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Adamantium

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About Adamantium

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    Game Design
  • Birthday 02/17/1995

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  1. Adamantium

    Changelog v2.25-2.27

    v2.26-2.27 General - Fix: "Double Kill!" Announcement now plays correctly. Terrain - All midlane and its immediately adjacent areas have been redesigned. Neutrals - Bosses (Aeon and Worm) are immune to any damage if no ally and/or enemy hero is within range. Creeps - Fix: Addressed bug that occasionally caused some lane creep to remain in base instead of move with wave. - Fix: Addressed bug that caused Zerg midlane creeps to stop short of entering Protoss base Items Asura's Guise - New 'Drain 3 Unique' added; Your Single Target and AoE Spell Damage leech 14% and 8% Current Energy respectively from the target (Has no effect if target has less than 20% Max Energy). Overrides Star's Fury and Duran's Pendant's Drain 2 and 1 respectively. - Price increased to 3700 from 3600. Everthirst - Subsist 3 Unique now regenerates Missing Health and Missing Energy over 3s from 2s. Photodeviator - Fix: Now correctly dispels active buff when attacking. Timesplitter - Fix: Active and unique now apply correctly. Heroes General - All heroes now have unique and audible 'Death' sounds. Anthrax Q, W - Updated sounds. Avenger Q - Now deals Physical Damage instead of Spell Damage. R - Number of charges reduced to 5 from 6. Axiom Q, E, R - Updated sounds. Biotron HP - Movement Speed debuff stacks last 4s from 2s. - Movement speed slow per stack increased to 15% from 10%. - Max stack count reduced to 4 from 5. R - Duration increased to 12s from 10s. - Updated sounds. Boros W - Updated sounds Brine W - STR scaling increased to 100% from 50%. - Energy cost rescaled to to 40/60/80/100 from 50/70/90/110. E - Cooldown reduction for successfully targeting enemy heroes increased to 8s from 6s. Cain R - Updated sounds. Dustin E, R - Updated sounds. Egon W - Base Spell Damage per second increased to 30/40/50/60 from 20/32/44/56. - Now Silences for duration instead of Slows by 35%. - Duration increased to 4s from 3s (For both Ally and Enemy Target Units). - Cast range decreased to 4u from 6u - Energy cost increased to 70/100/130/160 from 70/90/110/130. - Cooldown rescaled to 22/20/18/16 from 18/17/16/15. E - Cast range increased to 6u from 4u. (Fix) - Now applies the correct scaling spell damage as per the tooltip R - Cooldown rescaled to 80/70/60 from 90/80/70. - Updated sounds. Jakk E (Proximity Mines) - Trigger AoE reduced to 3.2u from 3.5u (Damage and Slow AoE still 3.5u). King W - Drug Frenzy sub-ability activation hotkey changed to E from V (Note: E is still the hotkey to learn/level up the Mob Mentality passive). R - Sub-abilities of Bribed Neutral Units - Siege Engine and Thor - have had their hotkeys changed to E from D and C respectively. Maar Q - Max Energy bonus per kill rescaled to 0.5/1.5/2.5/3.5% from 0.75/1.5/2.25/3% W, E - Now cost 50/60/70/80 + 3% Max Energy per instance from 50/60/70/80. EEE (Ki Burst) - Now disarms and silences for the duration that enemies are being pushed away from Maar (Read: 0.7s) WWE/EEW (Savior Aura / Vanguard Aura) - Cooldown increased to 25 from 0. Micro HP - Cooldown increased to 18s from 15s. W - Updated sounds. Nova Q, W - Updated sounds. Pyro Q - Cooldown increased to 18 from 15. - Energy cost rescaled to 50/60/70/80 from 60. R- Energy cost rescaled to 200/250/300 from 150/200/250. Queen E - Increased base bounty to 40 from 32. Rancor W - Now scans for 7s from 6s. Ravager Q - Cast time increased to 2.7 from 2.5s. R - Fixed bug that causes Ravager to seemingly deal damage when he has not taken any. Raynor Q, E, R - Updated sounds. Rory W, E - Updated sounds. Roulette Added "Alt2" skin. Tosh Q - Updated sound and visuals. - Renamed to Confusion from Concussion. W (Rise of Da Spectres) - Updated sounds. Toxi Q, W - Updated sounds. Viron Q - Updated sounds. Warfield Q - Physical Damage Scaling decreased to 80% Weapon Damage from 90%. - Energy cost decreased to 35/50/65/80 from 50/65/80/95 - Updated sounds. R - Scaling Spell Damage changed to 50/80/110% Weapon Damage from 100% INT. - Cooldown rescaled to 70/55/40 from 100/85/70. - Energy cost increased to 150/200/250 from 150/175/200. - Updated sounds.
  2. Adamantium

