Jump to content

All Activity

This stream auto-updates     

  1. Yesterday
  2. MOTHER

    Changelog v2.25-2.27

    Adam updated the map on Sunday or Monday, so I'm not sure if you saw the new mid. But I remember long time ago one of your critiques was the curved style of the new mid lane. In 2.26, the midlane was redesigned to look more familiar and simpler. We'll see about lifetech. 🙂
  3. Destroyer

    Changelog v2.25-2.27

    I played last weekend so then. As for lifetech every single person buys it. EVERYBODY. I started to threaten to kick people if they bought it. So yea debuff immunity plus heal plus damage reduction is pretty good. And it gives you a good amount of hp and spell resist.
  4. Last week
  5. MOTHER

    Changelog v2.25-2.27

    The damage reduction (which now reduces incoming and outgoing damage), as well as the debuff immunity last for 1.5s of game time, which is about 1s of real time. That's literally the only buff the item received in years and it was done in response to people complaining about the lack of variety in anti-slow/stun/debuff items. Now do you really think that 1.5s of debuff immunity at a 75s cooldown warrants a T5 price hike? I think its too soon to tell if the latest tweaks are enough or not, but I've seen the item less at play since 2.25 came out. Pathing is always gonna be a work in progress honestly. It's been improved in every patch. I find things in the pathing editor that surprise me that I did not catch before even though I am extremely thorough. Citing examples and sending replays helps. Are you referring to the mid-lane of 2.0-2.25 or the midlane of 2.26?
  6. Destroyer

    Changelog v2.25-2.27

    So you should probably do something about lifetech. The item is pretty much required on every single hero in the game. Either up the cost to like 5k or severely nerf what it does. Reducing damage, debuff immunity, and healing are wayyyyy to much for an item that costs 3k. As for the map itself eh. Its not bad and there are some pathing issues I feel. And middle lane just feels weird. The towers being so close to that ramp just make it hard to do much. But overall its ok.
  7. MOTHER

    AoS 7 Beta Changelog

    Thank you. It’s been addressed in the upcoming patch. 🙂
  8. AceSpade

    AoS 7 Beta Changelog

    Mother, I was going to tell about it long time ago but forgot - photodeviator doesn't give cloac (I am not sure, but looks like no even simple cloac) check it out pls, cause I have some cool combos with this item, but need true cloac to work
  9. Earlier
  10. MOTHER

    AoS 7 Beta Changelog

    Updating with follow-up patch...
  11. MOTHER

    Changelog v2.25-2.27

    Do your google research on SC2 Lag and FPS, you will find that it's endemic to the game itself as it is not optimized for newer systems. And I know you will always come back, I see you making it into a point to 'review' the game with every other patch and taking a shot at it whenever you can (these forums are another a good record of that to say the least). There's no pleasing everyone. And we can't go back in time. AoS today is for people who still enjoy playing it today. We can't and won't cater to ghosts. As devs we still find time in ours lives every few weeks/months to do a (thankless) job of trying to refine the game, update it so that it is compatible with Blizzard updates, try to keep it fresh, and fun for those still wanting to play. Keyword being still. Fact: Every iteration of AoS was divisive, gained players and lost players. Had its fans and its haters. The last 2 years happen to coincide with the twilight years of the game client that hosts AoS itself. This is a not an argument against present day AoS. It's been difficult as a latter day developer to navigate through comments from players who hate on the game because it isn't what it once was/they aren’t who they once were (Nostalgia) or because the current player pool isn't as skilled or varied or generous, rather than because of its current game design and aesthetic. Nothing stays the same, but we still manage 2-2.5 games at a time during peak hours after EIGHT years, and after 1.5 years of this revision of AoS. Games don't drag as much anymore when its 5v5, and when it's a solid 5v5 it's still great. The new map requires getting used to, it only feels big because you're not familiar with it and because you have not adopted the new tools and choices available to you. That's all I will say on that. Now I won't tell you Harry what to do, but I will tell you that you're beating on a dead horse. If you genuinely want to improve the game, offer constructive criticism, because we listen within reason. As for Apache, I have nothing but the utmost respect for him hence why I am curious for his perspective, and whether his comment had anything to do with the bad game(s) he had immediately before making that comment.
  12. accountzZ

