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Adamantium

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Everything posted by Adamantium

  1. Adamantium

    Changelog v2.30

    General - Killing a "Godlike" Hero (e.g. At least 9 kills streak) now grants an additional +50% Minerals and XP. - Destroying 3 Suppressors will now announce the Creep buff in the subtitle (chat area). Terrain - Added small cliffs in the middle part of top and bottom lanes (near the base of the ramp towards the side shops). Structures - Destroying any Enemy Suppressor grants 100 Mineral and 100 XP reward to your team (Fix). Primary Creeps - The Creep buff gained from destroying 3 Suppressors simultaneously now also grants +20% Attack Speed from only +20% Movement Speed. Neutral Creeps - Vigilante Vultures Weapon Damage reduced from 40 to 30. - Imperial Cyclones Weapon Damage reduced from 20 to 15. - Replaced 1 Siege Engine camp with a new Tier 3 "Merc Diamondback" camp; Merc Diamondbacks have 900 Health, 6.5 Range, 4 Movement Speed, 70 Weapon Damage, and grant 55/100 base Minerals/XP. Merc Diamondbacks can attack while moving. - Switched the positions of the remaining Siege Engine camp with the Devil Dog Hellion camp that is between the top and mid T2 towers. - Siege Engine health increased to 1300 from 1100. Note: These changes are intended to make jungling in the lowest part of the safelane jungle more manageable during early levels. The harder camps, Siege and Thor would be on the outskirts, while the inner part would be easier to rotate between camps since their difficulty levels would be more similar. Items General - Destroying enemy wards (Sentry, Truesight, and Controller) now grants 50 XP from 0. - Purchasing any of the following items will now announce your purchase to your team: Mossberg Taser, Frozen Cuirass, Sword Breaker, Space Battery, Sustainer, Adamantium Alloy, Cerebro, Schrodinger's Lockbox, Impact Dial, Prophecy Stone, Photodeviator, Dominion Standard, Phaseshield Alpha, and Phaseshield Beta. Boundary Scanner - Now is removed by Debuff Immunity. Duran's Buckler - No longer gives +6 Armor. - Unique changed to "Property of Duran 1"; Grants +6 Spell Armor and +0.5 Health Regeneration. Duran's Machete - No longer gives +5% Weapon Speed. - Unique changed to "Property of Duran 2"; Grants +6% Weapon Speed and 0.05 Movement Speed. Duran's Pendant - No longer gives +1 Energy Regeneration. - Unique changed to "Property of Duran 3"; Grants +3% Spell Damage and +0.5 Energy Regeneration. Electric Mantle - Strength reduced to 70 from 80. - Active no longer procs on player's minions (Fix). Eternity - Energy regeneration increased to 3 from 2. Hunter's Knife - 'Hunt 2' Unique now heals for +20 Health per attack. Hunter's Hatchet - 'Hunt 1' Unique now heals for +10 Health per attack. - 'Hunt 1' Unique Weapon Damage bonus increased to 20 for Ranged and 40 for Melee from 10 and 20 respectively. - 'Hunt 1' now only procs on Neutral Units from proc'ing on any Enemy Non-Heroic Units. - Price increased to 300 from 265. Isomorphic Pyre - Energy regeneration increased to 2.5 from 2. Khali Blade - Price increased to 4500 from 4100. Melange - Now regenerates 450 Health over 8 seconds from 400. Naix Claw - Price increased to 4600 from 4000. Schrodinger's Lockbox - Active now removes tower targeting (Fix). Sentry Wards - Sight radius increased to 16u from 14u. Sliptide Scythe - 'Genocide Cutter' Unique stack count increased to 4 from 3. - Time scale per stack reduced to 2% from 3%. - At max stacks, the bonus Spell Damage per attack is increased by 50%. Space Gem - Price reduced to 60 from 75. Spirit Containment Vessel - 'Hunt 3' Unique bonus True Damage is now halved against Map Bosses. Time Gem - Can no longer be auto-consumed when inventory is full (Fix). Truesight Wards - Now will reveal (through the fog) enemy wards that are within 3u radius of it (Note: Will reveal wards that are in range regardless of terrain elevation). Heroes General - Chances of triggering hero voice sounds when issuing non-attack orders reduced from 50% to 30% (Note: Attack orders trigger voice sounds 100% of the time). - Re-proportioned how visuals effects scale with all hero models (Note: Previously some visual effects appeared smaller or much larger than the model they are attached to; Khyrak's model was a good example of this. Now visual effects will scale more accurately relative to their host unit model). Artanis HP - Updated visuals. E - Cooldown rescaled to 7/6/5/4 from 8/7/6/5. - Updated sound. Biotron E - Base Spell Damage reduced to 70/120/170/220 from 70/130/190/250. Boros HP (Burning Salsa-Blade) - Now correctly scales with Weapon Damage (Fix). R (Salsaslash) - Now applies heroic passive with each strike (Fix). Brine R - Spell Damage changed to 200/325/450 (+100/125/150% Target Primary Attribute) from 200/350/500 (+100% INT). Cain - Base Movement speed reduced to 2.95 from 3.1. W - Stacks now removed by Debuff Immunity. Chuck Q - Spell Damage rescaled to 50/100/150/200 (+50% INT) from 60/120/180/240 (+40% INT). - Non-Charged Wall length extended to 12u from 10u. W - Scaling Spell Damage changed to +75% STR from +50% INT. - Bonus Spell Damage now scales with +25% STR from No Scaling. - Energy cost decreased to 60/70/80/90 from 60/80/100/120. R - Brownstone Totem "Unload" sub-ability hotkey changed from D to E. Crackling R - Movement speed bonus reduced to 1/1.5/2 from 2/3/4. - Now grants 20/30/40% Lifesteal for duration. Feral W - Backlash after effect can now be removed by Debuff Immunity (Fix). - Energy cost decreased to 30/40/50/60 from 65. E - If a target is killed by Devour, Feral gains Debuff Immunity for 0.5s. - Cast range rescaled from 2.5u to 3/4/5/6u. - Cooldown rescaled to 20/18/16/14 from 19/16/13/10s. Grunty W - River Racer Movement Speed bonus duration increased to 3s from 1s. R - Movement Speed bonus rescaled to 20/35/50% from 30/40/50%. - Duration increased to 15s from 8/12/16s. - Movement Speed bonus now decays over duration once Grunty leaves the River (Note: The decay effect only applies to the MS bonus gained from the River. The Swamp Trap MS bonus does not decay over its duration). Kerrigan - STR/AGI/INT Attributes gained per level rescaled to 5/5/5 from 6/5/4. - Base STR/AGI/INT Attributes changed to 33/25/32 from 33/27/30. King Q - Base damage reduced to 60/100/140/180 from 75/125/175/225. - Cooldown set to 14 from 16/14/12/10. W - Mercenary Marine health now scales with 100% STR instead of 15*LVL. - Mercenary Marine weapon damage scaling changed to 5% Weapon Damage from 5% INT. R - Now grants 30/45/60% Damage Resistance instead of 100/200/300 Health. - Bribed units are now considered Heroic by the game. - Energy cost rescaled to 150/225/300 from 150/200/250. Mandrake Q - Scaling Spell Damage decreased to 50% INT from 75% INT. E - Scaling Spell Damage increased to 15% STR from 10% STR. Micro - Base Movement speed reduced to 2.9 from 3. Q - Base Spell Damage reduced to 60/120/180/240 from 70/140/210/280. W - Spell Damage rescaled to 60/100/140/180 (+75% STR) from 70/130/170/220 (+50% STR). Nova HP - Scoped is now applied only to enemies that are more than 5.5u away from Nova when she attacks them. E - Movement Speed bonus reduced to 75% from 80%. R - Movement Speed reduction decreased to -35/25/15% from -50/35/20%. Penthos Q - Scaling Spell Damage increased to 25% Weapon Damage from 10% Weapon Damage. R - Cooldown rescaled to 150/100/50 from 150/110/70. Shadow Q - Deals +50% bonus damage against targets currently under the effect of The Shadow Walk. W - Slow rescaled to 30/40/50/60% from 50%. - Slow Duration rescaled to 1/1.5/2/2.5s. - Cooldown set to 16 from 22/20/18/16. - Updated default and alt1 visuals. E - Movement Speed bonus per attack increased to 6/8/10/12% from 2/4/6/8% R - Now grants +20/35/50% Armor Penetration from only +25% Armor Penetration at Level 3. - Now grants 40/50/60% Evasion from only +25% Evasion at Level 2 and 3. - No longer grants +25% Movement Speed or +25% Lifesteal at any level. - Updated default and alt1 visuals. Starscream W (Assault Mode) - Now grants 60/80/100/120 Strength that decays over 4 seconds instead of 44/56/68/80% Physical and Spell Resistance. - Cooldown increased to 16s from 8s. - Updated sound. E - Transformation time reduced from 2.4s to 1.2s. - Starscream can no longer move during transformation to and from Flight Mode. Stukov Q - Movement Speed slow and duration changed to 85% Slow for 0.75s from 40% Slow for 2.5 seconds. Vergil E - Energy Leech decreased to 25% of Damage Dealt from 50%. R - Energy Leech increased to 25% of Damage Dealt from 15%. Vorpal Q - Base Spell Damage reduced to 70/120/170/220 from 80/140/200/260. Zyrkhan - Base Movement speed reduced to 2.9 from 3.05
  2. Adamantium

