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MOTHER

AoS 7 Beta Changelog

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This thread is to keep track of all the changes that the AoS 7 Beta map is undergoing and give you everything you need to know. Please continue helping with the testing and submit your feedback/suggestions. You can find the beta map on NA and EU under the working title "Aeon of Storms 7 Beta".

 

Items in red are not yet ready but will gradually be activated during the testing period before map goes live.

----------------

 

Game

- New loading screen.

 

- Rating System/Leaver Penalty

The following conditions will now reward the remaining players with a win regardless of the outcome of the game, and you will not lose rating if you leave when these conditions have already been met:

3v5

2v4

1v3

 

- Auto-surrender

The following conditions will automatically end the game:

2v5

2v4

1v3

 

Terrain

- Spaced out certain Protoss and Zerg jungle camps away to further reduce the chances of aggro’ing two camps at once.

 

Shop

Side shops now have a unique UI (Press M)

 

Structures

- Added highlight tooltip for Sanctums.

- Changed Zerg Towers' minimap icon.

- Protoss Nexus Prime and Zerg Hivemind now have minimap icons.

- Protoss/Zerg Pylons and Eggs repositioned further away from Core buildings. Health increased from 4500 to 5000. Will now regenerate 10 HP/sec if they have not been attacked in 60 seconds.

 

Items

Adamantium Alloy 

Fission unique heal scaling increased from 10% Current Energy to 20% Current Energy.

 

Ancient Rune 

Decay Unique damage increased to 12% Current Health over 4 Seconds from 10%..

 

Blue Gene* (NEW; 4000)

Components: Stabilizer

+33 Strength

+33 Agility

+33 Intelligence

[Unique - Natural Selection] Each time you get a Kill or Assist, you gain +11 Highest Attribute, stacking up to 10 times.  All stacks are lost upon death.

*This item is a side shop exclusive!

 

Controller 

‘Control’ AoE increased from 15 to 24u. Bounty increased from 96 to 118.

Price reduced to 180 from 200.

 

Defibrillator*

Price reduced to 1000 from 1600.

Now is auto-consumed when your inventory is full.

*This item is a side shop exclusive!

 

Frozen Cuirass/Mossberg Taser

Active AoE increased from 2.25u to 2.5u.

 

Hive Symbiosis

Armor increased from 15 to 20.

 

Impact Dial

Added cast sound.

 

Photodeviator  (NEW; 1700)

Components: Nullifier, Neosteel Vestment

+18 Armor

+18 Spell Armor

[Active - Bending Light] Cloaks target allied unit for as long as they remain still*. Grants +40% Damage Resistance while under this effect. Cooldown 45 seconds.

*Only attacking, moving, and casting abilities will disable the effect. Being attacked and channeling abilities will not disable effect. 2.5 second fade out time (Note: Currently there is a bug where if you apply the active on a moving target it lasts indefinitely)

 

Recon Flare Gun (NEW; 2300)

Components: Prophecy Stone, Flare Gun

+15 Intelligence

+300 Health

+300 Energy

+3.5 Health Regen

+2.5 Energy Regen

[Active - Reconnaissance Flare] Fires a Flare to the target point, briefly granting vision in a 14u Radius for 45 seconds. 160u Cast Range; 2 Charges; 60 second Replenish Time.

 

Scavenger’s Veil 

Price reduced to 800 from 900.

 

Sentry Wards

Price reduced to 60 from 80

 

Space Gem

Fixed ‘bug’ that allowed users to teleport to Sentry and Truesight wards. Now can only teleport to Allied structures and Controllers.

 

Star’s Fury

Drain increased to 4.5% Current Energy from 3%.

 

Syrus Codex

Price reduced to 650 from 850. Duration increased from 240 to 300 seconds.

Now is auto-consumed when your inventory is full.

 

Tetragrammaton* (NEW; 4600)

Components: Stabilizer, Emerald Mox, Sapphire Mox

+55 Primary Attribute

+350 Health

+350 Energy

[Unique - Divination] All debuffs last 25% less time on you. This amount is doubled when you have more than one debuff.

[Active - EKCO] For the next 7 seconds, you gain Spell Immunity but all your abilities are silenced. 180 second cooldown.

