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Broot

Hero Concept: Mercul.Bot

7 posts in this topic

Version: v1.1 (3/31/2017)

==Changelog==

 

v1.1 - 1st Revision

- Changed some base stats

- Removed Reconstitute and Remote Trigger

- Mercul.Bot can attack normally as well now

- Push and Pull are now the first two abilities

- Hot Leap is the third ability

v1.0 - Initial Release

 

==Saved Drafts==

 

- 3/31/2017 (v1.1~

MerculBot.png

Name: Mercul.Bot

Portrait: Hellion Portrait

Unit Base: Assets/Units/Terran/HellionHellbat_Tank_Junkers_Deluxe_Collection\HellionHellbat_Tank_Junkers_Deluxe_Collection.m3

Type: Caster [Hard]

Type: STR

Script: **TBA**

 

Starting Stats:

Base Health 300

Movement Speed 2.8

Attack Range 3.5

Attack Speedn/a

Base Damage n/a

Attack Name | Animation - **PM Me**

Base Armor 5

Strength – 22 + 6

Agility – 16 + 3

Intelligence – 17 + 4.5

 

--

 

 

MerculBot_FlameBarrel.png

Heroic Ability: Flame Barrel

"Mercul.Bot creates a Flame Barrel at the target location. Flame Barrels can take Heat from Mercul.Bot and transfer their heat to a nearby Flame Barrel at a slower rate. Enemies that attack Flame Barrels lose attack speed temporarily."

Energy Cost: n/a

Cooldown: 4

Charges: 3

Range: 4.5

 

Effect: Flame Barrel's can not be destroyed. Mercul.Bot can transfer 1 stack of Heat every .65 seconds - max of 25 Heat stacks. Causes Flame Barrels to deal 25%(+1%*Heat Stacks) every .65 seconds in an area of 2(+.05*Heat Stacks). Heat lasts 4.5 seconds. Flame Barrels can transfer 1 stack of Heat every 1.4 seconds. Max count of 5.

 

Mercul.Bot can 'attack' or right click these FB's. FB's can link to another nearby FB (1 link per FB, will not link to FB's who are already linked). When the linked parent FB loses their Heat stacks, all the children FB in the chain lose their Heat stacks (except any FB's being heated by a Mercul.Bot directly).

 

--

 

 

MerculBot_PushBarrel.png

Ability One: Push Barrel

"Mercul.Bot pushes a barrel towards a target location."

Energy Cost: n/a

Cooldown: 8/7/6/5

Range: 6/6.5/7/8

 

Effect: Pushes a nearby Flame Barrel towards target point (There must be a Flame Barrel within 2 units of Mercul.Bot).

 

--

 

MerculBot_PullBarrel.png

Ability Two: Pull Barrel

"Mercul.Bot pulls a barrel towards him."

Energy Cost: n/a

Cooldown: 8/7/6/5

Range: 6/6.5/7/8

 

Effect: Pulls a Flame Barrel to Mercul.Bot's position.

 

--

 

MerculBot_HotLeap.png

Ability Three: Hot Leap

"Mercul.Bot leaps to a Flame Barrel granting it extra Heat stacks and dealing damage to nearby enemy units."

Energy Cost: 110/120/130/140

Cooldown: 15/14/13/12

Range: 4.5

 

Level 1: Deals 100(+20% INT) spell damage to nearby enemies and applies 4 stacks of Heat.

Level 2: Deals 130(+25% INT) spell damage to nearby enemies and applies 5 stacks of Heat. Leaps 1 additional times.

Level 3: Deals 160(+30% INT) spell damage to nearby enemies and applies 6 stacks of Heat. Leaps 1 additional times.

Level 4: Deals 190(+35% INT) spell damage to nearby enemies and applies 7 stacks of Heat. Leaps 2 additional times.

 

Effect: Does as described, when leaping additional times - Mercul.Bot will attempt to leap towards a linked Flame Barrel. If the Flame Barrel is not linked, it will leap to the closest Flame Barrel within 6.5 range or stop leaping.

--

 

MerculBot_Ragnarok.png

Ultimate Ability: Ragnarok

"Mercul.Bot overrides a system limit, igniting itself and granting immense power to itself and all Flame Barrels."

Energy Cost: 250/350/450

Cooldown: 100/85/70

Duration: 6/6.5/7 seconds

 

Level 1: Grant 1 Heat stack to all Flame Barrels every .45 seconds. Mercul.Bot gains +10 armor and spell armor.

