60/90/120/150(+45%Int) spell dmg." Energy Cost: - 70/90/110/130 Cooldown: - 18 seconds Range: - 4 __________________________________________________ [R] - Mass Effect "After 1/.875/.75 second channel, pull enemies within 4.5 units towards Jackson and dealing 150/250/350(+40%Int) spell dmg and stunning them for 1.5 second " Energy Cost: - 150/250/350 Cooldown: - 160/140/120 seconds Range: - 4.5
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