*This item is a side shop exclusive!

 

Whale Breast 

Now grants +10 Weapon Damage while in your inventory.

Priced increased to 100 from 75.

 

Heroes

Anthrax

Q - INT scaling increased from 30 to 50%. Energy cost increased to 80/110/140/170.

E - Duration increased from 3.5 to 4 seconds.

R - Debuff duration increased from 7 to 10 seconds.

- Cooldown rescaled to 130/110/90 from 150/130/110. Energy cost increased to 175/250/325 from 150/225/300.

 

Avenger

HP - Now global aura (from 60u radius).

R - Fixed bug where Punisher missile was affecting enemy structures.

 

Balrog

Q - Energy cost rescaled and increased to 60/90/120/150.

W - Energy cost rescaled and increased to 75/100/125/150.

R - Energy cost rescaled and increased to 200/250/300.

 

Boros

- Added Alt Skin (Special thanks to GhostNova91).

W - Base damage reduced to 40/80/120/160 per second from 70/130/190/250. 

- Energy cost reduced to 70/80/90/100 from 75/100/125/150. Cooldown reduced from 26 to 24s.

 

Darpa

Q - Energy cost rescaled to 60/90/120/150 from 60/70/80/90.

W - Damage increased to 50/100/150/200% (Weapon Damage) from 70/80/90/100% (Weapon Damage).

- Cooldown increased to 24/20/16/12s from 12/10/8/6s.

- Updated sound and visuals.

E - Energy cost rescaled to 70/100/130/160 from 50.

R - Now can only target Allied or Enemy Heroic Units. Grants +50% Attack and Movement Speed for 2.5s upon landing.

- Cast range increased from 10u to 12u. Energy cost increased to 75/100/125 from 75. Cooldown between charge uses reduced from 10s to 8s.

 

Corona

- Fixed Corona’s icon in Hero Selection/Scoreboard

Q - Fixed projectile not traveling full range (16u)

W - Cooldown increased to 20/18/16/14s from 17/16/15/14. 

- Energy cost increased to 100/130/160/190 from 80/110/140/170. 

- Cast range reduced to 8u from 9.

- Bounce radius increased to 16u from 12.

E - MS buff duration increased from 2 to 3s.

R - Cooldown increased to 160/140/120s from 120/110/100.

- Coronal Discharge movement speed increased from 2.9 to 3.05.

 

Erekul

- Base STR reduced by 2. STR gain per level reduced from 6 to 5.

- INT gain per level increased from 6 to 7.

- Base MS reduced by 0.1.

Q - Cooldown increased from 16/14/12/10 to 18/16/14/12s. Energy cost rescaled to 100/130/160/190 from 90/120/150/180

W - Now pierces debuff immunity.

R - Energy Cost increased from 200/300/400 to 200/350/500.

- Cast time increased from 0.55 to 0.8s.

- Added cast sound.

 

Garamond

W - Energy cost increased to 80/110/140/170 from 80/100/120/140.

R - Energy cost increased to 150/225/300 from 150/200/250.

 

Greelus

- STR/AGI/INT attribute gain per level rescaled from 6/3/6 to 4/5/6.

HP - Duration increased to 35 seconds from 25. Cooldown increased to 35 seconds from 30. Range increased to 24u from 20.

- Updated sound and visuals.

- Energy cost removed.

Q - Greelus' attacks on Irradiated targets now deal 2.5% Target Max Health instead of 3% Target Current Health.

- Energy Cost increased from 70/80/90/100 to 80/115/150/185. Cooldown rescaled from 12 to 16/14/12/10. 

- Cast range increased to 9 from 8u.

W - AoE increased to 5u. Energy Absorb increased to 12/20/28/36 + (7.5% Target Current Energy) from 10/14/18/22 + (7% Target Current Energy)

- Energy cost increased from 50 to 85/115/145/175. Cooldown set to 20 from 20/18/16/14

E - Cast range increased to 12u. Energy cost increased to 50/80/110/140 from 60/75/90/105. 

R - Energy cost increased to 200/325/450 from 150/200/250.

 

Immortal

- Updated Alt Skin.

 

Jakk

HP - INT scaling set to 20% from 25/15%.