    Changelog v2.28-2.29

    General Commands - Added 4 new "-" commands that alert allies of missing enemies in game. (Note: There is a 10 second anti-spam timer for all 3 per team. So please do not misuse this new feature. Also thank you Jomoney for making the suggestion!) '-mm' Calls missing mid and pings mid lane on the minimap. '-mt': Calls missing top and pings top lane on the minimap. '-mb': Calls missing bot and pings bot lane on the minimap. '-ma': Calls missing all and pings map bosses on the minimap. Game Alerts - Added new unique alerts that trigger when your team's buildings are under attack (Text warning, and minimap ping at building - 15 second anti-spam filter). - Added new unique alert for usage of Transport and Space Gem by Allies to better differentiate it from regular Allied pings. Additionally now, Enemy teleport pings do not trigger a sound effect, and enemies teleporting with Space Gem or Transport will no longer ping on the minimap their location if you do not have vision over their target location (i.e. they are teleporting to a point behind the fog of war). Game Help - Updated "Help/Tips" section with a Beginner's Guide to the modern AoS, Glossary and FAQ! (Credit to Muto's Beginner's Guide for providing the blueprint for this endeavor.) - Added " Buy" tip to inform players on the different shops. Hero Bounty - Kill mineral bounty for heroes increased to Base * (0.3 + (KDA Multiplier*1.2)) from Base * (0.3 + (KDA Multiplier*0.8)). (Note: The higher your KDA, the more valuable you are now. This value decays over game time). Hero Selection - Maximum time permitted for Hero Selection increased to 130 seconds from 90 seconds (Note: Creeps, Neutrals, and Runes spawn at approximately 3:00 game time). Sound - Added custom sequential music soundtrack (Note: The AoS soundtrack will play irrespective of your choice of "race" in the lobby. Enjoy!) - Added global 'Victory' and 'Defeat' music alerts for Team 1 and Team 2. Terrain - Various cosmetic adjustments. Structures - Moved Mid T1 Towers back 1-2u. - Tower Health rescaled to 3600/3800/4000 from 3500/3750/4000 - Added global sound alerts for destroying Towers and Sanctums. - Protoss Nexus Prime and Zerg Hivemind now always retain their debuff immunity like all structures (Fix). - Protoss and Zerg Sanctums now have debuff immunity like all structures (Fix). - Protoss and Zerg Sanctums now have a global bounty of 250 from 150. - Added highlight tooltips to base and side shops to help with purchasing. - Base shops now have a minimap icon that matches the side shops to help with navigation. - Destroying any Suppressors will now notify players in the subtitle (chat area) and inform them of time remaining until they respawn. Primary Creeps - Super creeps (Ultrahost, Ultralisk, Colossus, and Archon) now deal +150% Bonus Damage against creeps (from 100%) and +100% Bonus Damage against structures (from 150%). Neutral Creeps - The Nydus Destroyer, Fireworm, and Yagdra map bosses have been renamed to Primal Daggoth, Greater Daggoth, and Ancient Daggoth. Their buffs have been renamed to Blood of Daggoth, Essence of Daggoth and Wrath of Daggoth. - Updated Aeon and Daggoth sounds. Talents Fitness - Health reduced to 100 from 110. Haste - Now increases Timescale by 25% for 4s from 20% for 6 seconds. - Cooldown reduced to 180 from 240. Fortify - Duration reduced to 2s from 2.25s. - Damage reduction increased to 80% from 70%. - Cooldown reduced to 180 from 200. Items General - All items with the exception of those that share similar functions now have distinct activation sound cues. - Many items that offer Health stats have had their Health bonuses reduced in response to the relative ease/cheapness of stacking Health (in particular by STR heroes who have innate physical or spell resistance). Details below. Adamantium Alloy - Replaced Kinetic Cell component with Space Battery; Now Grants 400 Energy, 3 Energy Regen, and 15% Cooldown Reduction instead of 600 Energy. - Added 'Replenish 3' Active ability; Consume (12.5% Current Energy), restoring 3x that amount to allies in a 10u radius area around you. 70 second cooldown. - Armor and Spell Armor reduced from 30 to 24. - Updated visuals. Adrenaline - Now grants +7% Weapon Damage from 10% Weapon Damage. Atom Smasher - Powerstrike 3 unique damage type changed to Physical Damage from Spell Damage. Bandit's Artifice - Unique Evasion and Weapon Speed bonus increased to 25% from 20%. - Unique AoE reduced to within 8u of any Enemy Structure from 12u. Blinkmoth Serum - Now grants +7% Spell Damage instead of +10% Cooldown Reduction. Cauterizer - Agility increased to 40 from 30. - Armor reduced to 20 from 24. Contamination Shard - Strength reduced to 50 from 55. Darksteel Titan - Agility increased to 25 from 20. - Forged Metals 2 Unique Weapon Damage reduction increased to 16% from 12%. Duran's Buckler/Machette/Pendant - Health reduced to 75 from 80. Emerald Lotus - Health reduced to 350 from 450. Emerald Mox - Health reduced to 150 from 200. - Price reduced to 400 from 475. Energy Capsule - Now dispels only from taking damage from enemy heroes instead of damage from any enemy. - Regenerates amount over 40 seconds from 20. Everthirst - Health reduced to 350 from 450. Explosive Retrofit - Unique AoE increased to 3u radius from 2.5u. - Unique Scaling AoE Weapon Damage increased to 40% on Ranged heroes from 30% (Melee Still 60%). - Unique renamed to Meteora 2, overrides Predator Tusk' Meteora 1. Eye of Amon - Unique Weapon Speed and Movement Speed bonus changed to 25% and 15% respectively from 20%. Force of Entropy - Health reduced to 300 from 350. - Weapon Damage increased to 40 from 