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  1. Last week
  2. Cyprus

    We can't nerf cyprus, but you can buy taser to stop him from blinking. TBH, cyprus is pretty squshy, w/o the low cd on blink, he is practically useless, esp with the increase map size.
  3. Cyprus

    CDR cap only applies to items with passive CDR elements.
  4. Cyprus

    Ah that explains it. Combined with the heroic, we're looking at almost 50% CDR (not to mention timescale) and IIRC the talent and Cyp's heroic break CDR cap. We can't nerf you though.
  5. Cyprus

    Sunflare and yamato were the cd items. CDR talent also. I know b/c that cyprus was me.
  6. Cyprus

    What were his items?
  7. Boros the buster of all the magic heroes

    Boros currently is very strong but not stupid strong in the hands of a skilled player. His abilities are stronger late game but weaker earlier, but that's only because his "timing" was shifted to that of a carry or semi-carry.
  8. Cyprus

    WTF ARE THESE LOW ASS CD. (cough) More respectfully, can you please nerf his cd so he can't spam wall and blink after 2 seconds.
  9. Boros the buster of all the magic heroes

    His cd however are stupidly long. He needs a buff there whether more powerful abilities or less cd.
  10. They've re-added autostart but with a 5 second delay. Still can remove annoying trolls. Still no specs. :(
  11. Earlier
  12. Changelog v2.5-2.7

    Well his energy costs went way up to be in line with everyone else, so he can't just be full tank if he wants to spam his abilities.
  13. Changelog v2.5-2.7

    The issue I still have is drake is tank/caster/dps all in one, especially when drake building full tank.
  14. You can do the counting yourself.....
  15. I wish it could just show how many are in lobby not names.
  16. it has its advantages and disadvantages but I think ultimately the disadvantages outweigh the advantages. If a host is AFK, it's better he is AFK in the lobby than when the game starts. Also players will have the opportunity to recognize AFK hosts and avoid their lobbies completely. Starting a second lobby and inviting players is easier than ever now. Removing autostart also means that you can actually control who the 10th player in your game is, meaning you don't have to deal with unwanted bm players force joining your game. Eventually, players that are consistently good hosts will gain a reputation for it and people will join their lobbies instead of others.
  17. Removing auto start for games is terrible.....
  18. It makes sense in the context of them allowing and displaying multiple lobbies. When the game ends, you go back to the landing page "Map Info" and there you will find all the currently available lobbies to choose from rather than automatically enter one or make one. It's 2 clicks instead of one and you get to ensure your next game is what you want it to be.
  19. Cool. Although I hope players don't use the lobby preview option too much to pick and choose which "good" players they get teamed up with. Removed “Play” and “Play Again” buttons: Wtf? This seems unnecessary and real pain in the ass. Gotta circle all the way around once a game finishes?
  20. This is great news for AoS!!!! Take note of the parts in red and bold. And don't forget to "pin" AoS!!! Source http://us.battle.net/sc2/en/blog/21048080/patch-319-preview-arcade-improvements-10-9-2017
  21. Haha fair point SCV, remember being told that 7 years when I claimed MS Windows was the most popular OS. Forgive me Senpai I am no longer an I.T buff.
  22. Guess we can throw away all the servers out there since majority of servers are using linux/unix system rather than windows.
  23. I want to make a racist joke. I will restrain myself :)
  24. Changelog v2.5-2.7

    Both. But physical DPS have it easier against tanks. Caster Carries can still melt tanks, but they need one or two more items to do it, but it's still definitely possible. But what I was trying to say was that of the several types of carries - DPS, Caster, and even Bruiser carries. DPS carries tend to be more naturally suited for destroying tanks.
  25. Changelog v2.5-2.7

    Is carry confined to physical dps heroes or does that include caster carries?
  26. URGENT! Advice needed regarding computer for AOS!

    You got what's normally a $750 laptop for $250? Sounds hot.
  27. Changelog v2.5-2.7

    Most casters should not be able to burst down tanks so easily. This was intentionally made more difficult. That's why they are tanks. Plenty of casters, especially the INT carries when fully itemized can still destroy tanks. But those are more situationally possible now. You bring up Rune, which is meant to stop healing primarily. When compounded with other INT items like Gravity, Argus, and/or Yamato, it can still deal intense damage to tanks like I said but there is a steep economic price for this. You should balance your teams accordingly to ensure all roles are represented, and/or your enemy draft is countered. Rely mostly on your carry to destroy tanks instead of insisting that your INT caster build should.
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