W - Cooldown increased to 240/180/120/60 from 105/80/55/30.

- Bounty increased from 48 to 96.

- Now has a Minimap icon.

E (Proximity Mines) - INT Scaling reduced to 20% from 25%

- Cooldown rescaled from 10/8/6/4 to 16/12/8/4s.

- Activation delay increased from 1.25 to 1.65 seconds.

- Fixed Proximity Mines not cloaking after delay.

- Updated sound and visuals.

- Now has a Minimap icon.

- Displays remaining Timed Life now.

- Bounty reduced to 32.

R - INT Scaling increased to 80% from 75%

- Energy cost rescaled to 175/200/225.

- Bounty reduced to 32.

- Now has a Minimap icon.

V - “Remote Detonate All” replaced with “Pinpoint Detonate”; Target Area (8u radius) ability with global cast range that detonates all Remote Mines inside its AoE.

 

Karax

- Fixed bug where “Adurant Base Buff” would still affect heroes even after Adurant is gone. 

 

King

Q - Renamed to Shock Grenade. Updated sound and visuals.

 

Pyro

- Added Alt Skin (Special thanks to CybrosX).

 

Queen

R - Added Terminator “Timmah” Ultralisk Alt Skin (Note: “-Alt” before summoning).

 

Rancor

- Updated Alt Skin.

R - Indicator now correctly reflects the size of the AoE.

 

Penthos

- Updated death sound and visuals.

 

Psionic

W - INT scaling reduced from 75% to 50%.

 

Tassadar

- Projection now correctly displays Tass’s current choice of skin (Note: “-Alt” before summoning).

W - INT scaling increased to 50%. Energy cost increased to 90/110/130/150.

- Cast range increased from 6 to 6.5u.

E - Shields bonus rescaled to 120/160/200/240 + (10% INT)*(10% Weapon Damage) from 80/150/220/290 + (8% INT)*(8% Weapon Damage)

- Energy Cost increased to 70/100/130/160.

R - Base damage increased to 150/200/250 from 100/160/220. INT/Weapon Damage scaling reduced from 11 to 10%.

- Swapping with your projection no longer reduces cooldown.

- Cooldown rescaled to 90/60/30 seconds.

- Cast range rescaled to 10/15/20u from 10/14/18.

- Energy Cost rescaled to 100/175/250 from 100.

 

Tosh

E - Updated sound and visuals.

 

Tychus (REMAKE)

 

Rip N' Tear (HP) - [Passive] Attacking grants +5% Weapon Speed for 5 seconds, stacking up to 10 times. At max stacks, abilities become empowered.


HEI Shot (Q) - [Target Location, 2u AoE, 8.5u Range] Fire a High-Explosive Incendiary round that deals 40 / 65 / 90 / 115 (+110% Weapon Damage) Physical Damage to enemies and grants 1 stack of Rip N' Tear if it hits an enemy. Cooldown: 8 / 7 / 6 / 5

Max RnT: AoE increases to  3u. Enemies hit take 10(+3*LVL) Bonus Physical Damage from Allied Basic Attacks and Meat Grinder (W) for 3 seconds.

Meat Grinder (W) - [Activate, 1.5x8u AoE] Deal 30 / 50 / 70 / 90 (+40% Weapon Damage )Physical Damage/s with +25% Armor Penetration to all enemies in front of you over up to 8 seconds. Grants 1 stack of Rip N' Tear upon damaging an enemy, up to 1 per second. Damage increases by 10% per stack of RnT. Cooldown: 20 / 16 / 12 / 8

Disables your Basic Attack and Movement. Right click to fire in that direction. Reactivate to cancel early.

Max RnT: AoE cone widens: 1.5u start, 3u end, 10u length. Armor Penetration increases to +50%

Flashbang (E) - [Target Location, 6u AoE] After 1.2 second cast time, toss a grenade that reveals the target area for 10 seconds.  If enemy targets are facing Tychus at impact, their sight reduced is reduced by 4u, and their Turn Rate and Movement Speed will be reduced by 70%, decaying over 3 seconds.

Max RnT: Debuff duration increases to  6 seconds.