35. Frozen Cuirass - Emerald Lotus component replaced with Fleshhammer; Now grants 55 Strength instead of 500 Health. - Feedback 2 active duration increased to 3s from 2s. - Price increased to 4100 from 4050. Galactic Defender - Active now grants 600 shields from 500. Health Capsule - Now dispels only from taking damage from enemy heroes instead of damage from any enemy. - Regenerates amount over 40 seconds from 20. Hive Symbiosis - Stabilizer component replaced with Dominion Standard; Now grants 36 Strength and 15% Weapon Speed instead of 55 Primary Attribute. - Unique renamed to Rally 3; Overrides Dominion Standard Rally 1 and Coat of Arms Rally 2. - Unique Lifesteal and Spellvamp increased to 15% from 10%. Hunter's Hatchet - Health increased to 100 from 95. Hunter's Knife - Active True Damage increased to 200 (+25% Target Current Health) from 100 (+20% Target Current Health). - Cooldown reduced to 24 from 25. Ihan Crystal - Crystallization unique Health per stack decreased to 50 from 60. Korhal Vanguard - Health reduced to 300 from 350. - Active now grants 15% Physical Damage reduction from 20% Single Target Damage reduction. Kura's Deathmask - Enfeeble Unique now reduces targets Damage and Damage Resistance by 20% and 15% respectively for 4 seconds from only reducing their Damage by 20% for 4 seconds. (Note: This affects all target Physical and Spell damage output and damage resistance) - Enfeeble Unique no longer steals 10% Spell Damage for 4 seconds. - INT reduced to 65 from 70. - Price increased to 4000 from 3850. Lifetech Nanosuit - Health reduced to 400 from 500. - Heal reduced to 250 + (12% Max Health) over 6 seconds from 300 + (15% Max Health) over 6 seconds. Melange (120; NEW!) [Consume] Regenerate 400 Health over 8 seconds. This effect is removed if damage is taken from Enemy heroes. Mobius Coil - Price increased to 550 from 500. Mossberg Taser - Feedback 1 active duration increased to 3s from 2s. Naix Claw - Active Lifesteal bonus decreased to 80% from 100%. Nitrogen Retrofit - Health reduced to 450 from 550. Omniscience - Health reduced to 550 from 650. Organic Carapace - Strength increased to 55 from 45. - Health reduced to 450 from 550. Powerstone - Health decreased to 250 from 275. - Energy decreased to 200 from 225. Phase Shield Alpha - Active now grants 10% Physical Damage reduction from 10% Single Target Damage reduction. Phase Shield Beta - Active now grants 10% Spell Damage reduction from 10% AoE Damage reduction. Photodeviator - True Cloak changed to Cloak. - Cooldown increased to 40s from 24s. - Armor and Spell Armor stats reduced to 16 from 20. Predator Tusk - Unique Scaling AoE Weapon Damage increased to 40% on Ranged heroes from 30% (Melee Still 60%). Retribution's Edge - Weapon Damage increased to 65 from 60. Schrodinger's Lockbox - INT increased to 70 from 65. Shinobi Style - Active Scaling Physical Damage increased to 50% AGI from 25% AGI. Spell Buffer - Health reduced to 300 from 350. - Active now grants 15% Spell Damage reduction from 20% AoE Damage reduction. Spirit Containment Vessel - Unique True Damage bonus increased to 40% from 35%. Superheated Mantle - Health reduced to 375 from 480. - Armor increased to 20 from 18. Sword Breaker - Health reduced to 250 from 300. - Armor reduced to 18 from 20. Syrus Codex - Now grants +16% Experience fro 10%. Tea Extract - Armor and Spell Armor reduced from 12 to 9. Tenderizer - Armor reduced to 20 from 22. Tetragrammaton - Stabilizer component replaced with 2x Time Gem. Time Gem (750; NEW!) +24 Primary Attribute [Consume] User gains +5% Timescale, +10% Weapon Speed and +10% Cooldown Reduction for 8 minutes. Vibranium Shield - Active now grants 300 shields from 400. Xel-naga Cuirass - Armor reduced to 16 from 18. Heroes Anthrax R - 'Sorrow' Debuff now doubles any True Damage targets receive, instead of amplifying Physical and Spell Damage types by 20%. (Note: Anthrax's heroic causes him to deal additional True Damage, the debuff will amplify this bonus true damage for example, but it won't amplify any other type of damage dealt to targets.) Biotron HP - Infected Civilians no longer have 50% AoE Damage Resistance. - Base Physical Damage reduced to 8 from 10. - Slow per stack decreased to 12% from 15%. Stack count increased to 5 from 4. R - While active, Infected Civilians now also gain 50% Damage Resistance and 50% Weapon Speed. - Cast range reduced to 6 from 8. Brine HP - Scaling Spell Damage increased to 10% Target Current Health from 9%. Q - Duration increased to 5s from 4s. E - Scaling Spell Damage changed to 12.5% Target Max Health from 25% Target Current Health. Cain W - Max stacks reduced to 4 from 5. Chuck Q - Removed Death model and sound for "Wall". W - Cooldown rescaled to 16/14/12/10 from 8. R - Updated sound. Corona HP - Ionize stacks are now removed by Debuff Immunity. Crackling Q - Scaling Physical Damage increased to 40% Weapon Damage from 30% Weapon Damage. R - Camera no longer pans and follows Cracking upon activation (Note: Press "Space Bar" or double tap "1" if you lose track of your hero). Cyprus - Updated '-alt' skin. Q, E - Removed Death model and sound for Pillars. Darpa HP - Vendetta stacks now reduce Physical Resistance by 5% instead of reducing 5% Weapon Damage per stack. Q - Energy cost reduced to 60/80/100/120 from 60/90/120/150. W - Cooldown reduced to 22/18/14/10 from 24/20/16/12. - Slow increased to 70% from 50%. E - Now reduces Target Physical and Spell Damage by 10/15/20/25% instead of reducing Physical Resistance by 10/15/20/25%. - At 3 Vendetta stacks, Silences and Disarms for 3s from Silences only for 4s. - No longer slows by 20%. - Added visual cue for Silence