    Changelog v2.25-2.27

    I agree with Apache, its laggier than usual, I have new computer so I don't slideshow lategame, but its laggy throughout the game. don't like identity of this aeon of storms in general also, me and the people I use to ih regularly with would agree that we prefer whale's aos. Also get rid of my grandmaster/tourney winner badge please. with few games I had recently on a smurf (so I don't get called out on having the badge), it definitely does not feel like aeon of storms we played back then. ofc players like me and apache here will always keep coming back in hopes that you would probably do something like go back in time 3 years ago, but yeah I feel like the problem into getting back into aos is literally the map, minimap is dark and the map itself is feels freakin huge despite all the new features. tldr: game is A$$, like the inside of it, not a good kind either. ofc I would respond this negatively after seeing what I played regularly for 4 years be gone. despite everything I said or what apache just said, we will still come back to see the game, at least theres always a chance
  13. MOTHER

    Changelog v2.25-2.27

    I take it you had a bad game. Please elaborate. Also HI!
  14. Apache

    Changelog v2.25-2.27

    The new map is horrible. Please try again?
  15. Adamantium

    Changelog v2.25-2.27

    v2.26-2.27 General - Fix: "Double Kill!" Announcement now plays correctly. Terrain - All midlane and its immediately adjacent areas have been redesigned. Neutrals - Bosses (Aeon and Worm) are immune to any damage if no ally and/or enemy hero is within range. Creeps - Fix: Addressed bug that occasionally caused some lane creep to remain in base instead of move with wave. - Fix: Addressed bug that caused Zerg midlane creeps to stop short of entering Protoss base Items Asura's Guise - New 'Drain 3 Unique' added; Your Single Target and AoE Spell Damage leech 14% and 8% Current Energy respectively from the target (Has no effect if target has less than 20% Max Energy). Overrides Star's Fury and Duran's Pendant's Drain 2 and 1 respectively. - Price increased to 3700 from 3600. Everthirst - Subsist 3 Unique now regenerates Missing Health and Missing Energy over 3s from 2s. Photodeviator - Fix: Now correctly dispels active buff when attacking. Timesplitter - Fix: Active and unique now apply correctly. Heroes General - All heroes now have unique and audible 'Death' sounds. Anthrax Q, W - Updated sounds. Avenger Q - Now deals Physical Damage instead of Spell Damage. R - Number of charges reduced to 5 from 6. Axiom Q, E, R - Updated sounds. Biotron HP - Movement Speed debuff stacks last 4s from 2s. - Movement speed slow per stack increased to 15% from 10%. - Max stack count reduced to 4 from 5. R - Duration increased to 12s from 10s. - Updated sounds. Boros W - Updated sounds Brine W - STR scaling increased to 100% from 50%. - Energy cost rescaled to to 40/60/80/100 from 50/70/90/110. E - Cooldown reduction for successfully targeting enemy heroes increased to 8s from 6s. Cain R - Updated sounds. Dustin E, R - Updated sounds. Egon W - Base Spell Damage per second increased to 30/40/50/60 from 20/32/44/56. - Now Silences for duration instead of Slows by 35%. - Duration increased to 4s from 3s (For both Ally and Enemy Target Units). - Cast range decreased to 4u from 6u - Energy cost increased to 70/100/130/160 from 70/90/110/130. - Cooldown rescaled to 22/20/18/16 from 18/17/16/15. E - Cast range increased to 6u from 4u. (Fix) - Now applies the correct scaling spell damage as per the tooltip R - Cooldown rescaled to 80/70/60 from 90/80/70. - Updated sounds. Jakk E (Proximity Mines) - Trigger AoE reduced to 3.2u from 3.5u (Damage and Slow AoE still 3.5u). King W - Drug Frenzy sub-ability activation hotkey changed to E from V (Note: E is still the hotkey to learn/level up the Mob Mentality passive). R - Sub-abilities of Bribed Neutral Units - Siege Engine and Thor - have had their hotkeys changed to E from D and C respectively. Maar Q - Max Energy bonus per kill rescaled to 0.5/1.5/2.5/3.5% from 0.75/1.5/2.25/3% W, E - Now cost 50/60/70/80 + 3% Max Energy per instance from 50/60/70/80. EEE (Ki Burst) - Now disarms and silences for the duration that enemies are being pushed away from Maar (Read: 0.7s) WWE/EEW (Savior Aura / Vanguard Aura) - Cooldown increased to 25 from 0. Micro HP - Cooldown increased to 18s from 15s. W - Updated sounds. Nova Q, W - Updated sounds. Pyro Q - Cooldown increased to 18 from 15. - Energy cost rescaled to 50/60/70/80 from 60. R- Energy cost rescaled to 200/250/300 from 150/200/250. Queen E - Increased base bounty to 40 from 32. Rancor W - Now scans for 7s from 6s. Ravager Q - Cast time increased to 2.7 from 2.5s. R - Fixed bug that causes Ravager to seemingly deal damage when he has not taken any. Raynor Q, E, R - Updated sounds. Rory W, E - Updated sounds. Roulette Added "Alt2" skin. Tosh Q - Updated sound and visuals. - Renamed to Confusion from Concussion. W (Rise of Da Spectres) - Updated sounds. Toxi Q, W - Updated sounds. Viron Q - Updated sounds. Warfield Q - Physical Damage Scaling decreased to 80% Weapon Damage from 90%. - Energy cost decreased to 35/50/65/80 from 50/65/80/95 - Updated sounds. R - Scaling Spell Damage changed to 50/80/110% Weapon Damage from 100% INT. - Cooldown rescaled to 70/55/40 from 100/85/70. - Energy cost increased to 150/200/250 from 150/175/200. - Updated sounds.
  16. debil

