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About Adamantium

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    Game Design
  • Birthday 02/17/1995

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  1. Zoom out?

    If heroes are half your screen size, then there's something pretty funky going on with your computer. Either way, some time ago the game used to allow you to zoom out a little further. I wouldn't mind adding another zoom level or two
  2. Why I do not play aos anymore

    How so? Reasonable. You think wards are too important due to the current number of cliffs and bushes. I welcome criticism. I tend to be quite critical myself. I can agree that I preferred the vibrancy and lack of terrain consistency found in previous maps.
  3. Why I do not play aos anymore

    What is the downside to having more jungle camps? I would argue that creeps were too weak before. But I'm willing to change my mind. I like the ability to make plays using bushes. What don't you like about having many bushes? What makes having many ramps frustrating?
  4. Why I do not play aos anymore

    Interestingly enough, people also say it's a lol clone.
  5. An Open Letter to the Premades

    I just pick pyro and walk through the enemy team 1v5
  6. Whale ruined this game

    I wish RoA had a mid lane.
  7. Fc dat sht dat important and i know da wae

    How exactly did you think devs worked? Did you think we constantly tried every hero and item combination just to find bugs or that we played the game to have fun?
  8. Fc dat sht dat important and i know da wae

    Interesting read. The rage made me smile.
  9. Where are the Dev's??