Cast Range: 12 / 18 / 24 / 30

Invigofortification (R) - [Activate] Charge up to 8 seconds, gaining Armor and Spell Armor for the first 2 seconds, then 1/3rd that for remaining duration. After 8 seconds or when reactivated, Tychus loses the bonus resistance and Heals, increasing with Damage Mitigated. If reactivated early, only Heals for 1/3rd the amount. Cooldown: 100 / 85 / 70

Max RnT: Grants Debuff Immunity for Time Charged.

Initial Armor/Spell Armor: 45 / 60 / 75

Uncharged Heal: 150 / 250 / 350 (+50% Damage Mitigated)

Charged Heal: 450 / 750 / 1050  (+150% Damage Mitigated)

 

Viron

HP - Speed buff/debuff set to 30%/15% for 2.5 seconds from 25% for 3 seconds.

 

Yig

- Basic Attack range increased from 6 to 6.5

HP - W now restores 25% Max Energy from 20%.

 

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Geneva

R - Cooldown set to 60 at all levels from 80/70/60. Energy Cost changed to 100/50/0 from 75.

Everything looks fine but Geneva

 

LOl you just get battery at 5 lvl and thee is no use of even getting ult more than lvl 1 now

Whats the use of ultlvl 2 and lvl 3 ?

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Well R had shap scaling to begin with (see the former cooldown reduction). This change is a slight improvement for Geneva later in the game. She can also use R more frequently earlier. Probably needs the cooldown rescaled better to make leveling it up reasonable, like 80/60/40 or 90/60/30. An xp point shouldn't be pointless.

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Well R had shap scaling to begin with (see the former cooldown reduction). This change is a slight improvement for Geneva later in the game. She can also use R more frequently earlier. Probably needs the cooldown rescaled better to make leveling it up reasonable, like 80/60/40 or 90/60/30. An xp point shouldn't be pointless.

Idk but when mained hero s got lvl 2 ult at lvl 14, guess she really needs at least bit bonus to cd to ult (not like 10 sec, 20-30 is fine)
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Updated main post to reflect all changes to get everyone up to speed.

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Was everyone's speed increased due to map size increase?

can you also fix flares not being stackable when occupying final item slot?

 

Were not talent skills given nonequivalent cooldowns as a matter of balance? They are not all equal.

 

what reward does new jungle boss give that aeon/levi do not provide to the game?

 

I have a very strong computer (1080ti/7700k) but I am worried about performance on other people's computers as many players struggle to run this game. Is performance equal? I am talking about not only load times and fps but CPU bottlenecking come late game (40+ min). Those waterfalls and sanctums providing large aura regen...

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1- Yes. Trying to maintain and/or improve the pace of the game and the frequency of action. The speed of heroic units was adjusted to (hopefully) be in proportion to the new size.

 

2- No I can't (as in unable to), but our fearless leader might be able to.

 

3- They're not, but haste certainly doesn't deserve to have less of a cooldown than the other two. In fact, I'd say Haste is the strongest of the 3 and its the other two that need their cooldowns buffed. But this change in particular is meant as a starting point by scaling all of them back to a baseline and then see where we go.

 

4- Xanthos provides 100 minerals and 200 XP (the equivalent of the Fireworm boss) but only to the last hitter and does it at the frequency of a regular jungle camp. It's a glorified Thor rather than a 'boss' - a sub-boss if you will. It's there for junglers rather than the team, a role we hope to flesh out more. The concept of sub-bosses are new to AoS but we do want to introduce more minor objectives I guess.

 

5- If your computer ran AoS it should run this just as well. The size of the map is only a notch bigger, and the total number of objects on the map is less than current AoS. There are overall less things on your screen at any given time and that matters most I'd think. Based on all the games we played so far, I'd say performance has been equal.

 

6- Only Sanctums are intended to provide small AoE regen to allied heroes immediately next to them (waterfalls?). The idea is that they provide something like an AoE Recover Talent for Allies, regen over several seconds with a 6-7 minute cooldown. It's meant to help facilitate the jungle role and keep the action going instead of having people go back to base. It also provides an element of map control with teleports. The idea hasn't been fully developed yet in the beta, but if it doesn't work out as good as we hope, fine. But if it does, then great.

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poor pyro and ere........that damage nerf and heal nerf to pryo, and what is the purpose of the ere nerf? IMO he was one of the more balanced hero in the game...

