Head

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  1. Auto surrender: nice for pubs Good terrain change for jungle Blue gene is pretty bad item for its cost Still not sure of syrus codex place in game. Seems useless and only brings incentive to be targeted while being too costly for its benefit for early game. Given the addition of space gem it is now easier than ever to increase time near exp sources, so everyone is leveling more quickly. Tetragrammaton is a tank item that is best used by late game carries and will make them unstoppable. Whale breast is most efficient item in the game now, you might as well have given every hero +10 weapon damage for first 20 minutes of game Interesting tychus rework thanks Why doesn't avenger's hp also include himself as a stack source?
  2. now his mines are terrifying and feel like cyprus ults
  3. techies jakk
  4. 1. You can learn his E abilities consecutively, meaning you can have max E by level 4. 2. Make his E mines unselectable or have higher dragclick priority than his R mines, because when they are bunched together you cannot micro the R mines to detonate besides specifically clicking on the R mines. I understand the synergy aimed at here though. 3. Why are his E mines selectable to begin with, they have no commands. Literally nothing can remove them besides setting them off or expiration. And I mean literally nothing, it seems they are nigh invincible to champ basic attacks. 5. His kit now demands of him so much time to set mines it has become high risk maybe reward. Most people build him DPS int. This means less mine damage and CDR. Combined with longer R cooldown and weak mine damage, half his kit is losing relevance. If you dedicate full int/cooldown, you still spend half your time trying to gimp enemies in one shot, b/c the E mines are that weak. 6. Jakk feels now more than ever countered by truesight. Not only is he spending tons of time laying mines, truesight elixer now gives radar, so you can't even lay mines in bush/raised areas without being found out. I thought the goal here was zone control, not some techies meme
  5. well the changes are here. My 2 cents right now; 1. Vespus math doesn't seem to sit well with me. At level 4 it does 16 base spell damage per second for 12 seconds. That's an extra 192 spell damage per auto. And that isn't including the 10% weapon damage you are also doing per second for 12 seconds. 192 spell damage + 120% weapon damage per auto at level 4. Sure, it is spread over time, but that is the damage it is doing. 2. Jakk's E mines are for much more defensive use now and feel limited to only that role. Due to its short range it simply doesn't get to where it needs to be in time for offensive purposes. You generally can't trap anyone inside it or cut off people. Its slow is so strong however, I feel it's become a grunty swamp trap that deals mediocre damage. I don't think they should be invisible but the range should be increased slightly. Before, Jakk could too easily farm hard on jungle and lane creeps, so the damage nerf is good. You can't farm jungle easily with it now as the short range aggroes creep before you can get far enough that they need to walk to you.
  6. Was everyone's speed increased due to map size increase? can you also fix flares not being stackable when occupying final item slot? Were not talent skills given nonequivalent cooldowns as a matter of balance? They are not all equal. what reward does new jungle boss give that aeon/levi do not provide to the game? I have a very strong computer (1080ti/7700k) but I am worried about performance on other people's computers as many players struggle to run this game. Is performance equal? I am talking about not only load times and fps but CPU bottlenecking come late game (40+ min). Those waterfalls and sanctums providing large aura regen...
  7. O n e T h o u s a n d F i v e H u n d r e d
  8. so "karma" is just straight up 33% damage resist, AND with reflect? 70% CDR? prodigy already breaks cap so thats 70+x% CDR if you can only reach tier 6 at level 15 or 18 what is the point of getting extra bonus exp from hero assists? Rush them stat points? this smells much like LoL, don't know if that is bad or good tho Thanks for keeping game fresh
  9. don't ever say this again
  10. buffs too big
  11. fix drone model by making it hold vespene gas
  12. whaletits confuses me
  13. Cerebro now specifically for attack speed int heroes? That is jakk, raynor, leo, tass then maybe null, dps ghost? 200/25% vs 100/40%. Need 250 int to make up for the loss in base damage, and enough attack speed to make it worth... by 4500 minerals, easily achievable.. but no pure caster would use this. It's a good change to narrow its usage. Also please remove river fish
  14. vergil