Effect. R - Now only goes on cooldown after Darpa has completed his flight. Dehaka HP - All Essence Evolutions now halve the cooldowns of their respective abilities. Q - Damage increased to 40/70/100/130 (+75% INT) from 40/65/90/115 (+60% INT) - Cooldown set to 20 from 22/20/18/16. - Current Health cost increased to 15% from 10%. E - Scaling Spell Damage increased to 75% STR from 60%. - Cooldown set to 20 from 20/18/16/14. - Current Health cost increased to 15% from 10%. R - Cooldown set to 120 from 120/90/60. - Tooltip now displays the correct base spell damage values (Note: Previously, it stated 125/175/225, but it was dealing 150/225/300). Drake Q - Cooldown set to 24 from 26/25/24/23. - Cooldown reduction for successfully hitting enemy heroes increased to 12s from 10s. W - Spell Damage AoE reduced to 2.5u radius from 3u. - Movement Speed bonus rescaled to 4/6/8/10% from 10%. E - Spell Damage changed to 10/20/30/40 + (10% STR) for 3 seconds from 10/20/30/40 for 4 seconds. - Spell Damage AoE reduced to 3.5u from 4u. R - Max Health and Energy Regeneration per second reduced to 4/5/6% from 7%. Dustin Q - Updated sound and visuals. Erekul - Updated '-alt2' skin. Garamond Q - Updated sound and visuals. W - Zerg Hivemind can now destroy Gara turrets (Fix). Greelus Q, E - Updated sound and/or visuals. W - Energy leech increased to 10/20/30/40 + (10% Target Current Energy) from 12/20/28/36 (+7.5% Target Current Energy). Immortal - Updated '-alt' skin. Kerrigan Q - Updated sound. E - Base Damage per stack reduced to 14/22/30/38 from 15/25/35/45. - Damage now increases by 12.5% per Stack from 15%. R - Updated sound. Khyrak - Khyrak now animates correctly when walking after casting certain abilities. (Fix) HP - Bleed damage is now non-lethal. - Bleed Damage Type changed from Physical to True Damage. - Scaling Damage changed to (2.5% Missing Health) True Damage per unit of distance traveled from (15% Weapon Damage) + (1.5% Missing Health) Physical Damage per unit of distance traveled. W - Scaling Physical Damage increased to (40% Weapon Damage) from (35% Weapon Damage) R - Root effect no longer disarms target (only Silences). - Bleed does 3x damage for 10s to Enemy heroes recently 'Eviscerated' from 2x damage. - Cooldown rescaled to 90/70/50 from 120/90/60. King W - Merc Marines timed life reduced to 25s from 30s. R - Cooldown rescaled to 150/130/110 from 120. Maar Q (Aura Liberation) - Cooldown reduced to 3 from 25. W/E - Energy cost decreased to 40/50/60/70 (+3% Max Energy) from 50/60/70/80 (+3% Max Energy). WE (Sap) - Spell Damage increased to 20% Current Health + 80% INT from 10% Current Health + 50% INT. - Cooldown increased to 9 from 3. - Cast range reduced to 5 from 7. EE (Frost Wave) - Slow decays over 5 seconds from 4 EEE (Ki Burst) - Movement Speed bonus increased to 25% for 4s from 15%. EEW/WWE (Savior Aura/Vanguard Aura) - Auras duration increased to 10s from 9s. Micro W - Tossed enemy now takes an additional 25% Spell Damage from 20%. R - Strength bonus decreased to 25/50/75 from 30/60/90. Narud HP (Passive) - Duration increased to 10s from 8s. Nova W - Critical Chance Stack cooldown increased to 8s per stack from 6s. Null Q - Scaling Spell Damage decreased to 20% INT from 25% INT. E - Scaling Spell Damage increased to 30% INT from 25% INT. - Fixed the stuttering sound effect. Pyro W - Spell Damage decreased to 12/24/36/48 (+15% INT) from 16/32/48/64 (+20% INT) - Cooldown set to 24 from 24/22/20/18. Queen - Updated '-alt2' skin (Timmah!). E - Initial reveal time increased to 3.5s from 2.5s. - Charge cooldown increased to 60s from 50s. - Base bounty increased to 48 from 40. Rancor W - AoE increased to 12u from 10u. R - Updated sound. Ravager HP - Gains a stack of Abyss every 0.5s from 1s (Note: 2.5s to Max stacks from 5s). Q - Abyss Stack Range bonus reduced to 2.5u from 3.5u (Max range to 18u from 23u). W - Base range increased to 6.5u from 5.5u. R - Fear duration rescaled to 1.75/2.5/3.25s from 1.75/2.25/2.75s. Roulette Q - Scaling Spell Damage per second reduced to 30% INT from 40% INT. - Bonus Scaling Spell Damage increased to 60% INT from 50% INT. W - Aura AoE rescaled from 3.5u radius to 3/3.5/4/4.5u. E - Scaling Spell Damage decreased to 30% INT from 40% INT. - Updated sound. R - Scaling Spell Damage increased to 60% INT from 40% INT. - Energy cost increased to 200/325/450 from 200/300/400. - Updated sound. Summers E (Proximity Mine) - Slow/Reveal duration increased to 3s from 2s. - Cooldown rescaled to 16/14/12/10 from 24/20/16/12. R (Fix) - Now animates correctly and decloaks before explosion when using the "Pinpoint Detonate" sub-ability. Tosh Q - Base Spell Damage per second increased to 25/40/55/70 from 12/24/36/48. Vergil Q - Energy cost reduced to 60/80/100/120 from 70/90/110/130. W - Debuff now also reduces target Spell Damage by 6/10/14/18%. R - Scaling Spell Damage per Dimension Slash changed to 3% Target Max Energy from 3% Target Current Energy. Vorpal - Updated model. Q - Damage scaling/Damage type changed to 100% STR/Physical Damage from 80% INT/Spell Damage. W - Passive Sphere cooldown reduction increased to 15/12/9/6 from 16/14/12/10. E - Damage scaling/Damage type changed to 75% INT/Spell Damage from 100% Weapon Damage/Physical Damage. - Base damage rescaled to 60/90/120/150 from 30/70/110/150. - Cast range rescaled to 8.5/9/9.5/10u from 9u. R - Spell Damage scaling increased to 75% INT from 70%. Warfield - Autoattack now correctly animates (fix). R - Debuff Duration reduced to 12s from 15. Zeratul E, R - Updated sound and/or visuals. Zyrkhan E - Max stacks reduced to 4 from 5. R - Cooldown rescaled to 160/140/120 from 140/120/100.
  3. Adamantium