    Changelog v2.19-2.24

    v2.24 General Protoss Nexus and Zerg Hivemind Attack Speed Reduced by 60% Items Space Gem - Channel Time reduced to 6s from 8s. Heroes Artanis R - Speed increased by 20% - Stun Duration: .75s -> 1.25s Avenger Q - Scaling: 50% INT -> 50% Weapon Damage - No Longer AoE - If it hits a hero, a second missile fires at the nearest unit (prioritizing heroes) causing the same effects but with 1.5x damage Dehaka W (Evolved) - Now can only steal/gain attributes from heroic targets. Huntress E - Scaling Physical Damage increased to (50% Weapon Damage) from (+35% Weapon Damage). Immortal Q - Energy Scaling: 5-15% -> 7.5-22.5% W - Can now proc damage every 1.5s from 3s Summers E(adjusted) - When a mine is tripped, enemies in the area are slowed for 2 seconds. After 1.5s, enemies still in the area take Spell Damage. No more completely free kills. Combo with the stun to ensure damage is dealt. v2.19-2.23
  3. Adamantium

    Changelog v2.13-2.17

    Yes, now there is more similarity. They both involve jumping in a target direction, latching on to the first hero hit, and CC'ing them while dealing damage + On hit effects. As Mother said, the effect once you hit is different in that it's a root and that it temporarily buffs other aspects of his kit
  4. Adamantium

    Changelog v2.13-2.17

    v2.15 Heroes Ravager Heroic - Reduced max stacks from 6 to 5. - Energy regen increased to .3% from 0.25% Max Energy and health regen increased to 4.5% from 4% STR. Q - Cast time from 0.15 to 0.25s. - Cooldown rescaled to 16/15/14/13 from 14. - Corrosion duration reduced to 2s from 2.5s. Max Health True Damage per Sec increased to 1.5% from 1%. - Increased AoE to 2.75 from 2.5. W - Abyss stack bonus gives +0.3 AoE from +0.25. - Now also increases range by +1 per stack. E - Rescaled Abyss stack bonus to 3/4/5/6% from 2/3/4/5% Weapon Damage Reduction. - Fixed bug that caused the "Great Orange Ball" model to sometimes appear on allied heroes. v2.13-2.14 General - Added Abysmal.Ravager - Added global sound alert for Hero Kills & Boss Kills. - Fixed assists not showing on the leaderboard. - Added ability to zoom out slightly more. Terrain - Mid Lane redesigned Neutral - All "Levi" buffs (Primal Blood/Primal Essence/Primal Wrath) now last 4 minutes from 5 minutes. - "Levi" buff mini-icon tooltips updated, now display remaining duration in real-time when you hover over them. - Brax Monolith true damage reduced from 20 per missile to 15. - Aeon base health increased to 5000 from 3500. - Aeon beam damage reduced from 70 to 50 (-40 damage total), AoE "Smash" damage reduced from 180 to 150. - Nydus Destroyer base health increased to 7500 from 5000. - Nydus Destroyer Attack Damage and AoE Damage reduced from 125 and 100 to 100 and 75 (-50 damage total). Target Current Health Scaling damage reduced from 15% to 10%. - Yagdra base health increased to 10000 from 9000. - Yagdra Attack Damage and AoE Damage reduced from 150 and 100 to 125 and 75 (-50 damage total). Target Current Health Scaling damage reduced from 20% to 15%. Structures - Sanctums now have +20/s Health Regeneration if they have not been attacked in the last 60 seconds. Creeps - Creep Wave spawn rate reduced from 35s to 28s. - Ranged creep base damage reduced to 50 from 60. Items Blue Gene - Price reduced from 3700 to 3600. Cauterizer - Fixed bug causing the item to increase healing on enemies, rather than reduce. Eye of Amon - Hunt 2 Unique replaced with Territorial 1 Unique; You gain +20% Weapon Speed and Movement Speed when you are within 12u of any Neutral Unit. This effect is disabled if you have been attacked by a Hero in the last 10 seconds. - Now also has Survivalist Unique; +5% Experience. Force of Entropy - Unique debuff lasts 3 seconds when used by Melee heroes, and 2 seconds when used by Ranged from 2.5s for both. Hunter's Hatchet - Reduced active cooldown to 6s from 30s. - Active can now also instantly destroy (Read: Deny) your own wards. However, you cannot destroy allied players' wards. - Active can now also instantly destroy any of Jakk's 3 wards/mines. Hunter's Knife - Hunt 2 Unique now only applies against Neutral Units from Enemy Non-heroic Units. - Knife Throw active now deals 100 + (20% Target Current Health) True Damage from 50 + (15% Target Current Health) True Damage. - Knife Throw active can now target Massive Neutral Units. Deals 50% Damage to Bosses. - Cooldown reduced to 25s from 30s. Lion's Bane - Territorial Unique renamed to Territorial 2, overrides new Eye of Amon Territorial 1 Unique. Lockbox - Active duration increased from 2.5 to 3s. - Cooldown increased to 60s from 45s. Naix Claw - Active Lifesteal bonus decreased to +100%, decaying at +20% / autoattack from +175%, decaying at +35% / autoattack. Phantom Menace - Added sound cue. Phase Cloak - Active cooldown increased from 40s to 60s. Sentry Ward - Price increased to 80 from 60. Spirit Containment Vessel (1700; NEW!) Components: Soul Engine, Hunter's Hatchet, Pulse Regenerator +200 Health +3 Energy Regen +0.15 MS +10% Cooldown [Unique - Hunt 3] Deal True Damage equal to 15% of your Spell Damage to Neutral Units. [Unique - Survivalist] +5% Experience [Unique - Harvest 2] Gains a charge every time you kill a unit, up to 15 charges. [Active - Reap] Consume all charges to Regenerate 20 Health and 10 Energy per charge. 30 second cooldown. Sunflare Gun - Active Energy cost increased from 50 to 100. Heroes Alarak HP - Damage scales with Target Current Health from Target Max Health. - Damage adjusted to 4-10% (4 + 0.33*Lvl) according to your level from 2-6%. - Heal from Damage Dealt reduced to 20% from 25+(25%) W - Energy cost reduced to 50 from 60. R - Energy cost rescaled from 175/200/225 to 150/200/250. Avenger W - Stacks decreased from 6 to 4 - %Damage per stack increased from 3/ 4/ 5/ 6 to 5/ 7/ 9/ 11 - Now also increases damage dealt from items. Balrog W - Energy cost set to 100 from 80/100/120/140. R - Energy cost rescaled to 175/250/325 from 200/275/325. Dehaka - Fixed turn-rate being unintentionally slow. W (Evolved) - Attribute steal duration reduced from 180s to 90s. R - Updated visuals. Egon Q - Cast range reduced to 6u from 7u. E - Spell Damage now scales with 20% Target Missing Energy from 40% INT. - Energy cost increased to 85/110/135/160 from 80/100/120/140. R - Cast range reduced to 8u from 9u. Jakk E - Spell damage rescaled to 100/200/300/400 from 175/250/325/400. - Energy cost increased to 125/150/175/200 from 110/135/160/185. Karax - MS reduced from 2.9 to 2.8. Khyrak R - Changed from Target Unit ability to Target Direction. Khyrak now pounces towards a targeted direction for 10u, latching onto the first enemy hero hit. - Now for 10s after being "Eviscerated", Open Wounds (Heroic) deals double damage and 'Rend' (W) deals true damage to enemies hit. - Updated sound and visuals. Leo R - Scaling Spell Damage reduced to 20% Weapon Damage from 25% Weapon Damage. - Energy cost rescaled to 150/200/250 from 100/150/200. Micro Q - Now Transient E - Passive Armor and Spell Armor gain per enemy hero in AoE removed. - Active now also grants 9/12/15/18 Armor and Spell Armor for duration; This bonus doubles when facing an enemy hero. - Active no longer grants 5/10/15/20% Physical Resistance (Note: This bonus was unlisted in the tooltip). - Duration increased to 5s from 4.5s. R - Passive now also grants 10/15/20% Physical Resistance. Queen R - Timmy's Health increased to 800/1300/1800 from 600/1200/1800. - Cooldown rescaled to 140/120/100 from 120. Ravager (Ranged Strength Hero; NEW!) - Added Alt Skin. Starscream E, R - Updated sound. Tychus W - Damage rescaled to 12/24/36/48 + (75% Weapon Damage) Physical Damage from 20/30/40/50 + (50% Weapon Damage) Physical Damage. - Energy cost rescaled to 70/80/90/100 from 100/125/150/175. Viron HP - Buff/Debuff duration increased to 3s from 2.5s. Q - Energy cost rescaled to 70/90/110/130 from 100/110/120/130. W - Energy cost rescaled to 60/80/100/120 from 90/100/110/120. E - Now grants 100/150/200/250 Health & Energy per sec from only Health. R - Energy cost rescaled to 175/250/325 from 200/275/350.
  5. Adamantium