Level 2: Grant 1 Heat stack to all Flame Barrels every .35 seconds. Mercul.Bot gains +20 armor and spell armor.

Level 3: Grant 1 Heat stack to all Flame Barrels every .25 seconds. Mercul.Bot gains +30 armor and spell armor.

 

Effect: Passively lowers the Mercul.Bot Flamethrower Heat transfer rate by .15 second. Increases the duration of Heat by 1 second.

- 3/30/2017 (v1.00)

MerculBot.png

Name: Mercul.Bot

Portrait: Hellion Portrait

Unit Base: Assets/Units/Terran/HellionHellbat_Tank_Junkers_Deluxe_Collection\HellionHellbat_Tank_Junkers_Deluxe_Collection.m3

Type: Caster [Hard]

Type: Intelligence or Strength (not too relevant)

Script: **TBA**

 

Starting Stats:

Base Health 300

Movement Speed 3.2

Attack Range 3.5

Attack Speedn/a

Base Damage n/a

Attack Name | Animation - **PM Me**

Base Armor 5

Strength – 22 + 6

Agility – 16 + 4

Intelligence – 25 + 7

 

**Prelude**

This hero can not attack regularly, instead - it relies on 'Flame Barrels' to deal damage. While not entirely similar to Narud, the idea can be compared to it: These Flame Barrels (FB) can be created by Mercul.Bot, with a restriction of course. Mercul.Bot can 'attack' these FB's, and apply a stack of "Heat" behavior with a max of stack count of 25. FB's do damage to nearby enemies while they have stacks of "Heat", obviously the more heat they have - the more damage they do. Possibly bigger AoE as well. FB's can link to another nearby FB and transfer heat to them, albeit at a slower rate than Mercul.Bot (1 link per FB, will not link to FB's who are already linked). When the linked parent FB loses their Heat stacks, all the children FB in the chain lose their Heat stacks (except any FB's being heated by a Mercul.Bot directly).

 

I have not yet considered the max range for the link of the Heat, but that can be up for discussion. Having said that Mercul.Bot has 7 abilities total: 4 learned, 3 innate. Ability One: Flame Barrel - should be a learn-able ability that is also use-able by default, this means it can not learn anything at level 1.

--

 

Heroic Passive: Flamethrower (Heat)

"Mercul.Bot heats up a Flame Barrel, causing it to ignite and deal damage to nearby enemies."

 

Effect: Transfers 1 stack of Heat every .65 seconds - max of 25 Heat stacks. Causes Flame Barrels to deal 25%(+1%*Heat Stacks) every .65 seconds in an area of 2(+.05*Heat Stacks). Every stack of Heat applied heals a Flame Barrel 1 health. Heat lasts 4.5 seconds.

 

--

 

MerculBot_PullBarrel.png

Ability (Defuault 1): Pull Barrel

"Mercul.Bot pulls a barrel towards him."

Energy Cost: n/a

Cooldown: 4

Range: 6

 

Effect: Pulls a Flame Barrel to Mercul.Bot's position.

 

--

 

MerculBot_PushBarrel.png

Ability (Defuault 2): Push Barrel

"Mercul.Bot pushes a barrel towards a target location."

Energy Cost: n/a

Cooldown: 4

Range: 6

 

Effect: Pushes a nearby Flame Barrel towards target point (There must be a Flame Barrel within 2 units of Mercul.Bot).

 

--

 

MerculBot_RemoteTrigger.png

Ability (Defuault 3): Remote Trigger

"Mercul.Bot detonates all of his Flame Barrels, stunning nearby enemies and dealing damage."

Energy Cost: n/a

Cooldown: 80

Range: n/a

 

Effect: Detonates all Flame Barrels, stunning nearby enemy units for 2 seconds and dealing 150(+40% INT) damage.

 

--

 

MerculBot_FlameBarrel.png

Ability One: Flame Barrel

"Mercul.Bot creates a Flame Barrel at the target location. Flame Barrels can take Heat from Mercul.Bot and transfer their heat to a nearby Flame Barrel at a slower rate. Enemies that attack Flame Barrels lose attack speed temporarily."

Energy Cost: 50/60/70/90

Cooldown: 7/6/5/4

Charges: 2/2/3/3

Range: 3/3.5/4/4.5

Level 1: Transfers heat at a rate of 1.45 second, attackers lose 15% attack speed for 1.5 second. Max Flame Barrel count of 2.

Level 2: Transfers heat at a rate of 1.2 second, attackers lose 25% attack speed for 1.5 second. Max Flame Barrel count of 2.