    Changelog v2.28-2.29

    We'll leave it as physical for now and see how it plays out. On a different note, since everyone except tanks is noticeably squishier from the attribute changes a couple patches ago, we might have to do a general nerf to tanks' abilities' base damages.
  4. Adamantium

    Changelog v2.28-2.29

    Javelin was basically a skillshot auto attack. Physical damage + on hit. The change there means low early game damage, but better scaling with an int build. Q is an AoE dmg teleport with minor enemy displacement. The change to physical means it won't proc item effects like nitro, kuras, ancient rune etc. Also contam procs from on hit, so q will only proc ability use effects from power strike. It removes the QR full into wombo, significantly decreasing the reliable damage output since javelins get blocked by creeps during many fights. It also means that Tank vorpal got buffed since now his damage can scale on Q, whereas before hit damage output was limited to reflecting. In summary, the change : Replaced DPS vorpal with 'Battle Mage' Vorpal - Either way could have decent damage but very unreliable. Nerfed INT vorpal - the most commonly played Buffed Tank Vorpal - the OP way of playing it against squishy lower skilled players.
  5. Adamantium

    Changelog v2.28-2.29

    Strength scaling on Q is fine, but I think Spell Damage probably makes more sense than Physical, no?
  6. Adamantium

    Changelog v2.25-2.27

    v2.26-2.27 General - Fix: "Double Kill!" Announcement now plays correctly. Terrain - All midlane and its immediately adjacent areas have been redesigned. Neutrals - Bosses (Aeon and Worm) are immune to any damage if no ally and/or enemy hero is within range. Creeps - Fix: Addressed bug that occasionally caused some lane creep to remain in base instead of move with wave. - Fix: Addressed bug that caused Zerg midlane creeps to stop short of entering Protoss base Items Asura's Guise - New 'Drain 3 Unique' added; Your Single Target and AoE Spell Damage leech 14% and 8% Current Energy respectively from the target (Has no effect if target has less than 20% Max Energy). Overrides Star's Fury and Duran's Pendant's Drain 2 and 1 respectively. - Price increased to 3700 from 3600. Everthirst - Subsist 3 Unique now regenerates Missing Health and Missing Energy over 3s from 2s. Photodeviator - Fix: Now correctly dispels active buff when attacking. Timesplitter - Fix: Active and unique now apply correctly. Heroes General - All heroes now have unique and audible 'Death' sounds. Anthrax Q, W - Updated sounds. Avenger Q - Now deals Physical Damage instead of Spell Damage. R - Number of charges reduced to 5 from 6. Axiom Q, E, R - Updated sounds. Biotron HP - Movement Speed debuff stacks last 4s from 2s. - Movement speed slow per stack increased to 15% from 10%. - Max stack count reduced to 4 from 5. R - Duration increased to 12s from 10s. - Updated sounds. Boros W - Updated sounds Brine W - STR scaling increased to 100% from 50%. - Energy cost rescaled to to 40/60/80/100 from 50/70/90/110. E - Cooldown reduction for successfully targeting enemy heroes increased to 8s from 6s. Cain R - Updated sounds. Dustin E, R - Updated sounds. Egon W - Base Spell Damage per second increased to 30/40/50/60 from 20/32/44/56. - Now Silences for duration instead of Slows by 35%. - Duration increased to 4s from 3s (For both Ally and Enemy Target Units). - Cast range decreased to 4u from 6u - Energy cost increased to 70/100/130/160 from 70/90/110/130. - Cooldown rescaled to 22/20/18/16 from 18/17/16/15. E - Cast range increased to 6u from 4u. (Fix) - Now applies the correct scaling spell damage as per the tooltip R - Cooldown rescaled to 80/70/60 from 90/80/70. - Updated sounds. Jakk E (Proximity Mines) - Trigger AoE reduced to 3.2u from 3.5u (Damage and Slow AoE still 3.5u). King W - Drug Frenzy sub-ability activation hotkey changed to E from V (Note: E is still the hotkey to learn/level up the Mob Mentality passive). R - Sub-abilities of Bribed Neutral Units - Siege Engine and Thor - have had their hotkeys changed to E from D and C respectively. Maar Q - Max Energy bonus per kill rescaled to 0.5/1.5/2.5/3.5% from 0.75/1.5/2.25/3% W, E - Now cost 50/60/70/80 + 3% Max Energy per instance from 50/60/70/80. EEE (Ki Burst) - Now disarms and silences for the duration that enemies are being pushed away from Maar (Read: 0.7s) WWE/EEW (Savior Aura / Vanguard Aura) - Cooldown increased to 25 from 0. Micro HP - Cooldown increased to 18s from 15s. W - Updated sounds. Nova Q, W - Updated sounds. Pyro Q - Cooldown increased to 18 from 15. - Energy cost rescaled to 50/60/70/80 from 60. R- Energy cost rescaled to 200/250/300 from 150/200/250. Queen E - Increased base bounty to 40 from 32. Rancor W - Now scans for 7s from 6s. Ravager Q - Cast time increased to 2.7 from 2.5s. R - Fixed bug that causes Ravager to seemingly deal damage when he has not taken any. Raynor Q, E, R - Updated sounds. Rory W, E - Updated sounds. Roulette Added "Alt2" skin. Tosh Q - Updated sound and visuals. - Renamed to Confusion from Concussion. W (Rise of Da Spectres) - Updated sounds. Toxi Q, W - Updated sounds. Viron Q - Updated sounds. Warfield Q - Physical Damage Scaling decreased to 80% Weapon Damage from 90%. - Energy cost decreased to 35/50/65/80 from 50/65/80/95 - Updated sounds. R - Scaling Spell Damage changed to 50/80/110% Weapon Damage from 100% INT. - Cooldown rescaled to 70/55/40 from 100/85/70. - Energy cost increased to 150/200/250 from 150/175/200. - Updated sounds.
  7. Adamantium

