Heroic - Reduced max stacks from 6 to 5.
- Energy regen increased to .3% from 0.25% Max Energy and health regen increased to 4.5% from 4% STR.
Q - Cast time from 0.15 to 0.25s.
- Cooldown rescaled to 16/15/14/13 from 14.
- Corrosion duration reduced to 2s from 2.5s. Max Health True Damage per Sec increased to 1.5% from 1%.
- Increased AoE to 2.75 from 2.5.
W - Abyss stack bonus gives +0.3 AoE from +0.25.
- Now also increases range by +1 per stack.
E - Rescaled Abyss stack bonus to 3/4/5/6% from 2/3/4/5% Weapon Damage Reduction.
- Fixed bug that caused the "Great Orange Ball" model to sometimes appear on allied heroes.
- Added Abysmal.Ravager
- Added global sound alert for Hero Kills & Boss Kills.
- Fixed assists not showing on the leaderboard.
- Added ability to zoom out slightly more.
- Mid Lane redesigned
- All "Levi" buffs (Primal Blood/Primal Essence/Primal Wrath) now last 4 minutes from 5 minutes.
- "Levi" buff mini-icon tooltips updated, now display remaining duration in real-time when you hover over them.
- Brax Monolith true damage reduced from 20 per missile to 15.
- Aeon base health increased to 5000 from 3500.
- Aeon beam damage reduced from 70 to 50 (-40 damage total), AoE "Smash" damage reduced from 180 to 150.
- Nydus Destroyer base health increased to 7500 from 5000.
- Nydus Destroyer Attack Damage and AoE Damage reduced from 125 and 100 to 100 and 75 (-50 damage total). Target Current Health Scaling damage reduced from 15% to 10%.
- Yagdra base health increased to 10000 from 9000.
- Yagdra Attack Damage and AoE Damage reduced from 150 and 100 to 125 and 75 (-50 damage total). Target Current Health Scaling damage reduced from 20% to 15%.
- Sanctums now have +20/s Health Regeneration if they have not been attacked in the last 60 seconds.
- Creep Wave spawn rate reduced from 35s to 28s.
- Ranged creep base damage reduced to 50 from 60.
- Price reduced from 3700 to 3600.
- Fixed bug causing the item to increase healing on enemies, rather than reduce.
Eye of Amon
- Hunt 2 Unique replaced with Territorial 1 Unique; You gain +20% Weapon Speed and Movement Speed when you are within 12u of any Neutral Unit. This effect is disabled if you have been attacked by a Hero in the last 10 seconds.
- Now also has Survivalist Unique; +5% Experience.
Force of Entropy
- Unique debuff lasts 3 seconds when used by Melee heroes, and 2 seconds when used by Ranged from 2.5s for both.
- Reduced active cooldown to 6s from 30s.
- Active can now also instantly destroy (Read: Deny) your own wards. However, you cannot destroy allied players' wards.
- Active can now also instantly destroy any of Jakk's 3 wards/mines.
- Hunt 2 Unique now only applies against Neutral Units from Enemy Non-heroic Units.
- Knife Throw active now deals 100 + (20% Target Current Health) True Damage from 50 + (15% Target Current Health) True Damage.
- Knife Throw active can now target Massive Neutral Units. Deals 50% Damage to Bosses.
- Cooldown reduced to 25s from 30s.
- Territorial Unique renamed to Territorial 2, overrides new Eye of Amon Territorial 1 Unique.
- Active duration increased from 2.5 to 3s.
- Cooldown increased to 60s from 45s.
- Active Lifesteal bonus decreased to +100%, decaying at +20% / autoattack from +175%, decaying at +35% / autoattack.
- Added sound cue.
- Active cooldown increased from 40s to 60s.
- Price increased to 80 from 60.
Spirit Containment Vessel (1700; NEW!)
Components: Soul Engine, Hunter's Hatchet, Pulse Regenerator
+3 Energy Regen
[Unique - Hunt 3] Deal True Damage equal to 15% of your Spell Damage to Neutral Units.
[Unique - Survivalist] +5% Experience
[Unique - Harvest 2] Gains a charge every time you kill a unit, up to 15 charges.
[Active - Reap] Consume all charges to Regenerate 20 Health and 10 Energy per charge. 30 second cooldown.
- Active Energy cost increased from 50 to 100.
HP - Damage scales with Target Current Health from Target Max Health.
- Damage adjusted to 4-10% (4 + 0.33*Lvl) according to your level from 2-6%.
- Heal from Damage Dealt reduced to 20% from 25+(25%)
W - Energy cost reduced to 50 from 60.
R - Energy cost rescaled from 175/200/225 to 150/200/250.
W - Stacks decreased from 6 to 4
- %Damage per stack increased from 3/ 4/ 5/ 6 to 5/ 7/ 9/ 11
- Now also increases damage dealt from items.
W - Energy cost set to 100 from 80/100/120/140.
R - Energy cost rescaled to 175/250/325 from 200/275/325.
- Fixed turn-rate being unintentionally slow.
W (Evolved) - Attribute steal duration reduced from 180s to 90s.
R - Updated visuals.
Q - Cast range reduced to 6u from 7u.
E - Spell Damage now scales with 20% Target Missing Energy from 40% INT.
- Energy cost increased to 85/110/135/160 from 80/100/120/140.
R - Cast range reduced to 8u from 9u.
E - Spell damage rescaled to 100/200/300/400 from 175/250/325/400.
- Energy cost increased to 125/150/175/200 from 110/135/160/185.
- MS reduced from 2.9 to 2.8.
R - Changed from Target Unit ability to Target Direction. Khyrak now pounces towards a targeted direction for 10u, latching onto the first enemy hero hit.
- Now for 10s after being "Eviscerated", Open Wounds (Heroic) deals double damage and 'Rend' (W) deals true damage to enemies hit.
- Updated sound and visuals.
R - Scaling Spell Damage reduced to 20% Weapon Damage from 25% Weapon Damage.
- Energy cost rescaled to 150/200/250 from 100/150/200.
Q - Now Transient
E - Passive Armor and Spell Armor gain per enemy hero in AoE removed.
- Active now also grants 9/12/15/18 Armor and Spell Armor for duration; This bonus doubles when facing an enemy hero.
- Active no longer grants 5/10/15/20% Physical Resistance (Note: This bonus was unlisted in the tooltip).
- Duration increased to 5s from 4.5s.
R - Passive now also grants 10/15/20% Physical Resistance.
R - Timmy's Health increased to 800/1300/1800 from 600/1200/1800.
- Cooldown rescaled to 140/120/100 from 120.
Ravager (Ranged Strength Hero; NEW!)
- Added Alt Skin.
E, R - Updated sound.
W - Damage rescaled to 12/24/36/48 + (75% Weapon Damage) Physical Damage from 20/30/40/50 + (50% Weapon Damage) Physical Damage.
- Energy cost rescaled to 70/80/90/100 from 100/125/150/175.
HP - Buff/Debuff duration increased to 3s from 2.5s.
Q - Energy cost rescaled to 70/90/110/130 from 100/110/120/130.
W - Energy cost rescaled to 60/80/100/120 from 90/100/110/120.
E - Now grants 100/150/200/250 Health & Energy per sec from only Health.
R - Energy cost rescaled to 175/250/325 from 200/275/350.