Level 3: Transfers heat at a rate of .95 second, attackers lose 35% attack speed for 1.5 second. Max Flame Barrel count of 3.

Level 4: Transfers heat at a rate of .7 second, attackers lose 45% attack speed for 1.5 second. Max Flame Barrel count of 3.

Effect: Flame Barrel's can be destroyed in 3 Heroic AA's, 6 Creep AA's or 1 Tower AA's. Deals 30% damage to towers. Flame Barrel's have 3 health.

 

--

 

MerculBot_HotLeap.png

Ability Two: Hot Leap

"Mercul.Bot leaps to a Flame Barrel granting it extra Heat stacks and dealing damage to nearby enemy units."

Energy Cost: 110/120/130/140

Cooldown: 15/14/13/12

Range: 4.5

 

Level 1: Deals 100(+20% INT) spell damage to nearby enemies and applies 4 stacks of Heat.

Level 2: Deals 130(+25% INT) spell damage to nearby enemies and applies 5 stacks of Heat. Leaps 1 additional times.

Level 3: Deals 160(+30% INT) spell damage to nearby enemies and applies 6 stacks of Heat. Leaps 1 additional times.

Level 4: Deals 190(+35% INT) spell damage to nearby enemies and applies 7 stacks of Heat. Leaps 2 additional times.

 

Effect: Does as described, when leaping additional times - Mercul.Bot will attempt to leap towards a linked Flame Barrel. If the Flame Barrel is not linked, it will leap to the closest Flame Barrel within 6.5 range or stop leaping.

 

--

 

MerculBot_Reconstitute.png

Ability Three: Reconstitute

"Mercul.Bot drains the heat energy stored inside a Flame Barrel to heal himself."

Energy Cost: 110/125/140/155

Cooldown: 25/21/17/14

Range: 1.5

 

Level 1: Heals 5(+1% INT) health for every stack of Heat on target Flame Barrel.

Level 2: Heals 8(+1.4% INT) health for every stack of Heat on target Flame Barrel.

Level 3: Heals 11(+1.8% INT) health for every stack of Heat on target Flame Barrel.

Level 4: Heals 13(+2.2% INT) health for every stack of Heat on target Flame Barrel.

 

Effect: Works as described.

 

--

 

MerculBot_Ragnarok.png

Ultimate Ability: Ragnarok

"Mercul.Bot overrides a system limit, igniting itself and granting immense power to itself and all Flame Barrels."

Energy Cost: 250/350/450

Cooldown: 100/85/70

Duration: 6/6.5/7 seconds

 

Level 1: Grant 1 Heat stack to all Flame Barrels every .45 seconds. Mercul.Bot gains +10 armor and spell armor.

Level 2: Grant 1 Heat stack to all Flame Barrels every .35 seconds. Mercul.Bot gains +20 armor and spell armor.

Level 3: Grant 1 Heat stack to all Flame Barrels every .25 seconds. Mercul.Bot gains +30 armor and spell armor.

 

Effect: Flame Barrels can not be destroyed while Ragnarok is active. Passively lowers the cooldown rates of Pull/Push Barrel by 0.75 second, Mercul.Bot Flamethrower Heat transfer rate by .15 second, and Remote Trigger cooldown rate by 20 seconds per level. Increases the duration of Heat by 1 second.

 

==Video Demos==

 

 

 

Closing Statement

This hero is not balanced atm, meaning the numbers aren't tweaked - mechanics have not been fine tuned for AoS. But I think it's an interesting concept that could deliver a different play-style for AoS. Of course nothing is final. Mercul is short for Mercurial and bot,.. just means machine. In a sense it's name means unstable, unpredictable machine.

 

Thanks for reading, and please make a constructive comment \ suggestion!

Edited by Broot
MOTHER and ZERATUL like this

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This is indeed very unique and well thought out. My only minor concerns are that mb there are too much abilitys (not sure can it be made in aos). Also are you sure it should be INT and not str hero?(it actually makes a lot of difference).

I can't rly talk much about numbers, best way is to simply test it. Thanks for video also!

Edited by ZERATUL

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First of all thank you for this. It pleases me to know that there are people who still think about things in AoS this way.

 

 

The model you've chosen is excellent, and has 2 skins currently.

 

The concept behind the hero's skillset is great as well, but I think you've overcomplicated it a bit. I recommend seeing Earth Spirit from DotA 2 which this hero reminded me of (but this guy is more badass looking) so I will try to merge the two below and simplify the concept a little further.