    Changelog v2.19-2.24

    v2.24 General Protoss Nexus and Zerg Hivemind Attack Speed Reduced by 60% Items Space Gem - Channel Time reduced to 6s from 8s. Heroes Artanis R - Speed increased by 20% - Stun Duration: .75s -> 1.25s Avenger Q - Scaling: 50% INT -> 50% Weapon Damage - No Longer AoE - If it hits a hero, a second missile fires at the nearest unit (prioritizing heroes) causing the same effects but with 1.5x damage Dehaka W (Evolved) - Now can only steal/gain attributes from heroic targets. Huntress E - Scaling Physical Damage increased to (50% Weapon Damage) from (+35% Weapon Damage). Immortal Q - Energy Scaling: 5-15% -> 7.5-22.5% W - Can now proc damage every 1.5s from 3s Summers E(adjusted) - When a mine is tripped, enemies in the area are slowed for 2 seconds. After 1.5s, enemies still in the area take Spell Damage. No more completely free kills. Combo with the stun to ensure damage is dealt. v2.19-2.23
  8. Adamantium

    Changelog v2.13-2.17

    v2.15 Heroes Ravager Heroic - Reduced max stacks from 6 to 5. - Energy regen increased to .3% from 0.25% Max Energy and health regen increased to 4.5% from 4% STR. Q - Cast time from 0.15 to 0.25s. - Cooldown rescaled to 16/15/14/13 from 14. - Corrosion duration reduced to 2s from 2.5s. Max Health True Damage per Sec increased to 1.5% from 1%. - Increased AoE to 2.75 from 2.5. W - Abyss stack bonus gives +0.3 AoE from +0.25. - Now also increases range by +1 per stack. E - Rescaled Abyss stack bonus to 3/4/5/6% from 2/3/4/5% Weapon Damage Reduction. - Fixed bug that caused the "Great Orange Ball" model to sometimes appear on allied heroes. v2.13-2.14 General - Added Abysmal.Ravager - Added global sound alert for Hero Kills & Boss Kills. - Fixed assists not showing on the leaderboard. - Added ability to zoom out slightly more. Terrain - Mid Lane redesigned Neutral - All "Levi" buffs (Primal Blood/Primal Essence/Primal Wrath) now last 4 minutes from 5 minutes. - "Levi" buff mini-icon tooltips updated, now display remaining duration in real-time when you hover over them. - Brax Monolith true damage reduced from 20 per missile to 15. - Aeon base health increased to 5000 from 3500. - Aeon beam damage reduced from 70 to 50 (-40 damage total), AoE "Smash" damage reduced from 180 to 150. - Nydus Destroyer base health increased to 7500 from 5000. - Nydus Destroyer Attack Damage and AoE Damage reduced from 125 and 100 to 100 and 75 (-50 damage total). Target Current Health Scaling damage reduced from 15% to 10%. - Yagdra base health increased to 10000 from 9000. - Yagdra Attack Damage and AoE Damage reduced from 150 and 100 to 125 and 75 (-50 damage total). Target Current Health Scaling damage reduced from 20% to 15%. Structures - Sanctums now have +20/s Health Regeneration if they have not been attacked in the last 60 seconds. Creeps - Creep Wave spawn rate reduced from 35s to 28s. - Ranged creep base damage reduced to 50 from 60. Items Blue Gene - Price reduced from 3700 to 3600. Cauterizer - Fixed bug causing the item to increase healing on enemies, rather than reduce. Eye of Amon - Hunt 2 Unique replaced with Territorial 1 Unique; You gain +20% Weapon Speed and Movement Speed when you are within 12u of any Neutral Unit. This effect is disabled if you have been attacked by a Hero in the last 10 seconds. - Now also has Survivalist Unique; +5% Experience. Force of Entropy - Unique debuff lasts 3 seconds when used by Melee heroes, and 2 seconds when used by Ranged from 2.5s for both. Hunter's Hatchet - Reduced active cooldown to 6s from 30s. - Active can now also instantly destroy (Read: Deny) your own wards. However, you cannot destroy allied players' wards. - Active can now also instantly destroy any of Jakk's 3 wards/mines. Hunter's Knife - Hunt 2 Unique now only applies against Neutral Units from Enemy Non-heroic Units. - Knife Throw active now deals 100 + (20% Target Current Health) True Damage from 50 + (15% Target Current Health) True Damage. - Knife Throw active can now target Massive Neutral Units. Deals 50% Damage to Bosses. - Cooldown reduced to 25s from 30s. Lion's Bane - Territorial Unique renamed to Territorial 2, overrides new Eye of Amon Territorial 1 Unique. Lockbox - Active duration increased from 2.5 to 3s. - Cooldown increased to 60s from 45s. Naix Claw - Active Lifesteal bonus decreased to +100%, decaying at +20% / autoattack from +175%, decaying at +35% / autoattack. Phantom Menace - Added sound cue. Phase Cloak - Active cooldown increased from 40s to 60s. Sentry Ward - Price increased to 80 from 60. Spirit Containment Vessel (1700; NEW!) Components: Soul Engine, Hunter's Hatchet, Pulse Regenerator +200 Health +3 Energy Regen +0.15 MS +10% Cooldown [Unique - Hunt 3] Deal True Damage equal to 15% of your Spell Damage to Neutral Units. [Unique - Survivalist] +5% Experience [Unique - Harvest 2] Gains a charge every time you kill a unit, up to 15 charges. [Active - Reap] Consume all charges to Regenerate 20 Health and 10 Energy per charge. 30 second cooldown. Sunflare Gun - Active Energy cost increased from 50 to 100. Heroes Alarak HP - Damage scales with Target Current Health from Target Max Health. - Damage adjusted to 4-10% (4 + 0.33*Lvl) according to your level from 2-6%. - Heal from Damage Dealt reduced to 20% from 25+(25%) W - Energy cost reduced to 50 from 60. R - Energy cost rescaled from 175/200/225 to 150/200/250. Avenger W - Stacks decreased from 6 to 4 - %Damage per stack increased from 3/ 4/ 5/ 6 to 5/ 7/ 9/ 11 - Now also increases damage dealt from items. Balrog W - Energy cost set to 100 from 80/100/120/140. R - Energy cost rescaled to 175/250/325 from 200/275/325. Dehaka - Fixed turn-rate being unintentionally slow. W (Evolved) - Attribute steal duration reduced from 180s to 90s. R - Updated visuals. Egon Q - Cast range reduced to 6u from 7u. E - Spell Damage now scales with 20% Target Missing Energy from 40% INT. - Energy cost increased to 85/110/135/160 from 80/100/120/140. R - Cast range reduced to 8u from 9u. Jakk E - Spell damage rescaled to 100/200/300/400 from 175/250/325/400. - Energy cost increased to 125/150/175/200 from 110/135/160/185. Karax - MS reduced from 2.9 to 2.8. Khyrak R - Changed from Target Unit ability to Target Direction. Khyrak now pounces towards a targeted direction for 10u, latching onto the first enemy hero hit. - Now for 10s after being "Eviscerated", Open Wounds (Heroic) deals double damage and 'Rend' (W) deals true damage to enemies hit. - Updated sound and visuals. Leo R - Scaling Spell Damage reduced to 20% Weapon Damage from 25% Weapon Damage. - Energy cost rescaled to 150/200/250 from 100/150/200. Micro Q - Now Transient E - Passive Armor and Spell Armor gain per enemy hero in AoE removed. - Active now also grants 9/12/15/18 Armor and Spell Armor for duration; This bonus doubles when facing an enemy hero. - Active no longer grants 5/10/15/20% Physical Resistance (Note: This bonus was unlisted in the tooltip). - Duration increased to 5s from 4.5s. R - Passive now also grants 10/15/20% Physical Resistance. Queen R - Timmy's Health increased to 800/1300/1800 from 600/1200/1800. - Cooldown rescaled to 140/120/100 from 120. Ravager (Ranged Strength Hero; NEW!) - Added Alt Skin. Starscream E, R - Updated sound. Tychus W - Damage rescaled to 12/24/36/48 + (75% Weapon Damage) Physical Damage from 20/30/40/50 + (50% Weapon Damage) Physical Damage. - Energy cost rescaled to 70/80/90/100 from 100/125/150/175. Viron HP - Buff/Debuff duration increased to 3s from 2.5s. Q - Energy cost rescaled to 70/90/110/130 from 100/110/120/130. W - Energy cost rescaled to 60/80/100/120 from 90/100/110/120. E - Now grants 100/150/200/250 Health & Energy per sec from only Health. R - Energy cost rescaled to 175/250/325 from 200/275/350.
  9. Adamantium