    I think it may be about that time.
  10. Changelog v 2.8-2.10

    Game Map Info Updated Bnet Gameplay instructions. Loading Screen Updated. Talents Fixed bug that caused some talents to have missing tooltips. Fixed bug that reset talent builds every game. Runes Added Hydranium. The precious and red Hydranium crystals first spawn in jungles along with Neutral camps and then at their own 4 minute intervals. When collected, Hydranium grant the player +100/50 Minerals/XP and an additional +10/5 Minerals/XP every minute they remain uncaptured (the exact value of each crystal appears in real-time over the mineral). To collect Hydranium, left-click it when nearby to begin channeling. Hydranium is captured only at the end of the channeling period. Hydranium appears on the minimap as a red mineral deposit icon and there are a total of 4 Hydranium spawn points. WTF Mode - DISABLED UNTIL FURTHER NOTICE. The following conditions 2 v 4, 1 v 3, 3 v 5 will now result in the game automatically switching to WTF Mode. During WTF Mode, all remaining players gain +15 Health/Energy Regeneration, +50% Timescale, and +150% CDR. Additionally, no rating will be lost or gained for winning, losing, or leaving the game for remaining players. Auto-End Condition - DISABLED UNTIL FURTHER NOTICE. The following conditions 2 v 5, 1 v 4 will now result in the game ending automatically after a short grace period. All remaining players will be awarded a victory (Positive rating). Rating The rating for all players has been reset. Structures Fixed issue with Protoss Towers having a larger selection radius than what the model appears to show (this caused players to accidentally click on tower instead of units within its vicinity). Suppressors will now respawn after 9 minutes from 7. When 3 enemy suppressors are down at the same time, allied creeps gain 20% Movement Speed for that time. Items Ancient Rune Bonus Target Current Health Spell Damage increased from 12% to 12.5%. Adamantium Alloy Fixed bug that healed enemy and neutrals instead of just allied units. Electric Mantle (4600; NEW) Components: Flesh Hammer, Cybernetic Implants, Nullifier +80 Strength +20 Spell Armor [Unique - Electroreactive Plating] Taking Spell Damage grants you +3 Spell Armor for 6 seconds, stacking up to 5 times. [Active - Electric Current] For the next 5 seconds, 35% of all Spell Damage (before mitigation) is reflected back to enemies, and Single Target Spell Damage will stun the caster for 1.25 seconds and deal 100 + (35% of Incoming Damage Before Mitigation) Spell Damage. You will still receive full damage (after mitigation). Can only proc once on each enemy per cast. 75 second cooldown. Frozen Cuirass Feedback Active now has 3.5u AoE from 2.5u. Cooldown increased to 45 seconds from 30. Korhal Vanguard Active now affects Allied structures. Incisor/Pyre Pyre Unique now deals 7% Target Current Health Physical Damage from 6%. Mossberg Taser Cooldown increased to 45 seconds from 30. Shinobi Style Unique MS bonus while cloaked reduced to 8% from 15%. Spell Buffer Active now affects Allied structures. Syrus Codex Price reduced to 300 from 400. Warp Shard Price reduced to 2000 from 2500 Heroes Akasha Q - Attack range reduced from 8u to 6u. Avenger HP - Stack duration increased from 15s to 25. Boros HP - Remake (Active) Toggles between Burning Omni-Blade and Burning Salsa-Blade. Burning Omni-Blade (Passive) - Rends targets dealing (50% INT) Spell Damage over 5 seconds. Gives access to Omnislash. Burning Salsa-Blade (Passive)- Rends targets dealing (50% Weapon Damage) Physical Damage over 5 seconds. Gives access to SalsaSlash. Cyprus R - Cooldown rescaled to 150/120/90 from 130/110/90s. Darpa R - Energy cost reduced to 100 from 120. Dehaka - Fixed attack animation bug. Dustin HP - Radar is disabled for 2 seconds if Dustin has taken any damage. Geneva Q - Fixed energy cost bug. Grunty Q - Energy cost rescaled to 30/40/50/60 from 40/46/52/58. W - Energy cost reduced to 40 from 50. E - Energy cost rescaled to 90/120/150/180 from 90. - Updated sound and visuals. R - River Racer buff lasts 8/12/16s from 10s. Jakk W - Spyder Wards are now mobile and have 0.5 movement speed. King - Updated alt skin. Kuradel Q - Cooldown rescaled to 5/4/3/2 from 6/5/4/3s W- Cooldown rescaled to 20/18/16/14 from 18/17/16/15s. R- Cooldown rescaled to 120/100/80 from 120/110/100s. Khyrak - Fixed attack animation bug. HP - Remake (Open Wounds) - Khyrak’s active abilities apply ‘Bleed’ on enemies for 2 seconds. Whenever a Bleeding enemy moves, Bleed is refreshed and they take (10% Weapon Damage) + (1.5% Target Missing Health) Physical Damage per unit of distance travelled. Bleed lasts up to 6 seconds on non-Heroic units. Bleeding enemy heroes are also revealed to Khyrak and he gains 15% Movement Speed when they are revealed in this way. Nova Q - Cooldown set to 15 from 14/12/10/8. Energy cost rescaled to 70/80/90/100 from 60. Rancor - Updated skins. Raynor HP - Remake (Confident Aim) - Raynor's basic attacks, E and R abilities reduce his cooldowns by 1, 2, and 4 seconds respectively when hitting enemy heroes. This reduction is doubled to 2, 4, and 8 seconds respectively if the target enemy hero was Marked for Death. Q - Energy cost set to 75 from 60/65/70/75. W- Cooldown set to 20 from 15. E- Cooldown rescaled to 25/22/19/16 from 16/15/14/13. Energy cost increased to 80/110/140/170 from 70/90/110/140. R - Cast range rescaled from 18/22/26u to 18/24/30u. - CDR no longer reduced by 75% when hitting target Marked for Death. - Energy cost increased to 200/250/300 from 120/160/200. - Cooldown rescaled to 60/45/30. from 50/40/30. Rory HP - Remake (Whiskey Breath) - Spell damage on enemies in a 12u radius is amplified by 3-15% increasing the closer they are to Rory. Shadow Q - Energy cost rescaled to 70/100/130/160 from 70/80/90/100. R - Energy cost rescaled to 150/175/200 from 100/150/200 Tosh HP - Remake (Bounty Hunter) - Whenever an enemy hero kills an allied hero, they are marked by ‘Bounty Hunter’ for 180 seconds. Killing or Assisting in killing marked Enemy Heroes yields +10% minerals for Allied Heroes. Tosh gains +20% Minerals. Bounty Hunter mark dispels on death. W - Spectres' movement speed increased from 3.5 to 4. Vorpal - Updated alt skin. Zyrkhan HP - Remake (Charisma) - Nearby allies gain +10 Spell Armor for 5s whenever Zyrkhan is damaged. This amount is doubled during Heart of Aiur. Non-stacking. Does not apply to Zyrkhan.
  11. AoS character names are too gender specific.

    There's like a million genders now tho :D
  12. Who plays the best Rory in pubs?

    Clearly, it's loveyourself.
  13. Creeps and pushers

    Even if your first statement was true, your conclusion does not not logically follow it. But if everyone on your team is struggling to clear waves perhaps you have comp problem.