 

Here are my suggestions/thoughts:

 

General:

 

Give the hero a normal attack (i,e, traditional flamethrower) and energy pool.

 

HP - Volatile Barrel

 

Generates invulnerable barrels onto the battlefield. These barrels interacts with his abilities, last indefinitely but are capped by a limit (5-6). The newest barrel places the oldest. etc.

 

Whenever enemies fight (damage or get damaged) around the barrels (5u radius) or the barrels are moved, they become more unstable, gaining a heat stack (the number of stacks is visible about the barrel). Each stack increases the barrel's damage by X amount. The cap on these stacks should be high. When you replace a barrel, the oldest explodes consuming the stacks.

 

However, the longer the barrel remains on the battle the far more damaging it will be (the starting damage isn't anything to brag about)

 

Q - Push - Target unit ability that pushes target enemy hero/allied hero/barrel in the direction you are facing. Target stuns all enemies hit along the way. If target is an enemy hero and hits a barrel, the barrel violently explodes. If target is a barrel it travels farther and gains a 'stack' per distance traveled. Distance and stun scales with level.

 

W - Pull - Pulls a barrel towards you. The barrel gains stacks per distance traveled and silences all enemies hit on its way. Distance and silences scales with level.

 

E - Hot Leap - Hero leaps to target barrel, granting it extra stacks on arrival and causing it to violently explode dealing damage in AoE. Distance, damage, and stack bonus scale with level. 2 charges. Hot Leap can also target allied units, but itself does not deal any damage.

 

R - Firestarter - Hero launches a massive shot of Napalm (Think Pyro Q but huge), deals moderate damage over time that scales with enemy current health to enemies affected. If the enemy is a hero and is within 3u of a barrel, the barrel violently explodes deal damage + consuming all stacks. This ability has 3 charges and a low cooldown (it's really just a ultra version of his autoattack that has dot, the fun part is the plays and zone control you make with detonation).

 

 

I removed the healing and the remote detonation because I imagine this hero as more of an insane Pyrotelekinetic and those two characteristics remind me too much of Jakk and Pyro. Well we also haven't explored the realm of telekinesis strongly in AoS even though we are scifi.

 

Just some ideas here. Whatever the case, great job thinking outside the box.

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Thanks for the positive feedback guys:

@ZERATUL

I suppose the main stat being STR might be better suited. I just thought INT could work too since, people can just stack STR for max damage and tankiness at the same time.

 

@MOTHER

Thx for the indepth response - I do agree that my idea is a little more complex and could use some simplifying. The barrels already do replace the oldest one if they hit the cap atm, but I guess I didn't explain that in my post. I'm familiar with Earth Spirit, and I guess I don't mind merging some traits with it - although I would like for Mercul to still be distinct. As for the heroic passive, I suppose that's a little less distracting from the 'heat link' I have in mine. Giving Mercul the ability to AA is fine with me, as it would probably be too hard to play as it is. But I still think Mercul should be able to charge 'heat' stacks into barrels as well.

 

The rest of your suggestions seem to make the hero a bit more practical in game - except it seems a bit Earth Spirity. I wish there was a way to salvage the heat link feature between barrels because I think it's a beautiful aesthetic and mechanic. Anyways, I'll come up with a revision a little later.

Edited by Broot

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If we allow Merc to aa his barrels, we can maintain him generating heat stacks for his barrels. In my experience, elegance, ie the simplest method or design or application of a concept is the best. Your concept is awesome, all it needs is simplifying for practicality's sake. Whatever parts of the hero you like there is always a way to preserve them with a little imagination.

 

Dont mind the parallels to ES, AoS started out as DotA and we evolved far beyond that. The parts of ES we like or are useful to us are the only ones we need. Hero concepts are always a point of beginning rather than an end.

Broot likes this

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What I love a lot about yout concept too is that it isnt a protoss hero. I dont think ai can handle another Protoss hero (after the upcoming one Karax who is magnificent i mean).

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I agree with zera this is a cool hero and concept but is not an AOS character, it doesn't fit it at all and pretty sure every bruiser type, which this seems like it would be, would be picked over it in a heart beat. really has only one damage ABILITY besides its HP

 

Edit: Its pretty much a mini narud but not as good or near the damage. Setting up the damage points take WAY too long especially in AOS terms(from watching the video) especially late game the barrels wont build stacks and fight is normally over in like 4-5 seconds

Edited by BlackXioN

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