    AoS 7 Beta Changelog

    When is it going live?
  17. MOTHER

    AoS 7 Beta Changelog

    Beta test map updated.
  18. MOTHER

    Backpack

    It would be great, but I don't think it is possible with the current UI.
  19. Fisher

    Aeon of Storms IH games.

    I'm sick and off work - any games about to commence?
  20. AceSpade

    Changelog v2.19-2.24

    it was half jk
  21. MOTHER

    Changelog v2.19-2.24

    ???
  22. AceSpade

    Changelog v2.19-2.24

    Next patch going to be like 3.0?) and nerf tuchys (or play better)
  23. MOTHER

    Changelog v2.19-2.24

    His E was buffed in the current patch actually, but forgot to list it. My bad. Huntress E - Scaling Physical Damage increased to (50% Weapon Damage) from (+35% Weapon Damage). Re: Summers We're looking into his E next patch among other things.
  24. SpookyGeorge

    Aeon of Storms IH games.

    Yes every Friday and Saturday we get games.
  25. zazzn

    Old Faces

    Honestly the only DOTA game I enjoyed. Tried to transition to another but never really liked it. Heros, was too easy, dota2 was ok, but not as fun IMO. LOL was just way too much of a learning curve to even care to invest the time. Found pubg and been suck on that, but been playing some 1's on SC2 again.
  26. Fisher

    Aeon of Storms IH games.

    Did you manage to get any games going?
  27. Fisher

    Changelog v2.19-2.24

    Been off a while and just caught up on changelogs. Regarding huntress: I'm fairly sure that he already was on 3 strikes to proc his E prior to this update, just that the text always said 4. I haven't tested him yet but the E sounds like a nerf to him in general - can anyone comment on this? Unlike the other agi heroes he's slightly harder to play as he doesn't have an easy escape. @ Summers, the hero was already the easiest countered hero in the game.. just revert it back to the older version which was more fun to play and where you could go AA late game to prevent becoming useless once people starts buying radar kits. I don't think the hero is viable against good opponents.
  28. SUPERMANA

    Aeon of Storms IH games.

    As soon as I get a new computer!!! But keep it going till I get there Yo!!!
  1. Load more activity
×