    Changelog v2.11

    Lol, basically yeah.
  6. Adamantium

    Changelog v2.11

    I found the problem. Cauterizer is broken and results in people getting insane amounts of bonus healing from it instead of reducing. So just encourage your teammates not to buy it, until this is patched.
  7. Adamantium

    Zoom out?

    If heroes are half your screen size, then there's something pretty funky going on with your computer. Either way, some time ago the game used to allow you to zoom out a little further. I wouldn't mind adding another zoom level or two
  8. Adamantium

    Why I do not play aos anymore

    How so? Reasonable. You think wards are too important due to the current number of cliffs and bushes. I welcome criticism. I tend to be quite critical myself. I can agree that I preferred the vibrancy and lack of terrain consistency found in previous maps.
  9. Adamantium

    Why I do not play aos anymore

    What is the downside to having more jungle camps? I would argue that creeps were too weak before. But I'm willing to change my mind. I like the ability to make plays using bushes. What don't you like about having many bushes? What makes having many ramps frustrating?
  10. Adamantium

    Why I do not play aos anymore

    Interestingly enough, people also say it's a lol clone.
  11. Adamantium

    An Open Letter to the Premades

    I just pick pyro and walk through the enemy team 1v5
  12. Adamantium

    Whale ruined this game

    I wish RoA had a mid lane.
  13. Adamantium

    Fc dat sht dat important and i know da wae

    How exactly did you think devs worked? Did you think we constantly tried every hero and item combination just to find bugs or that we played the game to have fun?
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