    Changelog v2.13-2.17

    Yes, now there is more similarity. They both involve jumping in a target direction, latching on to the first hero hit, and CC'ing them while dealing damage + On hit effects. As Mother said, the effect once you hit is different in that it's a root and that it temporarily buffs other aspects of his kit
  10. Adamantium

    Changelog v2.11

    Lol, basically yeah.
  11. Adamantium

    Changelog v2.11

    I found the problem. Cauterizer is broken and results in people getting insane amounts of bonus healing from it instead of reducing. So just encourage your teammates not to buy it, until this is patched.
  12. Adamantium

    Zoom out?

    If heroes are half your screen size, then there's something pretty funky going on with your computer. Either way, some time ago the game used to allow you to zoom out a little further. I wouldn't mind adding another zoom level or two
  13. Adamantium

    Why I do not play aos anymore

    How so? Reasonable. You think wards are too important due to the current number of cliffs and bushes. I welcome criticism. I tend to be quite critical myself. I can agree that I preferred the vibrancy and lack of terrain consistency found in previous maps.
  14. Adamantium

    Why I do not play aos anymore

    What is the downside to having more jungle camps? I would argue that creeps were too weak before. But I'm willing to change my mind. I like the ability to make plays using bushes. What don't you like about having many bushes? What makes having many ramps frustrating?
  15. Adamantium

    Why I do not play aos anymore

    Interestingly enough, people also say it's a lol clone.
  16. Adamantium

    An Open Letter to the Premades

    I just pick pyro and walk through the enemy team 1v5
  17. Adamantium

    Whale ruined this game

    I wish RoA had a mid lane.
  18. Adamantium

    Fc dat sht dat important and i know da wae

    How exactly did you think devs worked? Did you think we constantly tried every hero and item combination just to find bugs or that we played the game to have fun?
  19. Adamantium

    Fc dat sht dat important and i know da wae

    Interesting read. The rage made me smile.
  20. Adamantium

    Where are the Dev's??

    I think it may be about that time.
  21. Adamantium

    Changelog v 2.8-2.10

    Game Map Info Updated Bnet Gameplay instructions. Loading Screen Updated. Talents Fixed bug that caused some talents to have missing tooltips. Fixed bug that reset talent builds every game. Runes Added Hydranium. The precious and red Hydranium crystals first spawn in jungles along with Neutral camps and then at their own 4 minute intervals. When collected, Hydranium grant the player +100/50 Minerals/XP and an additional +10/5 Minerals/XP every minute they remain uncaptured (the exact value of each crystal appears in real-time over the mineral). To collect Hydranium, left-click it when nearby to begin channeling. Hydranium is captured only at the end of the channeling period. Hydranium appears on the minimap as a red mineral deposit icon and there are a total of 4 Hydranium spawn points. WTF Mode - DISABLED UNTIL FURTHER NOTICE. The following conditions 2 v 4, 1 v 3, 3 v 5 will now result in the game automatically switching to WTF Mode. During WTF Mode, all remaining players gain +15 Health/Energy Regeneration, +50% Timescale, and +150% CDR. Additionally, no rating will be lost or gained for winning, losing, or leaving the game for remaining players. Auto-End Condition - DISABLED UNTIL FURTHER NOTICE. The following conditions 2 v 5, 1 v 4 will now result in the game ending automatically after a short grace period. All remaining players will be awarded a victory (Positive rating). Rating The rating for all players has been reset. Structures Fixed issue with Protoss Towers having a larger selection radius than what the model appears to show (this caused players to accidentally click on tower instead of units within its vicinity). Suppressors will now respawn after 9 minutes from 7. When 3 enemy suppressors are down at the same time, allied creeps gain 20% Movement Speed for that time. Items Ancient Rune Bonus Target Current Health Spell Damage increased from 12% to 12.5%. Adamantium Alloy Fixed bug that healed enemy and neutrals instead of just allied units. Electric Mantle (4600; NEW) Components: Flesh Hammer, Cybernetic Implants, Nullifier +80 Strength +20 Spell Armor [Unique - Electroreactive Plating] Taking Spell Damage grants you +3 Spell Armor for 6 seconds, stacking up to 5 times. [Active - Electric Current] For the next 5 seconds, 35% of all Spell Damage (before mitigation) is reflected back to enemies, and Single Target Spell Damage will stun the caster for 1.25 seconds and deal 100 + (35% of Incoming Damage Before Mitigation) Spell Damage. You will still receive full damage (after mitigation). Can only proc once on each enemy per cast. 75 second cooldown. Frozen Cuirass Feedback Active now has 3.5u AoE from 2.5u. Cooldown increased to 45 seconds from 30. Korhal Vanguard Active now affects Allied structures. Incisor/Pyre Pyre Unique now deals 7% Target Current Health Physical Damage from 6%. Mossberg Taser Cooldown increased to 45 seconds from 30. Shinobi Style Unique MS bonus while cloaked reduced to 8% from 15%. Spell Buffer Active now affects Allied structures. Syrus Codex Price reduced to 300 from 400. Warp Shard Price reduced to 2000 from 2500 Heroes Akasha Q - Attack range reduced from 8u to 6u. Avenger HP - Stack duration increased from 15s to 25. Boros HP - Remake (Active) Toggles between Burning Omni-Blade and Burning Salsa-Blade. Burning Omni-Blade (Passive) - Rends targets dealing (50% INT) Spell Damage over 5 seconds. Gives access to Omnislash. Burning Salsa-Blade (Passive)- Rends targets dealing (50% Weapon Damage) Physical Damage over 5 seconds. Gives access to SalsaSlash. Cyprus R - Cooldown rescaled to 150/120/90 from 130/110/90s. Darpa R - Energy cost reduced to 100 from 120. Dehaka - Fixed attack animation bug. Dustin HP - Radar is disabled for 2 seconds if Dustin has taken any damage. Geneva Q - Fixed energy cost bug. Grunty Q - Energy cost rescaled to 30/40/50/60 from 40/46/52/58. W - Energy cost reduced to 40 from 50. E - Energy cost rescaled to 90/120/150/180 from 90. - Updated sound and visuals. R - River Racer buff lasts 8/12/16s from 10s. Jakk W - Spyder Wards are now mobile and have 0.5 movement speed. King - Updated alt skin. Kuradel Q - Cooldown rescaled to 5/4/3/2 from 6/5/4/3s W- Cooldown rescaled to 20/18/16/14 from 18/17/16/15s. R- Cooldown rescaled to 120/100/80 from 120/110/100s. Khyrak - Fixed attack animation bug. HP - Remake (Open Wounds) - Khyrak’s active abilities apply ‘Bleed’ on enemies for 2 seconds. Whenever a Bleeding enemy moves, Bleed is refreshed and they take (10% Weapon Damage) + (1.5% Target Missing Health) Physical Damage per unit of distance travelled. Bleed lasts up to 6 seconds on non-Heroic units. Bleeding enemy heroes are also revealed to Khyrak and he gains 15% Movement Speed when they are revealed in this way. Nova Q - Cooldown set to 15 from 14/12/10/8. Energy cost rescaled to 70/80/90/100 from 60. Rancor - Updated skins. Raynor HP - Remake (Confident Aim) - Raynor's basic attacks, E and R abilities reduce his cooldowns by 1, 2, and 4 seconds respectively when hitting enemy heroes. This reduction is doubled to 2, 4, and 8 seconds respectively if the target enemy hero was Marked for Death. Q - Energy cost set to 75 from 60/65/70/75. W- Cooldown set to 20 from 15. E- Cooldown rescaled to 25/22/19/16 from 16/15/14/13. Energy cost increased to 80/110/140/170 from 70/90/110/140. R - Cast range rescaled from 18/22/26u to 18/24/30u. - CDR no longer reduced by 75% when hitting target Marked for Death. - Energy cost increased to 200/250/300 from 120/160/200. - Cooldown rescaled to 60/45/30. from 50/40/30. Rory HP - Remake (Whiskey Breath) - Spell damage on enemies in a 12u radius is amplified by 3-15% increasing the closer they are to Rory. Shadow Q - Energy cost rescaled to 70/100/130/160 from 70/80/90/100. R - Energy cost rescaled to 150/175/200 from 100/150/200 Tosh HP - Remake (Bounty Hunter) - Whenever an enemy hero kills an allied hero, they are marked by ‘Bounty Hunter’ for 180 seconds. Killing or Assisting in killing marked Enemy Heroes yields +10% minerals for Allied Heroes. Tosh gains +20% Minerals. Bounty Hunter mark dispels on death. W - Spectres' movement speed increased from 3.5 to 4. Vorpal - Updated alt skin. Zyrkhan HP - Remake (Charisma) - Nearby allies gain +10 Spell Armor for 5s whenever Zyrkhan is damaged. This amount is doubled during Heart of Aiur. Non-stacking. Does not apply to Zyrkhan.
  22. Adamantium

