- Hero respawn timer increased by 25% to be more in proportion with the map size (At Level 18, this translates to at least 15 additional seconds of game time.)
- Added bush mid.
- All ambiguous looking cliffs were framed better to more easily tell them apart from ramps.
- T3 active talents Haste/Fortify/Transport cooldowns rescaled from 180 to 200/240/160.
- Fire Worm’ ‘Primal Blood’ Buff now reduces the respawn timer of your team’s heroes by 10% for its duration.
- Nydus Destroyer’ ‘Primal Essence’ Buff now reduces the respawn timer of your team’s heroes by 15% for its duration.
- Yagdra’ ‘Primal Fury’ Buff now reduces the respawn timer of your team’s heroes by 20% for its duration.
- Alpha/Beta/Gamma towers’ heath rescaled from 3000/3250/3500 to 3250/3500/3750.
- Sanctums’ base Health/Energy regeneration increased from 4 to 5.
- New Unique
- Healing reduction increased to 45% from 40.
- Now are dispelled upon taking damage.
- Updated visuals.
Kura’s Death Mask
- New Unique:
Now affects Attack Speed same as Movement Speed).
- Renamed to Radar Kit. Now grants 12u-radius radar along with detection (Note: Radar can detect objects such as enemy wards on high ground).
Increased all hero movement speed by 0.05-0.1.
Q - Base damage buff reverted back to 60/80/100/120.
W - Reduces cooldowns by 1 second per minion consumed.
W - Increased duration of attribute steal/gain from 90 seconds to 300 seconds.
- Decreased primary attribute steal from 10 to 5.
- Maximum stacks stolen or gained set to 20.
W - Cast range increased from 5 to 6.
R - Damage rescaled to 30/55/80% missing health from 35/60/85. Cooldown increased to 130/110/90 from 130/100/70.
R - Movement speed bonus rescaled from 40/50/60% for 8 seconds to 30/40/50% for 10 seconds
- STR/AGI/INT Attribute gain per level rescaled from 4/6/5 to 3/6/6.
Q - Scaling reduced to (50% INT) + (50% Weapon Damage) from (75% INT) + (75% Weapon Damage).
- Energy Cost rescaled to 75/100/125/150 from 65/80/95/110.
- Updated sound.
W - Base damage reduced to 15/20/25/30. Now scales with (50% INT) from (24% INT).
E - Now scales with (75% Weapon Damage) instead of (140% Weapon Damage)
R - Base damage reduced to 150/225/300 from 150/250/350. Scaling increased to (100% INT) + (100% Weapon Damage).
- Linear AoE reduced from 2.2u-wide to 2u-wide.
- Energy Cost rescaled to 175/250/325 from 125/200/275.
- Cooldown rescaled to 130/110/90 from 130/100/70.
- Cast time increased from 0.25s to 0.5s.
E - Remake: Jakk plants an invisible Proximity Mine at target location, lasting 480 seconds. When a mine is tripped, nearby enemies (2u-radius) take Spell Damage, are Silenced, and Slowed by 45% for 2.5 seconds. 5 Charges.
Spell Damage: 40 / 60 / 80 / 100 (+40% INT)
Energy Cost: 40 / 50 / 60 / 70
Cooldown: 12 / 10 / 8 / 6
Proximity Mines have 4u sight radius, and are targetable (bounty; 6 minerals) .
W - Vision radius rescaled from 40/60/80/100u to 30/60/90/120u.
- STR/AGI/INT Attribute gain per level rescaled from 4/6/5 to 2/9/4.
R - Attack timer increased to 5.25 from 5.
Psi Orbs now have 4u-radius sight range.
Q - Damage changed to 40/60/80/100 + (25% INT) from 68/86/104/122+[(25% INT)^1.2].
- Cooldown rescaled from 10/5/2.5/0 to 8/6/4/2.
- Cast range increased by 0.5u (9.5u).
W - Damage scaling increased from 50% INT to 75% INT.
R - Base damage rescaled to 150/200/250 from 80/160/240.
E - Duration reduced from 6/8/10/12s to 4/6/8/10s.