Edited by BlackXioN

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Ere's isn't meant to be a nerf, but to give him a more defined niche, and also to improve his role as a support hero rather than building full INT to do damage. There are a lot of burst abilities that scale with INT, some like Raynor's R which scales with missing health and INT. So the change to Ere's R gives him his own unique flavor among the roster. It isn't nerf as I said, it is still absolutely destroying heroes during our playtests, it's just more situational now. It's a repurposing. The numbers can be adjusted if it proves too weak or too strong.

 

Pyro is actually still very strong and the utility he can provide with deathmask and his heroic for his team is amazing. He's like a healer's best friend and worst enemy now.

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cau+ mask+ box +taiser + aoestun = -enemies= -parallaxes I like a lot an impact that items do but

 

what about stats?

only int have scales (there are 4-5 str scale skills (dehacka,micro,viron))

 

would be awesome to see some reworked abilities so handofmengsk,lionsbane,contshard,eternity will become much better

just add some scales to most skills like

toxi E slow scale str

rog max ult stack amount scale agi and etc.

 

 

more scales

more different build

more 'wtf happens with this game'

 

 

 

and pls ss ult focus hroes

 

and pls pls dehacka more int lvl bonus

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I've activated the Protoss/Zerg Sanctums with a variation of their intended function (Serenity Aura). I also activated the Siege Master Aura for towers and the Nexus/Hivemind.

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I have found a bug with khyrak, his passive (healing after kill) works wrong : he should heal 50% enemies max hp but he does much less

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I have found a bug with khyrak, his passive (healing after kill) works wrong : he should heal 50% enemies max hp but he does much less

 

I went over the triggers, everything looks in place. He only heals 50% Max HP if he killed a heroic unit. Otherwise it's 25% at level 4. Are you sure it was an enemy hero?

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Updated beta with a major revision (see: patch notes got fat). Lots of fixes including one for the dreadful Vergil E bug! I've also reduced the number of objects in the map by 70-something and will continue doing to help lower end machines as much as possible.

 

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Updating beta test map and will gradually add the new main shop items to it to see how they fare. The main post was updated with the 2.2 changelog to give you an idea of what's happening and a preview of what's to come this patch.

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Updated AoS 7 Beta Map and changelog. Items in red will gradually be activated in the game over the testing period before we go live. This goes without saying, but I'll say it anyway, changes listed are not final. Once again, will appreciate your support during the coming playtests. 

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Auto surrender: nice for pubs

Good terrain change for jungle

Blue gene is pretty bad item for its cost

Still not sure of syrus codex place in game. Seems useless and only brings incentive to be targeted while being too costly for its benefit for early game. Given the addition of space gem it is now easier than ever to increase time near exp sources, so everyone is leveling more quickly.

Tetragrammaton is a tank item that is best used by late game carries and will make them unstoppable.

Whale breast is most efficient item in the game now, you might as well have given every hero +10 weapon damage for first 20 minutes of game

Interesting tychus rework thanks

Why doesn't avenger's hp also include himself as a stack source?

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Don't hate on Blue Gene til you try it. It's a high risk/high reward snowball item. All the side shop 'Relic' items we plan on introducing will carry with them this "theme" if you will. Not every item we are introducing is intended for all heroes and all situations.

As I said, Syrus Codex is one of those situational items that's not meant for every hero at every time. But you take the veteran talent, Hunter's Knife, and Syrus Codex for example and go kill Brax, Aeon, or Worm or do one full sweep of the jungle you will begin to understand the value and potential of the consumable.

Tetra isn't what I would call a tank item, since stat-wise it can benefit all heroes. The active itself however is meant to benefit autoattackers who are not reliant on active abilities to deal their damage. It hasn't been balanced yet but note that your opponent can bait you into activating it at the wrong time, leaving you helpless for the rest of the fight.

Yes, Whale Breast (much like the item's namesake) is extremely efficient. The change is meant to help junglers deal with the stronger jungle creeps. You can only carry 1 per inventory slot which means you are sacrificing the potential to carry other items at the same time. The numbers are not final.

Avenger is a selfless creature that cares for his friends' wellbeing more than himself. 

 

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