    Changelog v2.5-2.7

    V2.7 Items Blue Gene Price reduced to 4000 from 4300. Controller Now has 4u sight radius (Note: Teleporting to it should be easier) Photodeviator Cast range increased to 12u from 10u. Star’s Fury Powerstrike now deals 50 (+20% Target Max Energy) Spell Damage from only (20% Target Max Energy) Spell Damage. Warp Shard Price reduced to 2500 from 3500 Stabilizer removed from components. No longer grants any attribute bonuses. Warp Active cooldown reduced to 25s from 60. Cannot be used within 8 seconds of taking damage from 2s. Heroes General - Fixed bug that caused some abilities to endlessly proc “Overcharge” stacks and Powerstrike buffs. Akasha Q - Energy cost rescaled to 80/110/140/170 from 90/115/140/165 W - Energy cost to 80 at all levels from 60/70/80/90. E - Energy cost rescaled to 100/115/130/145. Cooldown rescaled to 30/26/22/18 from 25/23/21/19. R - Energy cost set to 200 at all levels from 100. Dehaka W (Evolved) - Max stacks of attribute steal reduced from 20 to 10 (on self and enemy heroes). - Duration reduced from 300s to 180. Feral - STR/AGI/INT attribute gain per level rescaled from 4/6/5 to 3/6/6. Q - Energy cost rescaled to 65/100/135/170 from 80/90/100/110 W - Backlash increased from 0.5s to 1s. - Energy cost set to 65 at all levels from 50/55/60/65 E - Base Heal reduced to 75/150/225/300 from 105/175/245/315 - Energy cost rescaled to 25/40/55/70 from 0. R - Max Energy cost per second reduced from 1.8% to 1.5% Max Energy. Garamond E - Cooldown increased to 25 from 20. Geneva Q - Now goes on cooldown only after channel stops. R - Now goes on cooldown only after buff is consumed or duration ends. Huntress - Basic attack range increased by 0.25u (6.5) W - Cast range increased to 7 from 6u. Kuradel Q - Updated visuals. R - Updated sound and visuals. Micro HP - Now deals (100% STR) physical damage from 50 (+100% STR). Null - Updated Alt Skin. Q - INT scaling increased to 20% from 18%. - Energy cost rescaled to 75/100/125/150 from 80/90/100/110. W - Energy cost set to 25 from 25/30/35/40. - Updated sound. E - Arcane Sword's cooldown is reduced by 3 seconds every time it damages an enemy hero (instead of granting 25 energy). - Cooldown rescaled to 18/16/14/12 from 16/15/14/13. - Energy cost rescaled to 80/100/120/140 from 110/120/130/140. R -- Duration increased to 15s from 12. - Cooldown rescaled to 75/60/45 from 100/75/50s. - Energy cost set to 200 at all levels. Rancor Q - Energy cost rescaled to 75/100/125/150 from 60/80/100/120. W - Energy cost reduced to 50 from 75. Cooldown rescaled to 120/90/60/30 from 100/75/50/25. E - Energy cost reduced to 50 from 75. R - Energy cost rescaled to 100/150/200 from 70/90/110. Tass - Fixed bug that caused “rocks flying in the sky” and subsequently FPS drops because of it. Tychus E - Blind radius reduced to 6u. Reveal radius remains 12u. Yig Q - Replenish time reduced from 15 to 12s.
  23. Adamantium

    AoS character names are too gender specific.

    There's like a million genders now tho :D
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